merge(main): resolve PR #320 gameplay conflicts
This commit is contained in:
@@ -10,7 +10,7 @@ from fupogfakta.models import Category, GameSession, Player, Question, RoundQues
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class Command(BaseCommand):
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help = "Run minimal staging smoke flow for lobby gameplay"
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help = "Run canonical gameplay smoke/regression flow for bluff -> guess -> reveal -> scoreboard"
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def add_arguments(self, parser):
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parser.add_argument(
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@@ -18,6 +18,26 @@ class Command(BaseCommand):
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help="Optional path to write smoke result artifact as JSON",
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)
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def _fail(self, step: str, detail: str, payload=None):
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message = f"{step} failed: {detail}"
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if payload is not None:
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message += f" | payload={json.dumps(payload, sort_keys=True)}"
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raise CommandError(message)
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def _expect_status(self, response, expected_status: int, step: str):
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if response.status_code != expected_status:
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try:
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payload = response.json()
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except ValueError:
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payload = {"raw": response.content.decode("utf-8", errors="replace")}
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self._fail(step, f"expected HTTP {expected_status}, got {response.status_code}", payload)
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return response.json()
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def _expect_session_status(self, payload: dict, expected_status: str, step: str):
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actual_status = payload.get("session", {}).get("status")
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if actual_status != expected_status:
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self._fail(step, f"expected session.status={expected_status}, got {actual_status}", payload)
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def handle(self, *args, **options):
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GameSession.objects.all().delete()
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Player.objects.all().delete()
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@@ -30,11 +50,14 @@ class Command(BaseCommand):
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category.is_active = True
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category.save(update_fields=["is_active"])
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Question.objects.get_or_create(
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question, _ = Question.objects.get_or_create(
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category=category,
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prompt="Smoke prompt?",
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defaults={"correct_answer": "Correct", "is_active": True},
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)
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if not question.is_active:
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question.is_active = True
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question.save(update_fields=["is_active"])
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User = get_user_model()
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host, _ = User.objects.get_or_create(username="smoke-host")
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@@ -42,111 +65,254 @@ class Command(BaseCommand):
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host.is_staff = True
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host.save()
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artifact = {
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"ok": True,
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"command": "python manage.py smoke_staging --artifact <path>",
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"generated_at": datetime.now(timezone.utc).isoformat(),
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"question": {
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"prompt": question.prompt,
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"correct_answer": question.correct_answer,
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},
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"steps": [],
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}
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host_client = Client()
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host_client.force_login(host)
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create_res = host_client.post("/lobby/sessions/create", content_type="application/json")
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if create_res.status_code != 201:
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raise CommandError(f"create_session failed: {create_res.status_code} {create_res.content!r}")
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code = create_res.json()["session"]["code"]
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create_payload = self._expect_status(
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host_client.post("/lobby/sessions/create", content_type="application/json"),
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201,
