refactor(gameplay): delegate host transition events from service
This commit is contained in:
158
lobby/tests.py
158
lobby/tests.py
@@ -29,6 +29,27 @@ User = get_user_model()
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class LobbyGameplayExtractionTests(TestCase):
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def setUp(self):
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self.host = User.objects.create_user(username="extract_host", password="secret123")
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self.client.login(username="extract_host", password="secret123")
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self.session = GameSession.objects.create(
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host=self.host,
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code="EXTR42",
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status=GameSession.Status.SCOREBOARD,
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)
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self.category = Category.objects.create(name="Historie", slug="historie-extract", is_active=True)
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self.round_config = RoundConfig.objects.create(
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session=self.session,
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number=1,
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category=self.category,
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)
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self.question = Question.objects.create(
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category=self.category,
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prompt="Hvornår faldt muren?",
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correct_answer="1989",
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is_active=True,
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)
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def test_lobby_views_use_extracted_gameplay_helpers(self):
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self.assertIs(lobby_views._get_current_round_question, gameplay_services.get_current_round_question)
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self.assertIs(lobby_views._select_round_question, gameplay_services.select_round_question)
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@@ -38,11 +59,144 @@ class LobbyGameplayExtractionTests(TestCase):
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self.assertIs(lobby_views._start_next_round, gameplay_services.start_next_round)
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self.assertIs(lobby_views._finish_game, gameplay_services.finish_game)
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self.assertIs(lobby_views._build_scoreboard_phase_event, gameplay_payloads.build_scoreboard_phase_event)
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self.assertIs(lobby_views._build_start_next_round_phase_event, gameplay_payloads.build_start_next_round_phase_event)
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self.assertIs(lobby_views._build_start_next_round_response, gameplay_payloads.build_start_next_round_response)
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self.assertIs(lobby_views._build_finish_game_phase_event, gameplay_payloads.build_finish_game_phase_event)
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self.assertIs(lobby_views._build_finish_game_response, gameplay_payloads.build_finish_game_response)
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@patch("lobby.views.sync_broadcast_phase_event")
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@patch("lobby.views._build_start_next_round_response", return_value={"ok": True})
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@patch("lobby.views._start_next_round")
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def test_start_next_round_view_delegates_transition_to_service(
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self,
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mock_start_next_round,
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mock_build_response,
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mock_sync_broadcast_phase_event,
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):
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next_round_config = RoundConfig.objects.create(
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session=self.session,
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number=2,
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category=self.category,
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started_from_scoreboard=True,
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)
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round_question = RoundQuestion.objects.create(
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session=self.session,
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round_number=2,
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question=self.question,
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correct_answer=self.question.correct_answer,
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)
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transition = gameplay_services.RoundTransitionResult(
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session=self.session,
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round_config=next_round_config,
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round_question=round_question,
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should_broadcast=True,
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phase_event_name="phase.lie_started",
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phase_event_payload={"round_question_id": round_question.id},
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)
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mock_start_next_round.return_value = transition
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response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
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self.assertEqual(response.status_code, 200)
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self.assertEqual(response.json(), {"ok": True})
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mock_start_next_round.assert_called_once_with(self.session)
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mock_build_response.assert_called_once_with(self.session, next_round_config, round_question)
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mock_sync_broadcast_phase_event.assert_called_once_with(
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self.session.code,
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"phase.lie_started",
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{"round_question_id": round_question.id},
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)
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@patch("lobby.views.sync_broadcast_phase_event")
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@patch("lobby.views._build_finish_game_response", return_value={"ok": True})
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@patch("lobby.views._finish_game")
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def test_finish_game_view_delegates_transition_to_service(
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self,
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mock_finish_game,
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mock_build_response,
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mock_sync_broadcast_phase_event,
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):
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finished_session = GameSession.objects.get(pk=self.session.pk)
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finished_session.status = GameSession.Status.FINISHED
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transition = gameplay_services.FinishGameResult(
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session=finished_session,
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should_broadcast=True,
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phase_event_name="phase.game_over",
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phase_event_payload={"winner": None, "leaderboard": []},
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)
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mock_finish_game.return_value = transition
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response = self.client.post(reverse("lobby:finish_game", kwargs={"code": self.session.code}))
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self.assertEqual(response.status_code, 200)
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self.assertEqual(response.json(), {"ok": True})
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mock_finish_game.assert_called_once_with(self.session)
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mock_build_response.assert_called_once_with(finished_session)
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mock_sync_broadcast_phase_event.assert_called_once_with(
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self.session.code,
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"phase.game_over",
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{"winner": None, "leaderboard": []},
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)
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@patch("lobby.views.sync_broadcast_phase_event")
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@patch("lobby.views._build_start_next_round_response", return_value={"ok": True})
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@patch("lobby.views._start_next_round")
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def test_start_next_round_view_skips_broadcast_on_service_replay(
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self,
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mock_start_next_round,
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mock_build_response,
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mock_sync_broadcast_phase_event,
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):
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replay_round_config = RoundConfig.objects.create(
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session=self.session,
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number=2,
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category=self.category,
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started_from_scoreboard=True,
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)
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round_question = RoundQuestion.objects.create(
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session=self.session,
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round_number=2,
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question=self.question,
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correct_answer=self.question.correct_answer,
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)
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replay_session = GameSession.objects.get(pk=self.session.pk)
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replay_session.status = GameSession.Status.LIE
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replay_session.current_round = 2
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transition = gameplay_services.RoundTransitionResult(
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session=replay_session,
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round_config=replay_round_config,
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round_question=round_question,
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should_broadcast=False,
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)
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mock_start_next_round.return_value = transition
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response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
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self.assertEqual(response.status_code, 200)
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self.assertEqual(response.json(), {"ok": True})
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mock_start_next_round.assert_called_once_with(self.session)
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mock_build_response.assert_called_once_with(replay_session, replay_round_config, round_question)
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mock_sync_broadcast_phase_event.assert_not_called()
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@patch("lobby.views.sync_broadcast_phase_event")
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@patch("lobby.views._build_finish_game_response", return_value={"ok": True})
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@patch("lobby.views._finish_game")
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def test_finish_game_view_skips_broadcast_on_service_replay(
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self,
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mock_finish_game,
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mock_build_response,
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mock_sync_broadcast_phase_event,
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):
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finished_session = GameSession.objects.get(pk=self.session.pk)
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finished_session.status = GameSession.Status.FINISHED
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transition = gameplay_services.FinishGameResult(session=finished_session, should_broadcast=False)
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mock_finish_game.return_value = transition
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response = self.client.post(reverse("lobby:finish_game", kwargs={"code": self.session.code}))
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self.assertEqual(response.status_code, 200)
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self.assertEqual(response.json(), {"ok": True})
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mock_finish_game.assert_called_once_with(self.session)
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mock_build_response.assert_called_once_with(finished_session)
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mock_sync_broadcast_phase_event.assert_not_called()
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class LobbyFlowTests(TestCase):
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def setUp(self):
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