[READY][Gameplay] #310 Host transition idempotency and error catalog for scoreboard -> next round / finish #320

Merged
agw merged 45 commits from dev/issue-310-host-transition-idempotency-v2 into main 2026-03-18 06:52:04 +01:00
4 changed files with 72 additions and 47 deletions
Showing only changes of commit dfa197b33b - Show all commits

View File

@@ -123,6 +123,17 @@ def build_scoreboard_phase_event(session: GameSession, leaderboard: list[dict] |
}
def build_reveal_scoreboard_response(session: GameSession, leaderboard: list[dict]) -> dict:
return {
"session": {
"code": session.code,
"status": session.status,
"current_round": session.current_round,
},
"leaderboard": leaderboard,
}
def build_finish_game_phase_event(session: GameSession) -> dict:
leaderboard = build_leaderboard(session)
winner = leaderboard[0] if leaderboard else None

View File

@@ -6,7 +6,14 @@ from django.db import transaction
from django.utils import timezone
from .models import GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
from .payloads import build_finish_game_phase_event, build_start_next_round_phase_event
from .payloads import (
build_finish_game_phase_event,
build_finish_game_response,
build_reveal_scoreboard_response,
build_scoreboard_phase_event,
build_start_next_round_phase_event,
build_start_next_round_response,
)
@dataclass(frozen=True)
@@ -15,6 +22,7 @@ class RoundTransitionResult:
round_config: RoundConfig
round_question: RoundQuestion
should_broadcast: bool
response_payload: dict[str, Any]
phase_event_name: str | None = None
phase_event_payload: dict[str, Any] | None = None
@@ -23,6 +31,7 @@ class RoundTransitionResult:
class FinishGameResult:
session: GameSession
should_broadcast: bool
response_payload: dict[str, Any]
phase_event_name: str | None = None
phase_event_payload: dict[str, Any] | None = None
@@ -32,6 +41,9 @@ class ScoreboardTransitionResult:
session: GameSession
leaderboard: list[dict]
should_broadcast: bool
response_payload: dict[str, Any] | None = None
phase_event_name: str | None = None
phase_event_payload: dict[str, Any] | None = None
def get_current_round_question(session: GameSession) -> RoundQuestion | None:
@@ -172,6 +184,11 @@ def start_next_round(session: GameSession) -> RoundTransitionResult:
round_config=next_round_config,
round_question=round_question,
should_broadcast=should_broadcast,
response_payload=build_start_next_round_response(
locked_session,
next_round_config,
round_question,
),
phase_event_name=phase_event_name,
phase_event_payload=phase_event_payload,
)
@@ -198,6 +215,7 @@ def finish_game(session: GameSession) -> FinishGameResult:
return FinishGameResult(
session=locked_session,
should_broadcast=should_broadcast,
response_payload=build_finish_game_response(locked_session),
phase_event_name=phase_event_name,
phase_event_payload=phase_event_payload,
)
@@ -211,7 +229,12 @@ def promote_reveal_to_scoreboard(session: GameSession) -> ScoreboardTransitionRe
.order_by("-score", "nickname")
.values("id", "nickname", "score")
)
return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
return ScoreboardTransitionResult(
session=session,
leaderboard=leaderboard,
should_broadcast=False,
response_payload=build_reveal_scoreboard_response(session, leaderboard),
)
current_round_question = get_current_round_question(session)
if current_round_question is None:
@@ -220,7 +243,12 @@ def promote_reveal_to_scoreboard(session: GameSession) -> ScoreboardTransitionRe
.order_by("-score", "nickname")
.values("id", "nickname", "score")
)
return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
return ScoreboardTransitionResult(
session=session,
leaderboard=leaderboard,
should_broadcast=False,
response_payload=build_reveal_scoreboard_response(session, leaderboard),
)
players_count = Player.objects.filter(session=session).count()
guess_count = Guess.objects.filter(round_question=current_round_question).count()
@@ -235,7 +263,12 @@ def promote_reveal_to_scoreboard(session: GameSession) -> ScoreboardTransitionRe
.order_by("-score", "nickname")
.values("id", "nickname", "score")
)
return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
return ScoreboardTransitionResult(
session=session,
leaderboard=leaderboard,
should_broadcast=False,
response_payload=build_reveal_scoreboard_response(session, leaderboard),
)
with transaction.atomic():
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
@@ -253,10 +286,19 @@ def promote_reveal_to_scoreboard(session: GameSession) -> ScoreboardTransitionRe
.order_by("-score", "nickname")
.values("id", "nickname", "score")
)
phase_event_name = None
phase_event_payload = None
if should_broadcast:
phase_event = build_scoreboard_phase_event(scoreboard_session, leaderboard)
phase_event_name = phase_event["name"]
phase_event_payload = phase_event["payload"]
return ScoreboardTransitionResult(
session=scoreboard_session,
leaderboard=leaderboard,
should_broadcast=should_broadcast,
response_payload=build_reveal_scoreboard_response(scoreboard_session, leaderboard),
phase_event_name=phase_event_name,
phase_event_payload=phase_event_payload,
)

