feat(player): guard against audio playback on secondary device
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@@ -350,4 +350,29 @@ describe('PlayerShellComponent gameplay wiring', () => {
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component.ngOnDestroy();
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});
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it('installs secondary-device audio guard while player shell is mounted', async () => {
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const originalPlay = vi.fn().mockRejectedValue(new Error('original play'));
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const mediaPrototype = { play: originalPlay };
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vi.stubGlobal('window', {
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location: { hash: '', search: '' },
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history: { state: null, replaceState: vi.fn() },
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localStorage: { getItem: vi.fn().mockReturnValue('en'), setItem: vi.fn(), removeItem: vi.fn() },
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sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() },
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HTMLMediaElement: { prototype: mediaPrototype },
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addEventListener: vi.fn(),
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removeEventListener: vi.fn(),
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});
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vi.stubGlobal('navigator', { language: 'en-US', onLine: true });
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const component = new PlayerShellComponent();
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component.ngOnInit();
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await expect(mediaPrototype.play()).resolves.toBeUndefined();
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component.ngOnDestroy();
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await expect(mediaPrototype.play()).rejects.toThrow('original play');
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});
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});
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