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"create_session",
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)
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code = create_payload["session"]["code"]
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artifact["session_code"] = code
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artifact["steps"].append(
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{
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"step": "create_session",
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"session_status": create_payload["session"]["status"],
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}
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)
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players = []
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for nickname in ["P1", "P2", "P3"]:
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join_res = Client().post(
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"/lobby/sessions/join",
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data=json.dumps({"code": code, "nickname": nickname}),
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content_type="application/json",
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join_payload = self._expect_status(
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Client().post(
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"/lobby/sessions/join",
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data=json.dumps({"code": code, "nickname": nickname}),
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content_type="application/json",
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),
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201,
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f"join_session[{nickname}]",
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)
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if join_res.status_code != 201:
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raise CommandError(f"join_session failed for {nickname}: {join_res.status_code}")
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players.append(join_res.json()["player"])
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start_res = host_client.post(
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f"/lobby/sessions/{code}/rounds/start",
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data=json.dumps({"category_slug": category.slug}),
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content_type="application/json",
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players.append(join_payload["player"])
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artifact["players"] = [player["nickname"] for player in players]
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artifact["steps"].append(
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{
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"step": "join_players",
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"players_count": len(players),
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}
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)
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if start_res.status_code != 201:
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raise CommandError(f"start_round failed: {start_res.status_code}")
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round_question_id = start_res.json()["round_question"]["id"]
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start_payload = self._expect_status(
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host_client.post(
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f"/lobby/sessions/{code}/rounds/start",
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data=json.dumps({"category_slug": category.slug}),
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content_type="application/json",
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),
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201,
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"start_round",
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)
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self._expect_session_status(start_payload, GameSession.Status.LIE, "start_round")
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round_question_id = start_payload["round_question"]["id"]
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artifact["round_question_id"] = round_question_id
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artifact["steps"].append(
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{
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"step": "start_round",
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"session_status": start_payload["session"]["status"],
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"round_question_id": round_question_id,
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}
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)
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answers = []
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lie_transition_payload = None
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for player in players:
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nick = player["nickname"]
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lie_res = Client().post(
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f"/lobby/sessions/{code}/questions/{round_question_id}/lies/submit",
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data=json.dumps(
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{
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"player_id": player["id"],
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"session_token": player["session_token"],
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"text": f"Lie from {nick}",
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}
