refactor(gameplay): move transition event composition into service
This commit is contained in:
@@ -59,19 +59,15 @@ class LobbyGameplayExtractionTests(TestCase):
|
||||
self.assertIs(lobby_views._start_next_round, gameplay_services.start_next_round)
|
||||
self.assertIs(lobby_views._finish_game, gameplay_services.finish_game)
|
||||
self.assertIs(lobby_views._build_scoreboard_phase_event, gameplay_payloads.build_scoreboard_phase_event)
|
||||
self.assertIs(lobby_views._build_start_next_round_phase_event, gameplay_payloads.build_start_next_round_phase_event)
|
||||
self.assertIs(lobby_views._build_start_next_round_response, gameplay_payloads.build_start_next_round_response)
|
||||
self.assertIs(lobby_views._build_finish_game_phase_event, gameplay_payloads.build_finish_game_phase_event)
|
||||
self.assertIs(lobby_views._build_finish_game_response, gameplay_payloads.build_finish_game_response)
|
||||
|
||||
@patch("lobby.views.sync_broadcast_phase_event")
|
||||
@patch("lobby.views._build_start_next_round_response", return_value={"ok": True})
|
||||
@patch("lobby.views._build_start_next_round_phase_event")
|
||||
@patch("lobby.views._start_next_round")
|
||||
def test_start_next_round_view_delegates_transition_to_service(
|
||||
self,
|
||||
mock_start_next_round,
|
||||
mock_build_phase_event,
|
||||
mock_build_response,
|
||||
mock_sync_broadcast_phase_event,
|
||||
):
|
||||
@@ -92,19 +88,16 @@ class LobbyGameplayExtractionTests(TestCase):
|
||||
round_config=next_round_config,
|
||||
round_question=round_question,
|
||||
should_broadcast=True,
|
||||
phase_event_name="phase.lie_started",
|
||||
phase_event_payload={"round_question_id": round_question.id},
|
||||
)
|
||||
mock_start_next_round.return_value = transition
|
||||
mock_build_phase_event.return_value = {
|
||||
"name": "phase.lie_started",
|
||||
"payload": {"round_question_id": round_question.id},
|
||||
}
|
||||
|
||||
response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
|
||||
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertEqual(response.json(), {"ok": True})
|
||||
mock_start_next_round.assert_called_once_with(self.session)
|
||||
mock_build_phase_event.assert_called_once_with(self.session, next_round_config, round_question)
|
||||
mock_build_response.assert_called_once_with(self.session, next_round_config, round_question)
|
||||
mock_sync_broadcast_phase_event.assert_called_once_with(
|
||||
self.session.code,
|
||||
@@ -114,30 +107,28 @@ class LobbyGameplayExtractionTests(TestCase):
|
||||
|
||||
@patch("lobby.views.sync_broadcast_phase_event")
|
||||
@patch("lobby.views._build_finish_game_response", return_value={"ok": True})
|
||||
@patch("lobby.views._build_finish_game_phase_event")
|
||||
@patch("lobby.views._finish_game")
|
||||
def test_finish_game_view_delegates_transition_to_service(
|
||||
self,
|
||||
mock_finish_game,
|
||||
mock_build_phase_event,
|
||||
mock_build_response,
|
||||
mock_sync_broadcast_phase_event,
|
||||
):
|
||||
finished_session = GameSession.objects.get(pk=self.session.pk)
|
||||
finished_session.status = GameSession.Status.FINISHED
|
||||
transition = gameplay_services.FinishGameResult(session=finished_session, should_broadcast=True)
|
||||
transition = gameplay_services.FinishGameResult(
|
||||
session=finished_session,
|
||||
should_broadcast=True,
|
||||
phase_event_name="phase.game_over",
|
||||
phase_event_payload={"winner": None, "leaderboard": []},
|
||||
)
|
||||
mock_finish_game.return_value = transition
|
||||
mock_build_phase_event.return_value = {
|
||||
"name": "phase.game_over",
|
||||
"payload": {"winner": None, "leaderboard": []},
|
||||
}
|
||||
|
||||
response = self.client.post(reverse("lobby:finish_game", kwargs={"code": self.session.code}))
|
||||
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertEqual(response.json(), {"ok": True})
|
||||
mock_finish_game.assert_called_once_with(self.session)
|
||||
mock_build_phase_event.assert_called_once_with(finished_session)
|
||||
mock_build_response.assert_called_once_with(finished_session)
|
||||
mock_sync_broadcast_phase_event.assert_called_once_with(
|
||||
self.session.code,
|
||||
@@ -147,12 +138,10 @@ class LobbyGameplayExtractionTests(TestCase):
|
||||
|
||||
@patch("lobby.views.sync_broadcast_phase_event")
|
||||
@patch("lobby.views._build_start_next_round_response", return_value={"ok": True})
|
||||
@patch("lobby.views._build_start_next_round_phase_event")
|
||||
@patch("lobby.views._start_next_round")
|
||||
def test_start_next_round_view_skips_broadcast_on_service_replay(
|
||||
self,
|
||||
mock_start_next_round,
|
||||
mock_build_phase_event,
|
||||
mock_build_response,
|
||||
mock_sync_broadcast_phase_event,
|
||||
):
|
||||
@@ -184,18 +173,15 @@ class LobbyGameplayExtractionTests(TestCase):
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertEqual(response.json(), {"ok": True})
|
||||
mock_start_next_round.assert_called_once_with(self.session)
|
||||
mock_build_phase_event.assert_not_called()
|
||||
mock_build_response.assert_called_once_with(replay_session, replay_round_config, round_question)
|
||||
mock_sync_broadcast_phase_event.assert_not_called()
|
||||
|
||||
@patch("lobby.views.sync_broadcast_phase_event")
|
||||
@patch("lobby.views._build_finish_game_response", return_value={"ok": True})
|
||||
@patch("lobby.views._build_finish_game_phase_event")
|
||||
@patch("lobby.views._finish_game")
|
||||
def test_finish_game_view_skips_broadcast_on_service_replay(
|
||||
self,
|
||||
mock_finish_game,
|
||||
mock_build_phase_event,
|
||||
mock_build_response,
|
||||
mock_sync_broadcast_phase_event,
|
||||
):
|
||||
@@ -209,7 +195,6 @@ class LobbyGameplayExtractionTests(TestCase):
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertEqual(response.json(), {"ok": True})
|
||||
mock_finish_game.assert_called_once_with(self.session)
|
||||
mock_build_phase_event.assert_not_called()
|
||||
mock_build_response.assert_called_once_with(finished_session)
|
||||
mock_sync_broadcast_phase_event.assert_not_called()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user