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Merge pull request #15056 from overleaf/td-ide-connection-load
IDE page: connection manager and loading screen GitOrigin-RevId: 2cbc8c09aeb36a14eae66da78b267c7a830fb71a
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@@ -0,0 +1,341 @@
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import { ConnectionError, ConnectionState } from './types/connection-state'
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import SocketIoShim from '../../../ide/connection/SocketIoShim'
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import getMeta from '../../../utils/meta'
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import { Emitter } from 'strict-event-emitter'
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import { Socket } from '@/features/ide-react/connection/types/socket'
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import { debugConsole } from '@/utils/debugging'
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const ONE_HOUR_IN_MS = 1000 * 60 * 60
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const TWO_MINUTES_IN_MS = 2 * 60 * 1000
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const DISCONNECT_AFTER_MS = ONE_HOUR_IN_MS * 24
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const CONNECTION_ERROR_RECONNECT_DELAY = 1000
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const USER_ACTIVITY_RECONNECT_DELAY = 1000
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const JOIN_PROJECT_RATE_LIMITED_DELAY = 15 * 1000
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const RECONNECT_GRACEFULLY_RETRY_INTERVAL_MS = 5000
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const MAX_RECONNECT_GRACEFULLY_INTERVAL_MS = 45 * 1000
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const MAX_RETRY_CONNECT = 5
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const initialState: ConnectionState = {
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readyState: WebSocket.CLOSED,
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forceDisconnected: false,
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inactiveDisconnect: false,
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lastConnectionAttempt: 0,
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reconnectAt: null,
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error: '',
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}
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type Events = {
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statechange: [{ state: ConnectionState; previousState: ConnectionState }]
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}
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export class ConnectionManager extends Emitter<Events> {
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state: ConnectionState = initialState
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private connectionAttempt: number | null = null
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private gracefullyReconnectUntil = 0
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private lastUserActivity: number
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private protocolVersion = -1
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private readonly idleDisconnectInterval: number
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private reconnectCountdownInterval = 0
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readonly socket: Socket
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constructor() {
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super()
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this.lastUserActivity = performance.now()
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this.idleDisconnectInterval = window.setInterval(() => {
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this.disconnectIfIdleSince(DISCONNECT_AFTER_MS)
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}, ONE_HOUR_IN_MS)
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window.addEventListener('online', this.onOnline)
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const socket = SocketIoShim.connect('', {
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'auto connect': false,
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'connect timeout': 30 * 1000,
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'force new connection': true,
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query: new URLSearchParams({
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projectId: getMeta('ol-project_id'),
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}).toString(),
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reconnect: false,
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}) as unknown as Socket
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this.socket = socket
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socket.on('disconnect', () => this.onDisconnect())
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socket.on('error', () => this.onConnectError())
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socket.on('connect_failed', () => this.onConnectError())
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socket.on('joinProjectResponse', body => this.onJoinProjectResponse(body))
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socket.on('connectionRejected', err => this.onConnectionRejected(err))
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socket.on('reconnectGracefully', () => this.onReconnectGracefully())
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socket.on('forceDisconnect', (_, delay) => this.onForceDisconnect(delay))
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this.tryReconnect()
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}
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close(error: ConnectionError) {
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this.onForceDisconnect(0, error)
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}
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tryReconnectNow() {
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this.tryReconnectWithBackoff(USER_ACTIVITY_RECONNECT_DELAY)
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}
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// Called when document is clicked or the editor cursor changes
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registerUserActivity() {
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this.lastUserActivity = performance.now()
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this.ensureIsConnected()
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}
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private changeState(state: ConnectionState) {
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const previousState = this.state
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this.state = state
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debugConsole.log('[ConnectionManager] changed state', {
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previousState,
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state,
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})
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this.emit('statechange', { state, previousState })
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}
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private onOnline() {
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if (!this.state.inactiveDisconnect) this.ensureIsConnected()
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}
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private onConnectionRejected(err: any) {
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switch (err?.message) {
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case 'retry': // pending real-time shutdown
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this.startAutoReconnectCountdown(0)
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break
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case 'rate-limit hit when joining project': // rate-limited
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this.changeState({
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...this.state,
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error: 'rate-limited',
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})
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break
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case 'not authorized': // not logged in
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case 'invalid session': // expired session
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this.changeState({
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...this.state,
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error: 'not-logged-in',
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forceDisconnected: true,
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})
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break
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case 'project not found': // project has been deleted
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this.changeState({
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...this.state,
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error: 'project-deleted',
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forceDisconnected: true,
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})
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break
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default:
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this.changeState({
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...this.state,
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error: 'unable-to-join',
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})
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break
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}
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}
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private onConnectError() {
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if (this.connectionAttempt === null) return // ignore errors once connected.