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nickname = player["nickname"]
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lie_payload = self._expect_status(
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Client().post(
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f"/lobby/sessions/{code}/questions/{round_question_id}/lies/submit",
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data=json.dumps(
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{
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"player_id": player["id"],
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"session_token": player["session_token"],
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"text": f"Lie from {nickname}",
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}
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),
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content_type="application/json",
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),
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content_type="application/json",
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201,
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f"submit_lie[{nickname}]",
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)
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if lie_res.status_code != 201:
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raise CommandError(f"submit_lie failed for {nick}: {lie_res.status_code}")
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if lie_res.json().get("answers"):
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answers = lie_res.json()["answers"]
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if lie_payload.get("answers"):
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answers = lie_payload["answers"]
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lie_transition_payload = lie_payload
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if not answers:
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detail_res = host_client.get(f"/lobby/sessions/{code}")
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if detail_res.status_code != 200:
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raise CommandError(f"session_detail after lies failed: {detail_res.status_code}")
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answers = detail_res.json().get("round_question", {}).get("answers", [])
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detail_payload = self._expect_status(host_client.get(f"/lobby/sessions/{code}"), 200, "session_detail_after_lies")
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answers = detail_payload.get("round_question", {}).get("answers", [])
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self._expect_session_status(detail_payload, GameSession.Status.GUESS, "session_detail_after_lies")
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lie_transition_payload = detail_payload
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if not answers:
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raise CommandError("canonical lie->guess transition returned empty answers")
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self._fail("auto_guess_transition", "canonical lie->guess transition returned empty answers")
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for player in players:
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nick = player["nickname"]
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selected = next((a for a in answers if a.get("player_id") != player["id"]), answers[0])
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guess_res = Client().post(
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f"/lobby/sessions/{code}/questions/{round_question_id}/guesses/submit",
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data=json.dumps(
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{
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"player_id": player["id"],
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"session_token": player["session_token"],
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"selected_text": selected["text"],
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}
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),
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content_type="application/json",
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if not any(answer.get("text") == question.correct_answer for answer in answers):
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self._fail("auto_guess_transition", "mixed answers missing correct answer", {"answers": answers})
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if len(answers) < len(players) + 1:
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self._fail(
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"auto_guess_transition",
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"mixed answers shorter than expected bluff set",
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{"answers": answers, "players_count": len(players)},
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)
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if guess_res.status_code != 201:
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raise CommandError(f"submit_guess failed for {nick}: {guess_res.status_code}")
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detail_res = host_client.get(f"/lobby/sessions/{code}")
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if detail_res.status_code != 200:
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raise CommandError(f"session_detail after guesses failed: {detail_res.status_code}")
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if detail_res.json()["session"]["status"] != GameSession.Status.SCOREBOARD:
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raise CommandError("canonical guess->reveal->scoreboard transition did not reach scoreboard")
