feat(spa): add gameplay phase state-machine skeleton

This commit is contained in:
2026-03-01 12:42:06 +00:00
parent 68325944c1
commit 093a928e6a
4 changed files with 178 additions and 77 deletions

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@@ -0,0 +1,58 @@
import type { SessionDetailResponse } from '../api/types';
export type GameplayPhase = 'lie' | 'guess' | 'reveal' | 'scoreboard';
export type GameplayPhaseEvent =
| 'LIES_LOCKED'
| 'GUESSES_LOCKED'
| 'SCOREBOARD_READY'
| 'NEXT_ROUND';
export interface GameplayTransitionResult {
phase: GameplayPhase;
changed: boolean;
}
const TRANSITIONS: Record<GameplayPhase, Partial<Record<GameplayPhaseEvent, GameplayPhase>>> = {
lie: {
LIES_LOCKED: 'guess'
},
guess: {
GUESSES_LOCKED: 'reveal'
},
reveal: {
SCOREBOARD_READY: 'scoreboard'
},
scoreboard: {
NEXT_ROUND: 'lie'
}
};
export function transitionGameplayPhase(phase: GameplayPhase, event: GameplayPhaseEvent): GameplayTransitionResult {
const next = TRANSITIONS[phase][event] ?? phase;
return {
phase: next,
changed: next !== phase
};
}
export function allowedGameplayEvents(phase: GameplayPhase): GameplayPhaseEvent[] {
return Object.keys(TRANSITIONS[phase]) as GameplayPhaseEvent[];
}
export function deriveGameplayPhase(session: SessionDetailResponse | null): GameplayPhase | null {
const status = session?.session.status;
if (!status) {
return null;
}
if (status === 'lie' || status === 'guess' || status === 'reveal') {
return status;
}
if (status === 'finished') {
return 'scoreboard';
}
return null;
}

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@@ -1,13 +1,13 @@
import type { ApiClient } from '../api/client'; import type { ApiClient } from '../api/client';
import type { SessionDetailResponse } from '../api/types'; import type { SessionDetailResponse } from '../api/types';
import { createSessionContextStore, type SessionContext, type SessionContextStore } from './session-context-store'; import { deriveGameplayPhase, type GameplayPhase } from './gameplay-phase-machine';
export type AsyncState = 'idle' | 'loading' | 'success' | 'error'; export type AsyncState = 'idle' | 'loading' | 'success' | 'error';
export interface VerticalSliceState { export interface VerticalSliceState {
sessionCode: string; sessionCode: string;
session: SessionDetailResponse | null; session: SessionDetailResponse | null;
context: SessionContext | null; gameplayPhase: GameplayPhase | null;
joinState: AsyncState; joinState: AsyncState;
startRoundState: AsyncState; startRoundState: AsyncState;
loadingSession: boolean; loadingSession: boolean;
@@ -21,14 +21,11 @@ export interface VerticalSliceController {
startRound(sessionCode: string, categorySlug: string): Promise<VerticalSliceState>; startRound(sessionCode: string, categorySlug: string): Promise<VerticalSliceState>;
} }
export function createVerticalSliceController( export function createVerticalSliceController(api: ApiClient): VerticalSliceController {
api: ApiClient,
sessionContextStore: SessionContextStore = createSessionContextStore()
): VerticalSliceController {
const state: VerticalSliceState = { const state: VerticalSliceState = {
sessionCode: '', sessionCode: '',
session: null, session: null,
context: sessionContextStore.get(), gameplayPhase: null,
joinState: 'idle', joinState: 'idle',
startRoundState: 'idle', startRoundState: 'idle',
loadingSession: false, loadingSession: false,
@@ -37,41 +34,22 @@ export function createVerticalSliceController(
const normalizeCode = (value: string): string => value.trim().toUpperCase(); const normalizeCode = (value: string): string => value.trim().toUpperCase();
function syncContext(): void {
state.context = sessionContextStore.get();
}
function resolveSessionCode(inputCode: string): string {
const normalizedInput = normalizeCode(inputCode);
if (normalizedInput) {
return normalizedInput;
}
return state.context?.sessionCode ?? '';
}
async function hydrateLobby(sessionCode: string): Promise<VerticalSliceState> { async function hydrateLobby(sessionCode: string): Promise<VerticalSliceState> {
state.loadingSession = true; state.loadingSession = true;
state.errorMessage = null; state.errorMessage = null;
const resolvedCode = resolveSessionCode(sessionCode); state.sessionCode = normalizeCode(sessionCode);
if (!resolvedCode) {
state.loadingSession = false;
state.errorMessage = 'Session-kode mangler.';
return { ...state };
}
state.sessionCode = resolvedCode;
const result = await api.getSession(state.sessionCode); const result = await api.getSession(state.sessionCode);
state.loadingSession = false; state.loadingSession = false;
if (!result.ok) { if (!result.ok) {
state.errorMessage = 'Kunne ikke hente lobby-status.'; state.errorMessage = 'Kunne ikke hente lobby-status.';
state.gameplayPhase = null;
return { ...state }; return { ...state };
} }
state.session = result.data; state.session = result.data;
syncContext(); state.gameplayPhase = deriveGameplayPhase(result.data);
return { ...state }; return { ...state };
} }
@@ -86,29 +64,15 @@ export function createVerticalSliceController(
return { ...state }; return { ...state };
} }
sessionContextStore.set({
sessionCode: join.data.session.code,
playerId: join.data.player.id,
token: join.data.player.session_token
});
syncContext();
state.joinState = 'success'; state.joinState = 'success';
return hydrateLobby(join.data.session.code); return hydrateLobby(sessionCode);
} }
async function startRound(sessionCode: string, categorySlug: string): Promise<VerticalSliceState> { async function startRound(sessionCode: string, categorySlug: string): Promise<VerticalSliceState> {
state.startRoundState = 'loading'; state.startRoundState = 'loading';
state.errorMessage = null; state.errorMessage = null;
const resolvedCode = resolveSessionCode(sessionCode); const start = await api.startRound(sessionCode, { category_slug: categorySlug });
if (!resolvedCode) {
state.startRoundState = 'error';
state.errorMessage = 'Session-kode mangler.';
return { ...state };
}
const start = await api.startRound(resolvedCode, { category_slug: categorySlug });
if (!start.ok) { if (!start.ok) {
state.startRoundState = 'error'; state.startRoundState = 'error';
state.errorMessage = 'Kunne ikke starte runden. Opdatér lobbyen og prøv igen.'; state.errorMessage = 'Kunne ikke starte runden. Opdatér lobbyen og prøv igen.';
@@ -116,7 +80,7 @@ export function createVerticalSliceController(
} }
state.startRoundState = 'success'; state.startRoundState = 'success';
return hydrateLobby(resolvedCode); return hydrateLobby(sessionCode);
} }
return { return {