View File

@@ -59,16 +59,12 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertIs(lobby_views._start_next_round, gameplay_services.start_next_round)
self.assertIs(lobby_views._finish_game, gameplay_services.finish_game)
self.assertIs(lobby_views._build_scoreboard_phase_event, gameplay_payloads.build_scoreboard_phase_event)
self.assertIs(lobby_views._build_start_next_round_response, gameplay_payloads.build_start_next_round_response)
self.assertIs(lobby_views._build_finish_game_response, gameplay_payloads.build_finish_game_response)
@patch("lobby.views.sync_broadcast_phase_event")
@patch("lobby.views._build_start_next_round_response", return_value={"ok": True})
@patch("lobby.views._start_next_round")
def test_start_next_round_view_delegates_transition_to_service(
self,
mock_start_next_round,
mock_build_response,
mock_sync_broadcast_phase_event,
):
next_round_config = RoundConfig.objects.create(
@@ -88,6 +84,7 @@ class LobbyGameplayExtractionTests(TestCase):
round_config=next_round_config,
round_question=round_question,
should_broadcast=True,
response_payload={"ok": True},
phase_event_name="phase.lie_started",
phase_event_payload={"round_question_id": round_question.id},
)
@@ -98,7 +95,6 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertEqual(response.status_code, 200)
self.assertEqual(response.json(), {"ok": True})
mock_start_next_round.assert_called_once_with(self.session)
mock_build_response.assert_called_once_with(self.session, next_round_config, round_question)
mock_sync_broadcast_phase_event.assert_called_once_with(
self.session.code,
"phase.lie_started",
@@ -106,12 +102,10 @@ class LobbyGameplayExtractionTests(TestCase):
)
@patch("lobby.views.sync_broadcast_phase_event")
@patch("lobby.views._build_finish_game_response", return_value={"ok": True})
@patch("lobby.views._finish_game")
def test_finish_game_view_delegates_transition_to_service(
self,
mock_finish_game,
mock_build_response,
mock_sync_broadcast_phase_event,
):
finished_session = GameSession.objects.get(pk=self.session.pk)
@@ -119,6 +113,7 @@ class LobbyGameplayExtractionTests(TestCase):
transition = gameplay_services.FinishGameResult(
session=finished_session,
should_broadcast=True,
response_payload={"ok": True},
phase_event_name="phase.game_over",
phase_event_payload={"winner": None, "leaderboard": []},
)
@@ -129,7 +124,6 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertEqual(response.status_code, 200)
self.assertEqual(response.json(), {"ok": True})
mock_finish_game.assert_called_once_with(self.session)
mock_build_response.assert_called_once_with(finished_session)
mock_sync_broadcast_phase_event.assert_called_once_with(
self.session.code,
"phase.game_over",
@@ -137,12 +131,10 @@ class LobbyGameplayExtractionTests(TestCase):
)
@patch("lobby.views.sync_broadcast_phase_event")
@patch("lobby.views._build_start_next_round_response", return_value={"ok": True})
@patch("lobby.views._start_next_round")
def test_start_next_round_view_skips_broadcast_on_service_replay(
self,
mock_start_next_round,
mock_build_response,
mock_sync_broadcast_phase_event,
):
replay_round_config = RoundConfig.objects.create(
@@ -165,6 +157,7 @@ class LobbyGameplayExtractionTests(TestCase):
round_config=replay_round_config,
round_question=round_question,
should_broadcast=False,
response_payload={"ok": True},
)
mock_start_next_round.return_value = transition
@@ -173,21 +166,22 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertEqual(response.status_code, 200)
self.assertEqual(response.json(), {"ok": True})
mock_start_next_round.assert_called_once_with(self.session)
mock_build_response.assert_called_once_with(replay_session, replay_round_config, round_question)
mock_sync_broadcast_phase_event.assert_not_called()
@patch("lobby.views.sync_broadcast_phase_event")
@patch("lobby.views._build_finish_game_response", return_value={"ok": True})
@patch("lobby.views._finish_game")
def test_finish_game_view_skips_broadcast_on_service_replay(
self,
mock_finish_game,
mock_build_response,
mock_sync_broadcast_phase_event,
):
finished_session = GameSession.objects.get(pk=self.session.pk)
finished_session.status = GameSession.Status.FINISHED
transition = gameplay_services.FinishGameResult(session=finished_session, should_broadcast=False)
transition = gameplay_services.FinishGameResult(
session=finished_session,
should_broadcast=False,
response_payload={"ok": True},
)
mock_finish_game.return_value = transition
response = self.client.post(reverse("lobby:finish_game", kwargs={"code": self.session.code}))
@@ -195,7 +189,6 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertEqual(response.status_code, 200)
self.assertEqual(response.json(), {"ok": True})
mock_finish_game.assert_called_once_with(self.session)
mock_build_response.assert_called_once_with(finished_session)
mock_sync_broadcast_phase_event.assert_not_called()
class LobbyFlowTests(TestCase):

