feat(i18n): share lobby message catalog across frontend/backend
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This commit is contained in:
2026-03-01 15:07:34 +00:00
committed by Asger Geel Weirsoee
parent a5c9e4f255
commit 3253f4d343
8 changed files with 166 additions and 26 deletions

View File

@@ -20,6 +20,8 @@ from fupogfakta.models import (
ScoreEvent,
)
from .i18n import api_error, lobby_i18n_errors
SESSION_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789"
SESSION_CODE_LENGTH = 6
MAX_CODE_GENERATION_ATTEMPTS = 20
@@ -29,6 +31,7 @@ JOINABLE_STATUSES = {
GameSession.Status.GUESS,
GameSession.Status.REVEAL,
}
ERROR_CODES = lobby_i18n_errors()
def _json_body(request: HttpRequest) -> dict:
@@ -124,21 +127,41 @@ def join_session(request: HttpRequest) -> JsonResponse:
nickname = str(payload.get("nickname", "")).strip()
if not code:
return JsonResponse({"error": "Session code is required"}, status=400)
return api_error(
code=ERROR_CODES.get("session_code_required", "session_code_required"),
message="Session code is required",
status=400,
)
if len(nickname) < 2 or len(nickname) > 40:
return JsonResponse({"error": "Nickname must be between 2 and 40 characters"}, status=400)
return api_error(
code=ERROR_CODES.get("nickname_invalid", "nickname_invalid"),
message="Nickname must be between 2 and 40 characters",
status=400,
)
try:
session = GameSession.objects.get(code=code)
except GameSession.DoesNotExist:
return JsonResponse({"error": "Session not found"}, status=404)
return api_error(
code=ERROR_CODES.get("session_not_found", "session_not_found"),
message="Session not found",
status=404,
)
if session.status not in JOINABLE_STATUSES:
return JsonResponse({"error": "Session is not joinable"}, status=400)
return api_error(
code=ERROR_CODES.get("session_not_joinable", "session_not_joinable"),
message="Session is not joinable",
status=400,
)
if Player.objects.filter(session=session, nickname__iexact=nickname).exists():
return JsonResponse({"error": "Nickname already taken"}, status=409)
return api_error(
code=ERROR_CODES.get("nickname_taken", "nickname_taken"),
message="Nickname already taken",
status=409,
)
player = Player.objects.create(session=session, nickname=nickname)
@@ -166,7 +189,11 @@ def session_detail(request: HttpRequest, code: str) -> JsonResponse:
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return JsonResponse({"error": "Session not found"}, status=404)
return api_error(
code=ERROR_CODES.get("session_not_found", "session_not_found"),
message="Session not found",
status=404,
)
players = list(
session.players.order_by("nickname").values(
@@ -223,25 +250,41 @@ def start_round(request: HttpRequest, code: str) -> JsonResponse:
category_slug = str(payload.get("category_slug", "")).strip()
if not category_slug:
return JsonResponse({"error": "category_slug is required"}, status=400)
return api_error(
code=ERROR_CODES.get("category_slug_required", "category_slug_required"),
message="category_slug is required",
status=400,
)
session_code = _normalize_session_code(code)
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return JsonResponse({"error": "Session not found"}, status=404)
return api_error(
code=ERROR_CODES.get("session_not_found", "session_not_found"),
message="Session not found",
status=404,
)
if session.host_id != request.user.id:
return JsonResponse({"error": "Only host can start round"}, status=403)
if session.status != GameSession.Status.LOBBY:
return JsonResponse({"error": "Round can only be started from lobby"}, status=400)
return api_error(
code=ERROR_CODES.get("round_start_invalid_phase", "round_start_invalid_phase"),
message="Round can only be started from lobby",
status=400,
)
try:
category = Category.objects.get(slug=category_slug, is_active=True)
except Category.DoesNotExist:
return JsonResponse({"error": "Category not found"}, status=404)
return api_error(
code=ERROR_CODES.get("category_not_found", "category_not_found"),
message="Category not found",
status=404,
)
if not Question.objects.filter(category=category, is_active=True).exists():
return JsonResponse({"error": "Category has no active questions"}, status=400)
@@ -249,7 +292,11 @@ def start_round(request: HttpRequest, code: str) -> JsonResponse:
with transaction.atomic():
session = GameSession.objects.select_for_update().get(pk=session.pk)
if session.status != GameSession.Status.LOBBY:
return JsonResponse({"error": "Round can only be started from lobby"}, status=400)
return api_error(
code=ERROR_CODES.get("round_start_invalid_phase", "round_start_invalid_phase"),
message="Round can only be started from lobby",
status=400,
)
round_config, created = RoundConfig.objects.get_or_create(
session=session,
@@ -257,7 +304,11 @@ def start_round(request: HttpRequest, code: str) -> JsonResponse:
defaults={"category": category},
)
if not created:
return JsonResponse({"error": "Round already configured"}, status=409)
return api_error(
code=ERROR_CODES.get("round_already_configured", "round_already_configured"),
message="Round already configured",
status=409,
)
session.status = GameSession.Status.LIE
session.save(update_fields=["status"])