feat: gate client actions by canonical phase state
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@@ -3,6 +3,10 @@ import { Component, OnDestroy, OnInit } from '@angular/core';
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import { FormsModule } from '@angular/forms';
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import { createApiClient } from '../../../../../src/api/client';
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import {
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deriveGameplayPhase,
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isPlayerGameplayActionAllowed,
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} from '../../../../../src/spa/gameplay-phase-machine';
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import { createSessionContextStore } from '../../../../../src/spa/session-context-store';
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import { createVerticalSliceController } from '../../../../../src/spa/vertical-slice';
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import { clientHasNoAudioOutput, resolvePreferredLocale, subscribeToLocaleChanges, t } from '../../lobby-i18n';
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@@ -71,9 +75,9 @@ function resolveLocalStorage(): Storage | undefined {
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<p><strong>{{ copy('common.status') }}:</strong> {{ session.session.status }}</p>
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<p *ngIf="session.round_question"><strong>{{ copy('common.prompt') }}:</strong> {{ session.round_question.prompt }}</p>
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<label>{{ copy('player.lie_label') }} <input [(ngModel)]="lieText" [disabled]="loading || session.session.status !== 'lie'" /></label>
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<button (click)="submitLie()" [disabled]="loading || session.session.status !== 'lie'">{{ copy('player.submit_lie') }}</button>
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<button *ngIf="submitError?.kind === 'lie'" (click)="submitLie()" [disabled]="loading">{{ copy('player.retry_lie_submit') }}</button>
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<label>{{ copy('player.lie_label') }} <input [(ngModel)]="lieText" [disabled]="loading || !canSubmitLie" /></label>
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<button (click)="submitLie()" [disabled]="loading || !canSubmitLie">{{ copy('player.submit_lie') }}</button>
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<button *ngIf="submitError?.kind === 'lie'" (click)="submitLie()" [disabled]="loading || !canSubmitLie">{{ copy('player.retry_lie_submit') }}</button>
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<div class="answers" *ngIf="session.round_question?.answers?.length">
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<button
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@@ -81,14 +85,14 @@ function resolveLocalStorage(): Storage | undefined {
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*ngFor="let answer of session.round_question?.answers"
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(click)="selectedGuess = answer.text"
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[class.active]="selectedGuess === answer.text"
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[disabled]="loading || session.session.status !== 'guess'"
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[disabled]="loading || !canSubmitGuess"
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>
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{{ answer.text }}
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</button>
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</div>
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<button (click)="submitGuess()" [disabled]="loading || session.session.status !== 'guess' || !selectedGuess">{{ copy('player.submit_guess') }}</button>
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<button *ngIf="submitError?.kind === 'guess'" (click)="submitGuess()" [disabled]="loading">{{ copy('player.retry_guess_submit') }}</button>
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<button (click)="submitGuess()" [disabled]="loading || !canSubmitGuess || !selectedGuess">{{ copy('player.submit_guess') }}</button>
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<button *ngIf="submitError?.kind === 'guess'" (click)="submitGuess()" [disabled]="loading || !canSubmitGuess">{{ copy('player.retry_guess_submit') }}</button>
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<div *ngIf="session.session.status === 'finished' && finalLeaderboard.length">
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<h3>{{ copy('player.final_leaderboard') }}</h3>
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@@ -181,6 +185,18 @@ export class PlayerShellComponent implements OnInit, OnDestroy {
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this.restoreAudioGuard = null;
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}
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get gameplayPhase(): string | null {
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return deriveGameplayPhase(this.session as any);
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}
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get canSubmitLie(): boolean {
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return isPlayerGameplayActionAllowed(this.session as any, 'submitLie');
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}
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get canSubmitGuess(): boolean {
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return isPlayerGameplayActionAllowed(this.session as any, 'submitGuess');
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}
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private readonly handleOnline = (): void => {
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this.connectionState = 'reconnecting';
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void this.retryReconnect();
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@@ -500,7 +516,7 @@ export class PlayerShellComponent implements OnInit, OnDestroy {
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}
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async submitLie(): Promise<void> {
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if (!this.session?.round_question?.id) {
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if (!this.session?.round_question?.id || !this.canSubmitLie) {
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return;
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}
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this.loading = true;
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@@ -528,7 +544,7 @@ export class PlayerShellComponent implements OnInit, OnDestroy {
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}
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async submitGuess(): Promise<void> {
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if (!this.session?.round_question?.id || !this.selectedGuess) {
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if (!this.session?.round_question?.id || !this.selectedGuess || !this.canSubmitGuess) {
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return;
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}
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this.loading = true;
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