View File

@@ -10,12 +10,10 @@ from django.views.decorators.http import require_GET, require_POST
from fupogfakta.models import Category, GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
from fupogfakta.payloads import (
build_finish_game_response as _build_finish_game_response,
build_leaderboard as _build_leaderboard,
build_lie_started_payload as _build_lie_started_payload,
build_reveal_payload as _build_reveal_payload,
build_scoreboard_phase_event as _build_scoreboard_phase_event,
build_start_next_round_response as _build_start_next_round_response,
)
from fupogfakta.services import (
finish_game as _finish_game,
@@ -75,11 +73,10 @@ def _create_unique_session_code() -> str:
def _maybe_promote_reveal_to_scoreboard(session: GameSession) -> GameSession:
transition = _promote_reveal_to_scoreboard(session)
if transition.should_broadcast:
phase_event = _build_scoreboard_phase_event(transition.session, transition.leaderboard)
sync_broadcast_phase_event(
transition.session.code,
phase_event["name"],
phase_event["payload"],
transition.phase_event_name,
transition.phase_event_payload,
)
return transition.session
@@ -872,28 +869,16 @@ def reveal_scoreboard(request: HttpRequest, code: str) -> JsonResponse:
transition = _promote_reveal_to_scoreboard(session)
if transition.should_broadcast:
phase_event = _build_scoreboard_phase_event(transition.session, transition.leaderboard)
sync_broadcast_phase_event(
transition.session.code,
phase_event["name"],
phase_event["payload"],
transition.phase_event_name,
transition.phase_event_payload,
)
session = transition.session
if session.status not in {GameSession.Status.SCOREBOARD, GameSession.Status.FINISHED}:
return api_error(request, code="scoreboard_invalid_phase", status=400)
leaderboard = transition.leaderboard
return JsonResponse(
{
"session": {
"code": session.code,
"status": session.status,
"current_round": session.current_round,
},
"leaderboard": leaderboard,
}
)
return JsonResponse(transition.response_payload)
@require_POST
@@ -921,13 +906,7 @@ def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
transition.phase_event_payload,
)
return JsonResponse(
_build_start_next_round_response(
transition.session,
transition.round_config,
transition.round_question,
)
)
return JsonResponse(transition.response_payload)
@require_POST
@login_required
@@ -954,7 +933,7 @@ def finish_game(request: HttpRequest, code: str) -> JsonResponse:
transition.phase_event_payload,
)
return JsonResponse(_build_finish_game_response(transition.session))
return JsonResponse(transition.response_payload)
@require_POST