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self._expect_session_status(lie_transition_payload, GameSession.Status.GUESS, "auto_guess_transition")
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artifact["steps"].append(
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{
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"step": "auto_guess_transition",
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"session_status": lie_transition_payload["session"]["status"],
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"answers": [answer["text"] for answer in answers],
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}
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)
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finish_res = host_client.post(f"/lobby/sessions/{code}/finish", content_type="application/json")
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if finish_res.status_code != 200:
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raise CommandError(f"finish_game failed: {finish_res.status_code}")
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answer_texts = {answer["text"] for answer in answers}
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correct_answer = next((answer["text"] for answer in answers if answer.get("text") == question.correct_answer), None)
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if correct_answer is None:
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self._fail("submit_guesses", "could not resolve correct answer from mixed answers", {"answers": answers})
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guess_plan = {
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players[0]["nickname"]: "Lie from P2",
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players[1]["nickname"]: correct_answer,
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players[2]["nickname"]: "Lie from P1",
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}
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missing_guess_targets = {text for text in guess_plan.values() if text not in answer_texts}
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if missing_guess_targets:
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self._fail(
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"submit_guesses",
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"expected bluff targets missing from mixed answers",
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{"answers": answers, "missing_guess_targets": sorted(missing_guess_targets)},
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)
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artifact["guess_plan"] = guess_plan
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guess_payloads = []
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for player in players:
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nickname = player["nickname"]
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guess_payload = self._expect_status(
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Client().post(
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f"/lobby/sessions/{code}/questions/{round_question_id}/guesses/submit",
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data=json.dumps(
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{
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"player_id": player["id"],
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"session_token": player["session_token"],
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"selected_text": guess_plan[nickname],
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}
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),
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content_type="application/json",
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),
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201,
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f"submit_guess[{nickname}]",
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)
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guess_payloads.append(guess_payload)
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reveal_payload = guess_payloads[-1]
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self._expect_session_status(reveal_payload, GameSession.Status.REVEAL, "auto_reveal_transition")
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if not reveal_payload.get("phase_transition", {}).get("auto_advanced"):
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self._fail("auto_reveal_transition", "expected auto_advanced=true on final guess", reveal_payload)
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reveal = reveal_payload.get("reveal")
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if not reveal:
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self._fail("auto_reveal_transition", "missing canonical reveal payload", reveal_payload)
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if reveal.get("correct_answer") != question.correct_answer:
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self._fail(
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"auto_reveal_transition",
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"reveal payload returned wrong correct answer",
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{"expected": question.correct_answer, "reveal": reveal},
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)
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if len(reveal.get("lies", [])) != len(players):
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self._fail("auto_reveal_transition", "unexpected lie count in reveal payload", reveal)
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if len(reveal.get("guesses", [])) != len(players):
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self._fail("auto_reveal_transition", "unexpected guess count in reveal payload", reveal)
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fooled_guesses = [guess for guess in reveal["guesses"] if not guess.get("is_correct")]
