fix(gameplay): gate next-round replay on scoreboard exit marker
This commit is contained in:
@@ -1377,7 +1377,12 @@ class RevealRoundFlowTests(TestCase):
|
||||
self.assertEqual(self.session.status, GameSession.Status.LIE)
|
||||
self.assertEqual(self.session.current_round, 2)
|
||||
self.assertTrue(
|
||||
RoundConfig.objects.filter(session=self.session, number=2, category=self.category).exists()
|
||||
RoundConfig.objects.filter(
|
||||
session=self.session,
|
||||
number=2,
|
||||
category=self.category,
|
||||
started_from_scoreboard=True,
|
||||
).exists()
|
||||
)
|
||||
self.assertTrue(
|
||||
RoundQuestion.objects.filter(session=self.session, round_number=2, question=self.next_question).exists()
|
||||
@@ -1415,7 +1420,7 @@ class RevealRoundFlowTests(TestCase):
|
||||
self.session.status = GameSession.Status.LIE
|
||||
self.session.current_round = 2
|
||||
self.session.save(update_fields=["status", "current_round"])
|
||||
RoundConfig.objects.create(session=self.session, number=2, category=self.category)
|
||||
RoundConfig.objects.create(session=self.session, number=2, category=self.category, started_from_scoreboard=False)
|
||||
RoundQuestion.objects.create(
|
||||
session=self.session,
|
||||
round_number=2,
|
||||
|
||||
@@ -1001,6 +1001,7 @@ def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
|
||||
guess_seconds=previous_round_config.guess_seconds,
|
||||
points_correct=previous_round_config.points_correct,
|
||||
points_bluff=previous_round_config.points_bluff,
|
||||
started_from_scoreboard=True,
|
||||
)
|
||||
locked_session.current_round = next_round_number
|
||||
|
||||
@@ -1019,31 +1020,16 @@ def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
|
||||
if locked_session.current_round <= 1:
|
||||
return api_error(request, code="next_round_invalid_phase", status=400)
|
||||
|
||||
previous_round_question = RoundQuestion.objects.filter(
|
||||
session=locked_session,
|
||||
round_number=locked_session.current_round - 1,
|
||||
).first()
|
||||
if previous_round_question is None:
|
||||
return api_error(request, code="next_round_invalid_phase", status=400)
|
||||
|
||||
previous_round_players_count = Player.objects.filter(session=locked_session).count()
|
||||
previous_round_guess_count = Guess.objects.filter(round_question=previous_round_question).count()
|
||||
previous_round_has_score_events = ScoreEvent.objects.filter(
|
||||
session=locked_session,
|
||||
meta__round_question_id=previous_round_question.id,
|
||||
).exists()
|
||||
previous_round_reveal_resolved = previous_round_has_score_events or (
|
||||
previous_round_players_count > 0 and previous_round_guess_count >= previous_round_players_count
|
||||
)
|
||||
if not previous_round_reveal_resolved:
|
||||
return api_error(request, code="next_round_invalid_phase", status=400)
|
||||
|
||||
next_round_config = RoundConfig.objects.filter(
|
||||
session=locked_session,
|
||||
number=locked_session.current_round,
|
||||
).select_related("category").first()
|
||||
round_question = _get_current_round_question(locked_session)
|
||||
if next_round_config is None or round_question is None:
|
||||
if (
|
||||
next_round_config is None
|
||||
or not next_round_config.started_from_scoreboard
|
||||
or round_question is None
|
||||
):
|
||||
return api_error(request, code="next_round_invalid_phase", status=400)
|
||||
else:
|
||||
return api_error(request, code="next_round_invalid_phase", status=400)
|
||||
|
||||
Reference in New Issue
Block a user