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if (this.connectionAttempt++ < MAX_RETRY_CONNECT) {
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setTimeout(
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() => {
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if (this.canReconnect()) this.socket.socket.connect()
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},
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// add jitter to spread reconnects
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this.connectionAttempt *
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(1 + Math.random()) *
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CONNECTION_ERROR_RECONNECT_DELAY
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)
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} else {
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this.disconnect()
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this.changeState({
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...this.state,
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error: 'unable-to-connect',
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})
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}
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}
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private onDisconnect() {
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this.connectionAttempt = null
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this.changeState({
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...this.state,
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readyState: WebSocket.CLOSED,
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})
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if (this.disconnectIfIdleSince(DISCONNECT_AFTER_MS)) return
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if (this.state.error === 'rate-limited') {
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this.tryReconnectWithBackoff(JOIN_PROJECT_RATE_LIMITED_DELAY)
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} else {
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this.startAutoReconnectCountdown(0)
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}
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}
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private onForceDisconnect(
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delay: number,
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error: ConnectionError = 'maintenance'
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) {
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clearInterval(this.idleDisconnectInterval)
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clearTimeout(this.reconnectCountdownInterval)
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window.removeEventListener('online', this.onOnline)
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this.changeState({
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...this.state,
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forceDisconnected: true,
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error,
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})
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setTimeout(() => this.disconnect(), delay * 1000)
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}
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private onJoinProjectResponse({
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protocolVersion,
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publicId,
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}: {
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protocolVersion: number
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publicId: string
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}) {
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if (
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this.protocolVersion !== -1 &&
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this.protocolVersion !== protocolVersion
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) {
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this.onForceDisconnect(0, 'protocol-changed')
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return
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}
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this.protocolVersion = protocolVersion
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this.socket.publicId = publicId
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this.connectionAttempt = null
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this.changeState({
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...this.state,
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readyState: WebSocket.OPEN,
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error: '',
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reconnectAt: null,
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})
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}
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private onReconnectGracefully() {
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// Disconnect idle users a little earlier than the 24h limit.
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if (this.disconnectIfIdleSince(DISCONNECT_AFTER_MS * 0.75)) return
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if (this.gracefullyReconnectUntil) return
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this.gracefullyReconnectUntil =
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performance.now() + MAX_RECONNECT_GRACEFULLY_INTERVAL_MS
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this.tryReconnectGracefully()
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}
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private canReconnect(): boolean {
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if (this.state.readyState === WebSocket.OPEN) return false // no need to reconnect
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if (this.state.forceDisconnected) return false // reconnecting blocked
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return true
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}
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private isReconnectingSoon(ms: number): boolean {
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if (!this.state.reconnectAt) return false
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return this.state.reconnectAt - performance.now() <= ms
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}
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private hasReconnectedRecently(ms: number): boolean {
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return performance.now() - this.state.lastConnectionAttempt < ms
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}
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private isUserInactiveSince(since: number): boolean {
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return performance.now() - this.lastUserActivity > since
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}
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private disconnectIfIdleSince(threshold: number): boolean {
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if (!this.isUserInactiveSince(threshold)) return false
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const previouslyClosed = this.state.readyState === WebSocket.CLOSED
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this.changeState({
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...this.state,
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readyState: WebSocket.CLOSED,
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inactiveDisconnect: true,
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})
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if (!previouslyClosed) {
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this.socket.disconnect()
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}
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return true
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}
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private disconnect() {
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this.changeState({
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...this.state,
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readyState: WebSocket.CLOSED,
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})
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this.socket.disconnect()
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}
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private ensureIsConnected() {
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if (this.state.readyState === WebSocket.OPEN) return
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this.tryReconnectWithBackoff(
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this.state.error === 'rate-limited'