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correct_guesses = [guess for guess in reveal["guesses"] if guess.get("is_correct")]
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if len(fooled_guesses) != 2:
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self._fail("auto_reveal_transition", "expected exactly two bluff guesses", reveal)
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if len(correct_guesses) != 1:
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self._fail("auto_reveal_transition", "expected exactly one correct guess", reveal)
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if any(guess.get("fooled_player_id") is None for guess in fooled_guesses):
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self._fail("auto_reveal_transition", "bluff guesses missing fooled_player_id", reveal)
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artifact["steps"].append(
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{
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"step": "submit_guesses",
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"guess_results": [
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{
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"player_id": payload["guess"]["player_id"],
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"selected_text": payload["guess"]["selected_text"],
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"is_correct": payload["guess"]["is_correct"],
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"fooled_player_id": payload["guess"].get("fooled_player_id"),
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}
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for payload in guess_payloads
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],
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}
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)
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artifact["steps"].append(
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{
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"step": "auto_reveal_transition",
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"session_status": reveal_payload["session"]["status"],
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"reveal": {
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"correct_answer": reveal["correct_answer"],
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"lies_count": len(reveal["lies"]),
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"guesses_count": len(reveal["guesses"]),
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"fooled_player_ids": sorted(guess["fooled_player_id"] for guess in fooled_guesses),
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"correct_guess_player_ids": sorted(guess["player_id"] for guess in correct_guesses),
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},
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}
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)
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detail_payload = self._expect_status(host_client.get(f"/lobby/sessions/{code}"), 200, "session_detail_after_guesses")
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self._expect_session_status(detail_payload, GameSession.Status.SCOREBOARD, "auto_scoreboard_transition")
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if detail_payload.get("reveal") != reveal:
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self._fail("auto_scoreboard_transition", "scoreboard promotion changed canonical reveal payload", detail_payload)
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scoreboard = detail_payload.get("scoreboard")
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if not scoreboard:
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self._fail("auto_scoreboard_transition", "missing scoreboard payload after promotion", detail_payload)
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if len(scoreboard) != len(players):
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self._fail("auto_scoreboard_transition", "unexpected scoreboard length", detail_payload)
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if not detail_payload.get("phase_view_model", {}).get("readiness", {}).get("scoreboard_ready"):
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self._fail("auto_scoreboard_transition", "scoreboard_ready=false after promotion", detail_payload)
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artifact["steps"].append(
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{
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"step": "auto_scoreboard_transition",
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"session_status": detail_payload["session"]["status"],
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"leaderboard": scoreboard,
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}
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)
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finish_payload = self._expect_status(
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host_client.post(f"/lobby/sessions/{code}/finish", content_type="application/json"),
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200,
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"finish_game",
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)
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self._expect_session_status(finish_payload, GameSession.Status.FINISHED, "finish_game")
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artifact["steps"].append(
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{
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"step": "finish_game",
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"session_status": finish_payload["session"]["status"],
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}
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)
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artifact_path = options.get("artifact")