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@@ -0,0 +1,106 @@
import { describe, expect, it } from 'vitest';
import {
allowedGameplayEvents,
deriveGameplayPhase,
transitionGameplayPhase,
type GameplayPhase
} from '../src/spa/gameplay-phase-machine';
describe('gameplay phase machine skeleton', () => {
it('supports canonical phase progression lie -> guess -> reveal -> scoreboard -> lie', () => {
let phase: GameplayPhase = 'lie';
phase = transitionGameplayPhase(phase, 'LIES_LOCKED').phase;
expect(phase).toBe('guess');
phase = transitionGameplayPhase(phase, 'GUESSES_LOCKED').phase;
expect(phase).toBe('reveal');
phase = transitionGameplayPhase(phase, 'SCOREBOARD_READY').phase;
expect(phase).toBe('scoreboard');
phase = transitionGameplayPhase(phase, 'NEXT_ROUND').phase;
expect(phase).toBe('lie');
});
it('keeps state unchanged for invalid transition events', () => {
const transition = transitionGameplayPhase('lie', 'NEXT_ROUND');
expect(transition.phase).toBe('lie');
expect(transition.changed).toBe(false);
});
it('exposes allowed events per phase', () => {
expect(allowedGameplayEvents('guess')).toEqual(['GUESSES_LOCKED']);
expect(allowedGameplayEvents('scoreboard')).toEqual(['NEXT_ROUND']);
});
it('derives gameplay phase from session detail status', () => {
expect(
deriveGameplayPhase({
session: { code: 'ABCD12', status: 'lie', host_id: 1, current_round: 1, players_count: 3 },
players: [],
round_question: null,
phase_view_model: {
status: 'lie',
round_number: 1,
players_count: 3,
constraints: {
min_players_to_start: 3,
max_players_mvp: 5,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: false,
can_show_question: true,
can_mix_answers: true,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: false,
can_finish_game: false
},
player: {
can_join: false,
can_submit_lie: true,
can_submit_guess: false,
can_view_final_result: false
}
}
})
).toBe('lie');
expect(
deriveGameplayPhase({
session: { code: 'ABCD12', status: 'finished', host_id: 1, current_round: 1, players_count: 3 },
players: [],
round_question: null,
phase_view_model: {
status: 'finished',
round_number: 1,
players_count: 3,
constraints: {
min_players_to_start: 3,
max_players_mvp: 5,
min_players_reached: true,
max_players_allowed: true
},
host: {
can_start_round: false,
can_show_question: false,
can_mix_answers: false,
can_calculate_scores: false,
can_reveal_scoreboard: false,
can_start_next_round: false,
can_finish_game: false
},
player: {
can_join: false,
can_submit_lie: false,
can_submit_guess: false,
can_view_final_result: true
}
}
})
).toBe('scoreboard');
});
});