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? JOIN_PROJECT_RATE_LIMITED_DELAY
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: USER_ACTIVITY_RECONNECT_DELAY
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)
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}
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private startAutoReconnectCountdown(backoff: number) {
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if (!this.canReconnect()) return
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let countdown
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if (this.isUserInactiveSince(TWO_MINUTES_IN_MS)) {
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countdown = 60 + Math.floor(Math.random() * 2 * 60)
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} else {
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countdown = 3 + Math.floor(Math.random() * 7)
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}
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const ms = backoff + countdown * 1000
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if (this.isReconnectingSoon(ms)) return
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this.changeState({
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...this.state,
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reconnectAt: performance.now() + ms,
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})
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clearTimeout(this.reconnectCountdownInterval)
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this.reconnectCountdownInterval = window.setTimeout(() => {
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if (this.isReconnectingSoon(0)) {
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this.tryReconnect()
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}
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}, ms)
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}
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private tryReconnect() {
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this.gracefullyReconnectUntil = 0
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this.changeState({
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...this.state,
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reconnectAt: null,
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})
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if (!this.canReconnect()) return
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this.connectionAttempt = 0
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this.changeState({
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...this.state,
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readyState: WebSocket.CONNECTING,
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error: '',
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inactiveDisconnect: false,
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lastConnectionAttempt: performance.now(),
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})
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this.socket.socket.connect()
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}
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private tryReconnectGracefully() {
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if (
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this.state.readyState === WebSocket.CLOSED ||
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!this.gracefullyReconnectUntil
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)
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return
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if (
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this.gracefullyReconnectUntil < performance.now() ||
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this.isUserInactiveSince(RECONNECT_GRACEFULLY_RETRY_INTERVAL_MS)
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) {
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this.disconnect()
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this.tryReconnect()
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} else {
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setTimeout(() => {
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this.tryReconnectGracefully()
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}, RECONNECT_GRACEFULLY_RETRY_INTERVAL_MS)
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}
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}
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private tryReconnectWithBackoff(backoff: number) {
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if (this.hasReconnectedRecently(backoff)) {
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this.startAutoReconnectCountdown(backoff)
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} else {
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this.tryReconnect()
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}
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}
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}
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@@ -0,0 +1,18 @@
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export type ConnectionError =
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| 'maintenance'
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| 'not-logged-in'
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| 'out-of-sync'
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| 'project-deleted'
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| 'protocol-changed'
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| 'rate-limited'
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| 'unable-to-connect'
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| 'unable-to-join'
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export type ConnectionState = {
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readyState: WebSocket['CONNECTING'] | WebSocket['OPEN'] | WebSocket['CLOSED']
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forceDisconnected: boolean
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inactiveDisconnect: boolean
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reconnectAt: number | null
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lastConnectionAttempt: number
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error: '' | ConnectionError
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}
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@@ -0,0 +1,26 @@
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export type Socket = {
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publicId: string
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on(event: string, callback: (...data: any[]) => void): void
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emit(
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event: string,
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arg0: any,
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callback?: (error: Error, ...data: any[]) => void
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): void
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emit(
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event: string,
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arg0: any,
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arg1: any,
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callback?: (error: Error, ...data: any[]) => void
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): void
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emit(
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event: string,
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arg0: any,
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arg1: any,
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arg2: any,
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callback?: (error: Error, ...data: any[]) => void
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): void
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socket: {
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connect(): void
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}
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disconnect(): void
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}
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@@ -0,0 +1,6 @@
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export function secondsUntil(timestamp: number | null) {
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if (!timestamp) return 0
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const seconds = Math.ceil((timestamp - performance.now()) / 1000)
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if (seconds > 0) return seconds
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return 0
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}
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