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if artifact_path:
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artifact = {
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"ok": True,
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"command": "smoke_staging",
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"generated_at": datetime.now(timezone.utc).isoformat(),
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"session_code": code,
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"players": [player["nickname"] for player in players],
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"round_question_id": round_question_id,
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"steps": [
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"create_session",
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"join_players",
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"start_round",
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"submit_lies",
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"auto_guess_transition",
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"submit_guesses",
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"auto_reveal_to_scoreboard",
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"finish_game",
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],
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}
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output_path = Path(artifact_path)
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output_path.parent.mkdir(parents=True, exist_ok=True)
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output_path.write_text(json.dumps(artifact, indent=2) + "\n", encoding="utf-8")
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138
lobby/tests.py
138
lobby/tests.py
@@ -867,6 +867,79 @@ class CanonicalRoundFlowTests(TestCase):
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},
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)
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def test_canonical_round_flow_bootstraps_second_round_without_first_round_carry_over(self):
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self.client.login(username="host_canonical", password="secret123")
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extra_question = Question.objects.create(
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category=self.category,
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prompt="Hvem malede Mona Lisa?",
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correct_answer="Da Vinci",
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is_active=True,
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)
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start_response = self.client.post(
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reverse("lobby:start_round", kwargs={"code": self.session.code}),
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data={"category_slug": self.category.slug},
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content_type="application/json",
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)
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self.assertEqual(start_response.status_code, 201)
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first_round_question_id = start_response.json()["round_question"]["id"]
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first_round_prompt = start_response.json()["round_question"]["prompt"]
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first_round_correct_answer = RoundQuestion.objects.get(pk=first_round_question_id).correct_answer
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second_question = extra_question if first_round_prompt == self.question.prompt else self.question
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final_lie_response = None
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for index, player in enumerate(self.players, start=1):
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lie_response = self.client.post(
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reverse("lobby:submit_lie", kwargs={"code": self.session.code, "round_question_id": first_round_question_id}),
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data={"player_id": player.id, "session_token": player.session_token, "text": f"Første løgn {index}"},
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content_type="application/json",
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)
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self.assertEqual(lie_response.status_code, 201)
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final_lie_response = lie_response
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self.assertIsNotNone(final_lie_response)
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for player, selected_text in zip(
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self.players,
|
||||
[first_round_correct_answer, first_round_correct_answer, first_round_correct_answer],
|
||||
strict=True,
|
||||
):
|
||||
guess_response = self.client.post(
|
||||
reverse("lobby:submit_guess", kwargs={"code": self.session.code, "round_question_id": first_round_question_id}),
|
||||
data={"player_id": player.id, "session_token": player.session_token, "selected_text": selected_text},
|
||||
content_type="application/json",
|
||||
)
|
||||
self.assertEqual(guess_response.status_code, 201)
|
||||
|
||||
scoreboard_payload = self.client.get(reverse("lobby:session_detail", kwargs={"code": self.session.code})).json()
|
||||
self.assertEqual(scoreboard_payload["session"]["status"], GameSession.Status.SCOREBOARD)
|
||||
self.assertEqual(scoreboard_payload["round_question"]["id"], first_round_question_id)
|
||||
self.assertIsNotNone(scoreboard_payload["reveal"])
|
||||
self.assertIsNotNone(scoreboard_payload["scoreboard"])
|
||||
self.assertGreaterEqual(len(scoreboard_payload["reveal"]["guesses"]), 1)
|
||||
|
||||
next_round_response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
