refactor: move scoreboard promotion out of lobby view
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@@ -113,6 +113,16 @@ def build_start_next_round_phase_event(
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}
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def build_scoreboard_phase_event(session: GameSession, leaderboard: list[dict] | None = None) -> dict:
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return {
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"name": "phase.scoreboard",
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"payload": {
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"leaderboard": leaderboard if leaderboard is not None else build_leaderboard(session),
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"current_round": session.current_round,
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},
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}
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def build_finish_game_phase_event(session: GameSession) -> dict:
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leaderboard = build_leaderboard(session)
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winner = leaderboard[0] if leaderboard else None
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@@ -20,6 +20,13 @@ class FinishGameResult:
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should_broadcast: bool
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@dataclass(frozen=True)
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class ScoreboardTransitionResult:
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session: GameSession
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leaderboard: list[dict]
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should_broadcast: bool
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def get_current_round_question(session: GameSession) -> RoundQuestion | None:
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return (
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RoundQuestion.objects.filter(session=session, round_number=session.current_round)
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@@ -165,6 +172,63 @@ def finish_game(session: GameSession) -> FinishGameResult:
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def promote_reveal_to_scoreboard(session: GameSession) -> ScoreboardTransitionResult:
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if session.status != GameSession.Status.REVEAL:
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leaderboard = list(
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Player.objects.filter(session=session)
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.order_by("-score", "nickname")
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.values("id", "nickname", "score")
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)
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return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
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current_round_question = get_current_round_question(session)
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if current_round_question is None:
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leaderboard = list(
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Player.objects.filter(session=session)
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.order_by("-score", "nickname")
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.values("id", "nickname", "score")
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)
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return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
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players_count = Player.objects.filter(session=session).count()
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guess_count = Guess.objects.filter(round_question=current_round_question).count()
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has_score_events = ScoreEvent.objects.filter(
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session=session,
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meta__round_question_id=current_round_question.id,
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).exists()
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reveal_is_resolved = has_score_events or (players_count > 0 and guess_count >= players_count)
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if not reveal_is_resolved:
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leaderboard = list(
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Player.objects.filter(session=session)
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.order_by("-score", "nickname")
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.values("id", "nickname", "score")
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)
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return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
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with transaction.atomic():
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locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
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if locked_session.status != GameSession.Status.REVEAL:
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scoreboard_session = locked_session
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should_broadcast = False
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else:
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locked_session.status = GameSession.Status.SCOREBOARD
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locked_session.save(update_fields=["status"])
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scoreboard_session = locked_session
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should_broadcast = True
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leaderboard = list(
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Player.objects.filter(session=scoreboard_session)
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.order_by("-score", "nickname")
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.values("id", "nickname", "score")
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)
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return ScoreboardTransitionResult(
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session=scoreboard_session,
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leaderboard=leaderboard,
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should_broadcast=should_broadcast,
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)
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def resolve_scores(
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session: GameSession,
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round_question: RoundQuestion,
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@@ -9,6 +9,7 @@ from fupogfakta.services import (
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finish_game,
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get_current_round_question,
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prepare_mixed_answers,
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promote_reveal_to_scoreboard,
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resolve_scores,
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select_round_question,
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start_next_round,
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@@ -110,6 +111,41 @@ class FupOgFaktaExtractionSliceTests(TestCase):
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self.assertEqual(result.session.status, GameSession.Status.FINISHED)
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self.assertEqual(self.session.status, GameSession.Status.FINISHED)
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def test_promote_reveal_to_scoreboard_moves_transition_into_service(self):
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round_question = RoundQuestion.objects.create(
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session=self.session,
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round_number=1,
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question=self.question_one,
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correct_answer=self.question_one.correct_answer,
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)
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self.session.status = GameSession.Status.REVEAL
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self.session.save(update_fields=["status"])
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LieAnswer.objects.create(round_question=round_question, player=self.alice, text="Elbil")
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Guess.objects.create(
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round_question=round_question,
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player=self.bob,
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selected_text="Elbil",
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is_correct=False,
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fooled_player=self.alice,
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)
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ScoreEvent.objects.create(
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session=self.session,
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player=self.alice,
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delta=5,
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reason="bluff_success",
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meta={"round_question_id": round_question.id},
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)
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self.alice.score = 5
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self.alice.save(update_fields=["score"])
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result = promote_reveal_to_scoreboard(self.session)
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self.session.refresh_from_db()
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self.assertTrue(result.should_broadcast)
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self.assertEqual(result.session.status, GameSession.Status.SCOREBOARD)
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self.assertEqual(result.leaderboard[0]["nickname"], self.alice.nickname)
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def test_resolve_scores_applies_correct_and_bluff_points(self):
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round_question = RoundQuestion.objects.create(
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session=self.session,
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