diff --git a/lobby/tests.py b/lobby/tests.py index 5e241ac..f617c40 100644 --- a/lobby/tests.py +++ b/lobby/tests.py @@ -29,6 +29,27 @@ User = get_user_model() class LobbyGameplayExtractionTests(TestCase): + def setUp(self): + self.host = User.objects.create_user(username="extract_host", password="secret123") + self.client.login(username="extract_host", password="secret123") + self.session = GameSession.objects.create( + host=self.host, + code="EXTR42", + status=GameSession.Status.SCOREBOARD, + ) + self.category = Category.objects.create(name="Historie", slug="historie-extract", is_active=True) + self.round_config = RoundConfig.objects.create( + session=self.session, + number=1, + category=self.category, + ) + self.question = Question.objects.create( + category=self.category, + prompt="Hvornår faldt muren?", + correct_answer="1989", + is_active=True, + ) + def test_lobby_views_use_extracted_gameplay_helpers(self): self.assertIs(lobby_views._get_current_round_question, gameplay_services.get_current_round_question) self.assertIs(lobby_views._select_round_question, gameplay_services.select_round_question) @@ -43,6 +64,87 @@ class LobbyGameplayExtractionTests(TestCase): self.assertIs(lobby_views._build_finish_game_phase_event, gameplay_payloads.build_finish_game_phase_event) self.assertIs(lobby_views._build_finish_game_response, gameplay_payloads.build_finish_game_response) + @patch("lobby.views.sync_broadcast_phase_event") + @patch("lobby.views._build_start_next_round_response", return_value={"ok": True}) + @patch("lobby.views._build_start_next_round_phase_event") + @patch("lobby.views._start_next_round") + def test_start_next_round_view_delegates_transition_to_service( + self, + mock_start_next_round, + mock_build_phase_event, + mock_build_response, + mock_sync_broadcast_phase_event, + ): + next_round_config = RoundConfig.objects.create( + session=self.session, + number=2, + category=self.category, + started_from_scoreboard=True, + ) + round_question = RoundQuestion.objects.create( + session=self.session, + round_number=2, + question=self.question, + correct_answer=self.question.correct_answer, + ) + transition = gameplay_services.RoundTransitionResult( + session=self.session, + round_config=next_round_config, + round_question=round_question, + should_broadcast=True, + ) + mock_start_next_round.return_value = transition + mock_build_phase_event.return_value = { + "name": "phase.lie_started", + "payload": {"round_question_id": round_question.id}, + } + + response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code})) + + self.assertEqual(response.status_code, 200) + self.assertEqual(response.json(), {"ok": True}) + mock_start_next_round.assert_called_once_with(self.session) + mock_build_phase_event.assert_called_once_with(self.session, next_round_config, round_question) + mock_build_response.assert_called_once_with(self.session, next_round_config, round_question) + mock_sync_broadcast_phase_event.assert_called_once_with( + self.session.code, + "phase.lie_started", + {"round_question_id": round_question.id}, + ) + + @patch("lobby.views.sync_broadcast_phase_event") + @patch("lobby.views._build_finish_game_response", return_value={"ok": True}) + @patch("lobby.views._build_finish_game_phase_event") + @patch("lobby.views._finish_game") + def test_finish_game_view_delegates_transition_to_service( + self, + mock_finish_game, + mock_build_phase_event, + mock_build_response, + mock_sync_broadcast_phase_event, + ): + finished_session = GameSession.objects.get(pk=self.session.pk) + finished_session.status = GameSession.Status.FINISHED + transition = gameplay_services.FinishGameResult(session=finished_session, should_broadcast=True) + mock_finish_game.return_value = transition + mock_build_phase_event.return_value = { + "name": "phase.game_over", + "payload": {"winner": None, "leaderboard": []}, + } + + response = self.client.post(reverse("lobby:finish_game", kwargs={"code": self.session.code})) + + self.assertEqual(response.status_code, 200) + self.assertEqual(response.json(), {"ok": True}) + mock_finish_game.assert_called_once_with(self.session) + mock_build_phase_event.assert_called_once_with(finished_session) + mock_build_response.assert_called_once_with(finished_session) + mock_sync_broadcast_phase_event.assert_called_once_with( + self.session.code, + "phase.game_over", + {"winner": None, "leaderboard": []}, + ) + class LobbyFlowTests(TestCase): def setUp(self):