|
||||
self.assertEqual(next_round_response.status_code, 200)
|
||||
self.assertEqual(next_round_response.json()["session"]["status"], GameSession.Status.LIE)
|
||||
self.assertEqual(next_round_response.json()["session"]["current_round"], 2)
|
||||
|
||||
detail_payload = self.client.get(reverse("lobby:session_detail", kwargs={"code": self.session.code})).json()
|
||||
self.assertEqual(detail_payload["session"]["status"], GameSession.Status.LIE)
|
||||
self.assertEqual(detail_payload["session"]["current_round"], 2)
|
||||
self.assertEqual(detail_payload["phase_view_model"]["current_phase"], GameSession.Status.LIE)
|
||||
self.assertIsNone(detail_payload["reveal"])
|
||||
self.assertIsNone(detail_payload["scoreboard"])
|
||||
self.assertEqual(detail_payload["round_question"]["round_number"], 2)
|
||||
self.assertNotEqual(detail_payload["round_question"]["id"], first_round_question_id)
|
||||
self.assertEqual(detail_payload["round_question"]["prompt"], second_question.prompt)
|
||||
self.assertEqual(detail_payload["round_question"]["answers"], [])
|
||||
|
||||
round_two_question = RoundQuestion.objects.get(session=self.session, round_number=2)
|
||||
self.assertEqual(round_two_question.question, second_question)
|
||||
self.assertEqual(round_two_question.lies.count(), 0)
|
||||
self.assertEqual(round_two_question.guesses.count(), 0)
|
||||
self.assertEqual(round_two_question.mixed_answers, [])
|
||||
|
||||
@patch("lobby.views.sync_broadcast_phase_event")
|
||||
@patch("lobby.views._resolve_scores")
|
||||
@patch("lobby.views.GameSession.objects.get")
|
||||
@@ -1347,6 +1420,45 @@ class RevealRoundFlowTests(TestCase):
|
||||
self.assertEqual(RoundConfig.objects.filter(session=self.session, number=1).count(), 1)
|
||||
self.assertEqual(RoundQuestion.objects.filter(session=self.session, round_number=1).count(), 1)
|
||||
|
||||
def test_start_next_round_clears_existing_next_round_bootstrap_state(self):
|
||||
self.client.login(username="host_reveal", password="secret123")
|
||||
self.client.get(reverse("lobby:reveal_scoreboard", kwargs={"code": self.session.code}))
|
||||
|
||||
stale_round_question = RoundQuestion.objects.create(
|
||||
session=self.session,
|
||||
round_number=2,
|
||||
question=self.next_question,
|
||||
correct_answer=self.next_question.correct_answer,
|
||||
mixed_answers=["Stale truth", "Stale lie"],
|
||||
)
|
||||
LieAnswer.objects.create(round_question=stale_round_question, player=self.player_one, text="Stale lie")
|
||||
Guess.objects.create(
|
||||
round_question=stale_round_question,
|
||||
player=self.player_two,
|
||||
selected_text="Stale truth",
|
||||
is_correct=True,
|
||||
)
|
||||
|
||||
response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
|
||||
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.session.refresh_from_db()
|
||||
stale_round_question.refresh_from_db()
|
||||
self.assertEqual(self.session.status, GameSession.Status.LIE)
|
||||
self.assertEqual(self.session.current_round, 2)
|
||||
self.assertEqual(response.json()["round_question"]["id"], stale_round_question.id)
|
||||
self.assertEqual(stale_round_question.mixed_answers, [])
|
||||
self.assertEqual(stale_round_question.lies.count(), 0)
|
||||
self.assertEqual(stale_round_question.guesses.count(), 0)
|
||||
|
||||
detail_payload = self.client.get(reverse("lobby:session_detail", kwargs={"code": self.session.code})).json()
|
||||
self.assertEqual(detail_payload["session"]["status"], GameSession.Status.LIE)
|
||||
self.assertEqual(detail_payload["session"]["current_round"], 2)
|
||||
self.assertEqual(detail_payload["round_question"]["id"], stale_round_question.id)
|
||||
self.assertEqual(detail_payload["round_question"]["answers"], [])
|
||||
self.assertIsNone(detail_payload["reveal"])
|
||||
self.assertIsNone(detail_payload["scoreboard"])
|
||||
|
||||
def test_start_next_round_requires_host(self):
|
||||
self.session.status = GameSession.Status.SCOREBOARD
|
||||
self.session.save(update_fields=["status"])
|
||||
@@ -1968,7 +2080,7 @@ class SmokeStagingCommandTests(TestCase):
|
||||
self.assertEqual(session.status, GameSession.Status.FINISHED)
|
||||
self.assertEqual(Player.objects.filter(session=session).count(), 3)
|
||||
|
||||
def test_smoke_staging_writes_artifact_when_requested(self):
|
||||
def test_smoke_staging_writes_phase_evidence_artifact_when_requested(self):
|
||||
with tempfile.TemporaryDirectory() as tmp_dir:
|
||||
artifact_path = Path(tmp_dir) / "smoke.json"
|
||||
call_command("smoke_staging", artifact=str(artifact_path))
|
||||
@@ -1976,24 +2088,40 @@ class SmokeStagingCommandTests(TestCase):
|
||||
self.assertTrue(artifact_path.exists())
|
||||
payload = json.loads(artifact_path.read_text(encoding="utf-8"))
|
||||
self.assertTrue(payload["ok"])
|
||||
self.assertEqual(payload["command"], "smoke_staging")
|
||||
self.assertEqual(payload["command"], "python manage.py smoke_staging --artifact <path>")
|
||||
self.assertEqual(payload["players"], ["P1", "P2", "P3"])
|
||||
self.assertIn("generated_at", payload)
|
||||
self.assertIn("session_code", payload)
|
||||
self.assertEqual(payload["question"]["correct_answer"], "Correct")
|
||||
self.assertEqual(payload["guess_plan"]["P2"], "Correct")
|
||||
|
||||
step_names = [step["step"] for step in payload["steps"]]
|
||||
self.assertEqual(
|
||||
payload["steps"],
|
||||
step_names,
|
||||
[
|
||||
"create_session",
|
||||
"join_players",
|
||||
"start_round",
|
||||
"submit_lies",
|
||||
"auto_guess_transition",
|
||||
"submit_guesses",
|
||||
"auto_reveal_to_scoreboard",
|
||||
"auto_reveal_transition",
|
||||
"auto_scoreboard_transition",
|
||||
"finish_game",
|
||||
],
|
||||
)
|
||||
|
||||
reveal_step = payload["steps"][5]
|
||||
self.assertEqual(reveal_step["session_status"], GameSession.Status.REVEAL)
|
||||
self.assertEqual(reveal_step["reveal"]["correct_answer"], "Correct")
|
||||
self.assertEqual(reveal_step["reveal"]["lies_count"], 3)
|
||||
self.assertEqual(reveal_step["reveal"]["guesses_count"], 3)
|
||||
self.assertEqual(len(reveal_step["reveal"]["fooled_player_ids"]), 2)
