fix(#227): remove hardcoded unknown-error fallback in host/player flow
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@@ -156,7 +156,7 @@ export class HostShellComponent implements OnInit, OnDestroy {
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try {
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const state = await this.controller.hydrateLobby(this.sessionCode);
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if (!state.session || state.errorMessage) {
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throw new Error(state.errorMessage ?? 'Unknown error');
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throw new Error(state.errorMessage ?? this.copy('common.unknown_error'));
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}
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this.session = state.session as SessionDetail;
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this.sessionCode = this.session.session.code;
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@@ -177,7 +177,7 @@ export class HostShellComponent implements OnInit, OnDestroy {
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await this.runAction(async () => {
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const state = await this.controller.startRound(this.sessionCode, this.categorySlug.trim());
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if (!state.session || state.errorMessage) {
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throw new Error(state.errorMessage ?? 'Unknown error');
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throw new Error(state.errorMessage ?? this.copy('common.unknown_error'));
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}
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this.session = state.session as SessionDetail;
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this.sessionCode = this.session.session.code;
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