refactor(gameplay): delegate host transition events from service
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This commit is contained in:
2026-03-17 13:43:44 +00:00
parent a102a72a77
commit 94f940e5d8
3 changed files with 185 additions and 15 deletions

View File

@@ -29,6 +29,27 @@ User = get_user_model()
class LobbyGameplayExtractionTests(TestCase):
def setUp(self):
self.host = User.objects.create_user(username="extract_host", password="secret123")
self.client.login(username="extract_host", password="secret123")
self.session = GameSession.objects.create(
host=self.host,
code="EXTR42",
status=GameSession.Status.SCOREBOARD,
)
self.category = Category.objects.create(name="Historie", slug="historie-extract", is_active=True)
self.round_config = RoundConfig.objects.create(
session=self.session,
number=1,
category=self.category,
)
self.question = Question.objects.create(
category=self.category,
prompt="Hvornår faldt muren?",
correct_answer="1989",
is_active=True,
)
def test_lobby_views_use_extracted_gameplay_helpers(self):
self.assertIs(lobby_views._get_current_round_question, gameplay_services.get_current_round_question)
self.assertIs(lobby_views._select_round_question, gameplay_services.select_round_question)
@@ -38,11 +59,144 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertIs(lobby_views._start_next_round, gameplay_services.start_next_round)
self.assertIs(lobby_views._finish_game, gameplay_services.finish_game)
self.assertIs(lobby_views._build_scoreboard_phase_event, gameplay_payloads.build_scoreboard_phase_event)
self.assertIs(lobby_views._build_start_next_round_phase_event, gameplay_payloads.build_start_next_round_phase_event)
self.assertIs(lobby_views._build_start_next_round_response, gameplay_payloads.build_start_next_round_response)
self.assertIs(lobby_views._build_finish_game_phase_event, gameplay_payloads.build_finish_game_phase_event)
self.assertIs(lobby_views._build_finish_game_response, gameplay_payloads.build_finish_game_response)
@patch("lobby.views.sync_broadcast_phase_event")
@patch("lobby.views._build_start_next_round_response", return_value={"ok": True})
@patch("lobby.views._start_next_round")
def test_start_next_round_view_delegates_transition_to_service(
self,
mock_start_next_round,
mock_build_response,
mock_sync_broadcast_phase_event,
):
next_round_config = RoundConfig.objects.create(
session=self.session,
number=2,
category=self.category,
started_from_scoreboard=True,
)
round_question = RoundQuestion.objects.create(
session=self.session,
round_number=2,
question=self.question,
correct_answer=self.question.correct_answer,
)
transition = gameplay_services.RoundTransitionResult(
session=self.session,
round_config=next_round_config,
round_question=round_question,
should_broadcast=True,
phase_event_name="phase.lie_started",
phase_event_payload={"round_question_id": round_question.id},
)
mock_start_next_round.return_value = transition
response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
self.assertEqual(response.status_code, 200)
self.assertEqual(response.json(), {"ok": True})
mock_start_next_round.assert_called_once_with(self.session)
mock_build_response.assert_called_once_with(self.session, next_round_config, round_question)
mock_sync_broadcast_phase_event.assert_called_once_with(
self.session.code,
"phase.lie_started",
{"round_question_id": round_question.id},
)
@patch("lobby.views.sync_broadcast_phase_event")
@patch("lobby.views._build_finish_game_response", return_value={"ok": True})
@patch("lobby.views._finish_game")
def test_finish_game_view_delegates_transition_to_service(
self,
mock_finish_game,
mock_build_response,
mock_sync_broadcast_phase_event,
):
finished_session = GameSession.objects.get(pk=self.session.pk)
finished_session.status = GameSession.Status.FINISHED
transition = gameplay_services.FinishGameResult(
session=finished_session,
should_broadcast=True,
phase_event_name="phase.game_over",
phase_event_payload={"winner": None, "leaderboard": []},
)
mock_finish_game.return_value = transition
response = self.client.post(reverse("lobby:finish_game", kwargs={"code": self.session.code}))
self.assertEqual(response.status_code, 200)
self.assertEqual(response.json(), {"ok": True})
mock_finish_game.assert_called_once_with(self.session)
mock_build_response.assert_called_once_with(finished_session)
mock_sync_broadcast_phase_event.assert_called_once_with(
self.session.code,
"phase.game_over",
{"winner": None, "leaderboard": []},
)
@patch("lobby.views.sync_broadcast_phase_event")
@patch("lobby.views._build_start_next_round_response", return_value={"ok": True})
@patch("lobby.views._start_next_round")
def test_start_next_round_view_skips_broadcast_on_service_replay(
self,
mock_start_next_round,
mock_build_response,
mock_sync_broadcast_phase_event,
):
replay_round_config = RoundConfig.objects.create(
session=self.session,
number=2,
category=self.category,
started_from_scoreboard=True,
)
round_question = RoundQuestion.objects.create(
session=self.session,
round_number=2,
question=self.question,
correct_answer=self.question.correct_answer,
)
replay_session = GameSession.objects.get(pk=self.session.pk)
replay_session.status = GameSession.Status.LIE
replay_session.current_round = 2
transition = gameplay_services.RoundTransitionResult(
session=replay_session,
round_config=replay_round_config,
round_question=round_question,
should_broadcast=False,
)
mock_start_next_round.return_value = transition
response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
self.assertEqual(response.status_code, 200)
self.assertEqual(response.json(), {"ok": True})
mock_start_next_round.assert_called_once_with(self.session)
mock_build_response.assert_called_once_with(replay_session, replay_round_config, round_question)
mock_sync_broadcast_phase_event.assert_not_called()
@patch("lobby.views.sync_broadcast_phase_event")
@patch("lobby.views._build_finish_game_response", return_value={"ok": True})
@patch("lobby.views._finish_game")
def test_finish_game_view_skips_broadcast_on_service_replay(
self,
mock_finish_game,
mock_build_response,
mock_sync_broadcast_phase_event,
):
finished_session = GameSession.objects.get(pk=self.session.pk)
finished_session.status = GameSession.Status.FINISHED
transition = gameplay_services.FinishGameResult(session=finished_session, should_broadcast=False)
mock_finish_game.return_value = transition
response = self.client.post(reverse("lobby:finish_game", kwargs={"code": self.session.code}))
self.assertEqual(response.status_code, 200)
self.assertEqual(response.json(), {"ok": True})
mock_finish_game.assert_called_once_with(self.session)
mock_build_response.assert_called_once_with(finished_session)
mock_sync_broadcast_phase_event.assert_not_called()
class LobbyFlowTests(TestCase):
def setUp(self):