|
||||
self.assertEqual(len(reveal_step["reveal"]["correct_guess_player_ids"]), 1)
|
||||
|
||||
scoreboard_step = payload["steps"][6]
|
||||
self.assertEqual(scoreboard_step["session_status"], GameSession.Status.SCOREBOARD)
|
||||
self.assertEqual(len(scoreboard_step["leaderboard"]), 3)
|
||||
|
||||
|
||||
class I18nResolverTests(TestCase):
|
||||
def test_resolve_locale_accepts_language_tags_and_normalizes_to_supported_base_locale(self):
|
||||
|
||||
130
lobby/views.py
130
lobby/views.py
@@ -116,6 +116,132 @@ def _build_finish_game_response(session: GameSession) -> JsonResponse:
|
||||
)
|
||||
|
||||
|
||||
def _get_current_round_question(session: GameSession) -> RoundQuestion | None:
|
||||
return (
|
||||
RoundQuestion.objects.filter(session=session, round_number=session.current_round)
|
||||
.select_related("question")
|
||||
.order_by("-id")
|
||||
.first()
|
||||
)
|
||||
|
||||
|
||||
|
||||
def _select_round_question(session: GameSession, round_config: RoundConfig) -> RoundQuestion:
|
||||
existing_round_question = _get_current_round_question(session)
|
||||
if existing_round_question is not None:
|
||||
return existing_round_question
|
||||
|
||||
used_question_ids = RoundQuestion.objects.filter(session=session).values_list("question_id", flat=True)
|
||||
available_questions = Question.objects.filter(
|
||||
category=round_config.category,
|
||||
is_active=True,
|
||||
).exclude(pk__in=used_question_ids)
|
||||
|
||||
if not available_questions.exists():
|
||||
raise ValueError("no_available_questions")
|
||||
|
||||
question = random.choice(list(available_questions))
|
||||
return RoundQuestion.objects.create(
|
||||
session=session,
|
||||
round_number=session.current_round,
|
||||
question=question,
|
||||
correct_answer=question.correct_answer,
|
||||
)
|
||||
|
||||
|
||||
|
||||
def _build_lie_started_payload(session: GameSession, round_config: RoundConfig, round_question: RoundQuestion) -> dict:
|
||||
lie_deadline_at = round_question.shown_at + timedelta(seconds=round_config.lie_seconds)
|
||||
return {
|
||||
"round_number": session.current_round,
|
||||
"category": {"slug": round_config.category.slug, "name": round_config.category.name},
|
||||
"round_question_id": round_question.id,
|
||||
"prompt": round_question.question.prompt,
|
||||
"shown_at": round_question.shown_at.isoformat(),
|
||||
"lie_deadline_at": lie_deadline_at.isoformat(),
|
||||
"lie_seconds": round_config.lie_seconds,
|
||||
}
|
||||
|
||||
|
||||
|
||||
def _prepare_mixed_answers(round_question: RoundQuestion) -> list[str]:
|
||||
deduped_answers = list(round_question.mixed_answers or [])
|
||||
if deduped_answers:
|
||||
return deduped_answers
|
||||
|
||||
lie_texts = list(round_question.lies.values_list("text", flat=True))
|
||||
seen = set()
|
||||
for text in [round_question.correct_answer, *lie_texts]:
|
||||
normalized = text.strip().casefold()
|
||||
if not normalized or normalized in seen:
|
||||
continue
|
||||
seen.add(normalized)
|
||||
deduped_answers.append(text.strip())
|
||||
|
||||
if len(deduped_answers) < 2:
|
||||
raise ValueError("not_enough_answers_to_mix")
|
||||
|
||||
random.shuffle(deduped_answers)
|
||||
round_question.mixed_answers = deduped_answers
|
||||
round_question.save(update_fields=["mixed_answers"])
|
||||
return deduped_answers
|
||||
|
||||
|
||||
|
||||
def _reset_round_question_bootstrap_state(round_question: RoundQuestion) -> RoundQuestion:
|
||||
Guess.objects.filter(round_question=round_question).delete()
|
||||
LieAnswer.objects.filter(round_question=round_question).delete()
|
||||
if round_question.mixed_answers:
|
||||
round_question.mixed_answers = []
|
||||
round_question.save(update_fields=["mixed_answers"])
|
||||
return round_question
|
||||
|
||||
|
||||
|
||||
def _resolve_scores(session: GameSession, round_question: RoundQuestion, round_config: RoundConfig) -> tuple[list[ScoreEvent], list[dict]]:
|
||||
guesses = list(round_question.guesses.select_related("player"))
|
||||
if not guesses:
|
||||
raise ValueError("no_guesses_submitted")
|
||||
|
||||
bluff_counts: dict[int, int] = {}
|
||||
for guess in guesses:
|
||||
if guess.fooled_player_id:
|
||||
bluff_counts[guess.fooled_player_id] = bluff_counts.get(guess.fooled_player_id, 0) + 1
|
||||
|
||||
score_events = []
|
||||
|
||||
for guess in guesses:
|
||||
if guess.is_correct:
|
||||
guess.player.score += round_config.points_correct
|
||||
guess.player.save(update_fields=["score"])
|
||||
score_events.append(
|
||||
ScoreEvent(
|
||||
session=session,
|
||||
player=guess.player,
|
||||
delta=round_config.points_correct,
|
||||
reason="guess_correct",
|
||||
meta={"round_question_id": round_question.id, "guess_id": guess.id},
|
||||
)
|
||||
)
|
||||
|
||||
for player_id, fooled_count in bluff_counts.items():
|
||||
delta = fooled_count * round_config.points_bluff
|
||||
player = Player.objects.get(pk=player_id, session=session)
|
||||
player.score += delta
|
||||
player.save(update_fields=["score"])
|
||||
score_events.append(
|
||||
ScoreEvent(
|
||||
session=session,
|
||||
player=player,
|
||||
delta=delta,
|
||||
reason="bluff_success",
|
||||
meta={"round_question_id": round_question.id, "fooled_count": fooled_count},
|
||||
)
|
||||
)
|
||||
|
||||
ScoreEvent.objects.bulk_create(score_events)
|
||||
return score_events, _build_leaderboard(session)
|
||||
|
||||
def _maybe_promote_reveal_to_scoreboard(session: GameSession) -> GameSession:
|
||||
if session.status != GameSession.Status.REVEAL:
|
||||
return session
|
||||
@@ -995,7 +1121,9 @@ def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
|
||||
locked_session.current_round = next_round_number
|
||||
|
||||
try:
|
||||
round_question = _select_round_question(locked_session, next_round_config)
|
||||
round_question = _reset_round_question_bootstrap_state(
|
||||
_select_round_question(locked_session, next_round_config)
|
||||
)
|
||||
except ValueError as exc:
|
||||
return api_error(request, code=str(exc), status=400)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user