From 9baade0105723f830f42923a72ac4e4b3804df81 Mon Sep 17 00:00:00 2001 From: DEV-bot Date: Tue, 17 Mar 2026 11:35:19 +0000 Subject: [PATCH] test(gameplay): lock lobby replay side-effect delegation --- lobby/tests.py | 68 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) diff --git a/lobby/tests.py b/lobby/tests.py index f617c40..7cd943b 100644 --- a/lobby/tests.py +++ b/lobby/tests.py @@ -145,6 +145,74 @@ class LobbyGameplayExtractionTests(TestCase): {"winner": None, "leaderboard": []}, ) + @patch("lobby.views.sync_broadcast_phase_event") + @patch("lobby.views._build_start_next_round_response", return_value={"ok": True}) + @patch("lobby.views._build_start_next_round_phase_event") + @patch("lobby.views._start_next_round") + def test_start_next_round_view_skips_broadcast_on_service_replay( + self, + mock_start_next_round, + mock_build_phase_event, + mock_build_response, + mock_sync_broadcast_phase_event, + ): + replay_round_config = RoundConfig.objects.create( + session=self.session, + number=2, + category=self.category, + started_from_scoreboard=True, + ) + round_question = RoundQuestion.objects.create( + session=self.session, + round_number=2, + question=self.question, + correct_answer=self.question.correct_answer, + ) + replay_session = GameSession.objects.get(pk=self.session.pk) + replay_session.status = GameSession.Status.LIE + replay_session.current_round = 2 + transition = gameplay_services.RoundTransitionResult( + session=replay_session, + round_config=replay_round_config, + round_question=round_question, + should_broadcast=False, + ) + mock_start_next_round.return_value = transition + + response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code})) + + self.assertEqual(response.status_code, 200) + self.assertEqual(response.json(), {"ok": True}) + mock_start_next_round.assert_called_once_with(self.session) + mock_build_phase_event.assert_not_called() + mock_build_response.assert_called_once_with(replay_session, replay_round_config, round_question) + mock_sync_broadcast_phase_event.assert_not_called() + + @patch("lobby.views.sync_broadcast_phase_event") + @patch("lobby.views._build_finish_game_response", return_value={"ok": True}) + @patch("lobby.views._build_finish_game_phase_event") + @patch("lobby.views._finish_game") + def test_finish_game_view_skips_broadcast_on_service_replay( + self, + mock_finish_game, + mock_build_phase_event, + mock_build_response, + mock_sync_broadcast_phase_event, + ): + finished_session = GameSession.objects.get(pk=self.session.pk) + finished_session.status = GameSession.Status.FINISHED + transition = gameplay_services.FinishGameResult(session=finished_session, should_broadcast=False) + mock_finish_game.return_value = transition + + response = self.client.post(reverse("lobby:finish_game", kwargs={"code": self.session.code})) + + self.assertEqual(response.status_code, 200) + self.assertEqual(response.json(), {"ok": True}) + mock_finish_game.assert_called_once_with(self.session) + mock_build_phase_event.assert_not_called() + mock_build_response.assert_called_once_with(finished_session) + mock_sync_broadcast_phase_event.assert_not_called() + class LobbyFlowTests(TestCase): def setUp(self):