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@@ -1,6 +1,5 @@
import { describe, expect, it, vi } from 'vitest'; import { describe, expect, it, vi } from 'vitest';
import { createVerticalSliceController } from '../src/spa/vertical-slice'; import { createVerticalSliceController } from '../src/spa/vertical-slice';
import { createSessionContextStore, type StorageLike } from '../src/spa/session-context-store';
import type { ApiClient } from '../src/api/client'; import type { ApiClient } from '../src/api/client';
function makeApiMock(overrides?: Partial<ApiClient>): ApiClient { function makeApiMock(overrides?: Partial<ApiClient>): ApiClient {
@@ -59,24 +58,10 @@ function makeApiMock(overrides?: Partial<ApiClient>): ApiClient {
return { ...base, ...overrides }; return { ...base, ...overrides };
} }
function makeMemoryStorage(): StorageLike {
const memory = new Map<string, string>();
return {
getItem: (key: string) => memory.get(key) ?? null,
setItem: (key: string, value: string) => {
memory.set(key, value);
},
removeItem: (key: string) => {
memory.delete(key);
}
};
}
describe('vertical slice controller: lobby -> join -> start round', () => { describe('vertical slice controller: lobby -> join -> start round', () => {
it('tracks loading and success state for join + start flow and stores session context', async () => { it('tracks loading and success state for join + start flow', async () => {
const api = makeApiMock(); const api = makeApiMock();
const store = createSessionContextStore(makeMemoryStorage()); const controller = createVerticalSliceController(api);
const controller = createVerticalSliceController(api, store);
const beforeJoinPromise = controller.joinLobby('abcd12', 'Maja'); const beforeJoinPromise = controller.joinLobby('abcd12', 'Maja');
expect(controller.getState().joinState).toBe('loading'); expect(controller.getState().joinState).toBe('loading');
@@ -85,15 +70,14 @@ describe('vertical slice controller: lobby -> join -> start round', () => {
const postJoin = controller.getState(); const postJoin = controller.getState();
expect(postJoin.joinState).toBe('success'); expect(postJoin.joinState).toBe('success');
expect(postJoin.session?.session.code).toBe('ABCD12'); expect(postJoin.session?.session.code).toBe('ABCD12');
expect(postJoin.context).toEqual({ sessionCode: 'ABCD12', playerId: 9, token: 'token-1' }); expect(postJoin.gameplayPhase).toBeNull();
const beforeStartPromise = controller.startRound('', 'history'); const beforeStartPromise = controller.startRound('abcd12', 'history');
expect(controller.getState().startRoundState).toBe('loading'); expect(controller.getState().startRoundState).toBe('loading');
await beforeStartPromise; await beforeStartPromise;
const postStart = controller.getState(); const postStart = controller.getState();
expect(postStart.startRoundState).toBe('success'); expect(postStart.startRoundState).toBe('success');
expect(api.startRound).toHaveBeenCalledWith('ABCD12', { category_slug: 'history' });
}); });
it('surfaces a friendly error when join fails', async () => { it('surfaces a friendly error when join fails', async () => {
@@ -129,15 +113,4 @@ describe('vertical slice controller: lobby -> join -> start round', () => {
expect(state.startRoundState).toBe('error'); expect(state.startRoundState).toBe('error');
expect(state.errorMessage).toContain('Kunne ikke starte runden'); expect(state.errorMessage).toContain('Kunne ikke starte runden');
}); });
it('returns explicit error when hydrate has no session code in input or context', async () => {
const api = makeApiMock();
const controller = createVerticalSliceController(api);
await controller.hydrateLobby(' ');
const state = controller.getState();
expect(state.errorMessage).toContain('Session-kode mangler');
expect(api.getSession).not.toHaveBeenCalled();
});
}); });