View File

@@ -10,13 +10,11 @@ from django.views.decorators.http import require_GET, require_POST
from fupogfakta.models import Category, GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
from fupogfakta.payloads import (
build_finish_game_phase_event as _build_finish_game_phase_event,
build_finish_game_response as _build_finish_game_response,
build_leaderboard as _build_leaderboard,
build_lie_started_payload as _build_lie_started_payload,
build_reveal_payload as _build_reveal_payload,
build_scoreboard_phase_event as _build_scoreboard_phase_event,
build_start_next_round_phase_event as _build_start_next_round_phase_event,
build_start_next_round_response as _build_start_next_round_response,
)
from fupogfakta.services import (
@@ -917,15 +915,10 @@ def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
return api_error(request, code=str(exc), status=400)
if transition.should_broadcast:
phase_event = _build_start_next_round_phase_event(
transition.session,
transition.round_config,
transition.round_question,
)
sync_broadcast_phase_event(
transition.session.code,
phase_event["name"],
phase_event["payload"],
transition.phase_event_name,
transition.phase_event_payload,
)
return JsonResponse(
@@ -955,11 +948,10 @@ def finish_game(request: HttpRequest, code: str) -> JsonResponse:
return api_error(request, code=str(exc), status=400)
if transition.should_broadcast:
phase_event = _build_finish_game_phase_event(transition.session)
sync_broadcast_phase_event(
transition.session.code,
phase_event["name"],
phase_event["payload"],
transition.phase_event_name,
transition.phase_event_payload,
)
return JsonResponse(_build_finish_game_response(transition.session))