test(angular): cover host/player gameplay transitions and retry paths
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@@ -4,7 +4,8 @@
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"private": true,
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"scripts": {
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"start": "ng serve",
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"build": "ng build"
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"build": "ng build",
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"test": "vitest run"
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},
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"dependencies": {
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"@angular/common": "^19.2.0",
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@@ -21,6 +22,7 @@
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"@angular/build": "^19.2.0",
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"@angular/cli": "^19.2.0",
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"@angular/compiler-cli": "^19.2.0",
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"typescript": "~5.7.2"
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"typescript": "~5.7.2",
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"vitest": "^2.1.9"
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}
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}
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