refactor: move scoreboard promotion out of lobby view
This commit is contained in:
@@ -34,8 +34,10 @@ class LobbyGameplayExtractionTests(TestCase):
|
||||
self.assertIs(lobby_views._select_round_question, gameplay_services.select_round_question)
|
||||
self.assertIs(lobby_views._prepare_mixed_answers, gameplay_services.prepare_mixed_answers)
|
||||
self.assertIs(lobby_views._resolve_scores, gameplay_services.resolve_scores)
|
||||
self.assertIs(lobby_views._promote_reveal_to_scoreboard, gameplay_services.promote_reveal_to_scoreboard)
|
||||
self.assertIs(lobby_views._start_next_round, gameplay_services.start_next_round)
|
||||
self.assertIs(lobby_views._finish_game, gameplay_services.finish_game)
|
||||
self.assertIs(lobby_views._build_scoreboard_phase_event, gameplay_payloads.build_scoreboard_phase_event)
|
||||
self.assertIs(lobby_views._build_start_next_round_phase_event, gameplay_payloads.build_start_next_round_phase_event)
|
||||
self.assertIs(lobby_views._build_start_next_round_response, gameplay_payloads.build_start_next_round_response)
|
||||
self.assertIs(lobby_views._build_finish_game_phase_event, gameplay_payloads.build_finish_game_phase_event)
|
||||
|
||||
@@ -15,6 +15,7 @@ from fupogfakta.payloads import (
|
||||
build_leaderboard as _build_leaderboard,
|
||||
build_lie_started_payload as _build_lie_started_payload,
|
||||
build_reveal_payload as _build_reveal_payload,
|
||||
build_scoreboard_phase_event as _build_scoreboard_phase_event,
|
||||
build_start_next_round_phase_event as _build_start_next_round_phase_event,
|
||||
build_start_next_round_response as _build_start_next_round_response,
|
||||
)
|
||||
@@ -22,6 +23,7 @@ from fupogfakta.services import (
|
||||
finish_game as _finish_game,
|
||||
get_current_round_question as _get_current_round_question,
|
||||
prepare_mixed_answers as _prepare_mixed_answers,
|
||||
promote_reveal_to_scoreboard as _promote_reveal_to_scoreboard,
|
||||
resolve_scores as _resolve_scores,
|
||||
select_round_question as _select_round_question,
|
||||
start_next_round as _start_next_round,
|
||||
@@ -73,38 +75,15 @@ def _create_unique_session_code() -> str:
|
||||
|
||||
|
||||
def _maybe_promote_reveal_to_scoreboard(session: GameSession) -> GameSession:
|
||||
if session.status != GameSession.Status.REVEAL:
|
||||
return session
|
||||
|
||||
current_round_question = _get_current_round_question(session)
|
||||
if current_round_question is None:
|
||||
return session
|
||||
|
||||
players_count = Player.objects.filter(session=session).count()
|
||||
guess_count = Guess.objects.filter(round_question=current_round_question).count()
|
||||
has_score_events = ScoreEvent.objects.filter(
|
||||
session=session,
|
||||
meta__round_question_id=current_round_question.id,
|
||||
).exists()
|
||||
reveal_is_resolved = has_score_events or (players_count > 0 and guess_count >= players_count)
|
||||
if not reveal_is_resolved:
|
||||
return session
|
||||
|
||||
with transaction.atomic():
|
||||
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
|
||||
if locked_session.status != GameSession.Status.REVEAL:
|
||||
return locked_session
|
||||
locked_session.status = GameSession.Status.SCOREBOARD
|
||||
locked_session.save(update_fields=["status"])
|
||||
|
||||
leaderboard = _build_leaderboard(session)
|
||||
sync_broadcast_phase_event(
|
||||
session.code,
|
||||
"phase.scoreboard",
|
||||
{"leaderboard": list(leaderboard), "current_round": session.current_round},
|
||||
)
|
||||
session.refresh_from_db(fields=["status"])
|
||||
return session
|
||||
transition = _promote_reveal_to_scoreboard(session)
|
||||
if transition.should_broadcast:
|
||||
phase_event = _build_scoreboard_phase_event(transition.session, transition.leaderboard)
|
||||
sync_broadcast_phase_event(
|
||||
transition.session.code,
|
||||
phase_event["name"],
|
||||
phase_event["payload"],
|
||||
)
|
||||
return transition.session
|
||||
|
||||
|
||||
|
||||
@@ -290,7 +269,7 @@ def session_detail(request: HttpRequest, code: str) -> JsonResponse:
|
||||
"reveal": _build_reveal_payload(current_round_question)
|
||||
if session.status in {GameSession.Status.REVEAL, GameSession.Status.SCOREBOARD} and current_round_question
|
||||
else None,
|
||||
"scoreboard": _build_leaderboard(session)
|
||||
"scoreboard": _build_scoreboard_phase_event(session)["payload"]["leaderboard"]
|
||||
if session.status in {GameSession.Status.SCOREBOARD, GameSession.Status.FINISHED}
|
||||
else None,
|
||||
"phase_view_model": phase_view_model,
|
||||
@@ -893,11 +872,19 @@ def reveal_scoreboard(request: HttpRequest, code: str) -> JsonResponse:
|
||||
if session.host_id != request.user.id:
|
||||
return api_error(request, code="host_only_view_scoreboard", status=403)
|
||||
|
||||
session = _maybe_promote_reveal_to_scoreboard(session)
|
||||
transition = _promote_reveal_to_scoreboard(session)
|
||||
if transition.should_broadcast:
|
||||
phase_event = _build_scoreboard_phase_event(transition.session, transition.leaderboard)
|
||||
sync_broadcast_phase_event(
|
||||
transition.session.code,
|
||||
phase_event["name"],
|
||||
phase_event["payload"],
|
||||
)
|
||||
session = transition.session
|
||||
if session.status not in {GameSession.Status.SCOREBOARD, GameSession.Status.FINISHED}:
|
||||
return api_error(request, code="scoreboard_invalid_phase", status=400)
|
||||
|
||||
leaderboard = _build_leaderboard(session)
|
||||
leaderboard = transition.leaderboard
|
||||
|
||||
return JsonResponse(
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user