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gtk-ahfail/CLAUDE.md
Asger Geel Weirsøe 2b89653be6 refactor: remove dead utils/bench.rs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-06 09:25:39 +02:00

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# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## What This Is
`ahfail` is a [`gtklock`](https://github.com/jovanlanik/gtklock) module. It compiles to `ahfail-module.so`, which gtklock loads at runtime. On each failed unlock attempt (`PW_FAILURE`), it spawns an animated "Nedry" sprite at a random screen location and plays an audio clip ("ah ah ah, you didn't say the magic word").
## Build System
The build is a two-stage hybrid:
1. **Meson** compiles GResources from `assets/ahfail.gresource.xml` into C, invokes Cargo to produce `libahfail_module.a`, then links everything into `ahfail-module.so`.
2. **Cargo** handles only the Rust crate — it produces a `staticlib` that Meson links.
Always use Meson for the final shared object; `cargo build` alone does not produce the loadable module.
```bash
# First-time setup
meson setup builddir
# Build
meson compile -C builddir
# Run Rust tests only (no GTK display required)
cargo test
# Run Meson tests (loads the .so, requires GTK)
meson test -C builddir
# Manual integration test
gtklock -d -m builddir/ahfail-module.so -- --deadzone=X,Y,W,H
```
## Architecture
All FFI entry points live in `src/lib.rs` — these are the `extern "C"` functions that gtklock calls (`on_activation`, `on_window_create`, `on_window_destroy`, `on_idle_hide`, etc.).
**Module lifecycle:**
- `on_activation` — called once at startup; initialises GTK/GStreamer, loads all sprite frames into a `PixbufSimpleAnim`, stores them in `MODULE_STATE`.
- `on_window_create` — called per monitor; calls `WindowHandler::create`, which creates a `gtk::Fixed` overlay, a pool of pre-warmed GStreamer players, and wires up a signal on `error_label` that fires on each failed attempt.
- `on_window_destroy` / `on_idle_hide` — clean up sprites and stop players.
**Key types:**
| Type | File | Purpose |
|------|------|---------|
| `MODULE_STATE` | `src/state.rs` | Thread-local `RefCell<ModuleState>` holding the shared animation, audio URI, and deadzone config |
| `WindowData` | `src/state.rs` | Heap-allocated per-window state (sprites, player pool, GTK signal handle) |
| `WindowContext` | `src/context.rs` | Safe wrapper around the raw `*mut Window` pointer passed from C |
| `Window` / `GtkLock` | `src/context.rs` | `#[repr(C)]` mirrors of gtklock's internal structs — must match `include/gtklock-module.h` |
| `WindowHandler` | `src/handler.rs` | Sprite placement logic (random position, deadzone avoidance with retries) and GStreamer player management |
| `ModuleConfig` | `src/config.rs` | Parses the `--deadzone=x,y,w,h` CLI argument via glib's `GOptionEntry` |
**Assets** are embedded as GResources at build time. At runtime they are accessed via `resource:///ahfail/sprites/...` and `resource:///ahfail/audio/magic-word.mp3`.
## Safety Conventions
- All `unsafe` pointer work on `*mut Window` goes through `WindowContext` — never dereference the raw pointer outside that wrapper.
- `WindowData` is heap-allocated via `Box::into_raw` and reclaimed via `Box::from_raw` in `WindowContext::take_data`. Do not free it any other way.
- The `module_data` flexible array field on `Window` is a C ABI contract with gtklock — index 0 is this module's slot.
## Tests
`tests/ahfail_tests.rs` — integration tests that construct mock `Window` / `GtkLock` structs directly to exercise handler logic without a running gtklock process. Run with `cargo test`.
`tests/benchmarks.rs` — criterion benchmarks for sprite placement.
`tests/module_test.c` — C smoke test built by Meson that dlopen-style verifies the exported symbols exist.