refactor: move scoreboard promotion out of lobby view
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This commit is contained in:
2026-03-17 10:41:09 +00:00
parent 7f20cb3bf9
commit a916da12a7
5 changed files with 134 additions and 35 deletions

View File

@@ -113,6 +113,16 @@ def build_start_next_round_phase_event(
} }
def build_scoreboard_phase_event(session: GameSession, leaderboard: list[dict] | None = None) -> dict:
return {
"name": "phase.scoreboard",
"payload": {
"leaderboard": leaderboard if leaderboard is not None else build_leaderboard(session),
"current_round": session.current_round,
},
}
def build_finish_game_phase_event(session: GameSession) -> dict: def build_finish_game_phase_event(session: GameSession) -> dict:
leaderboard = build_leaderboard(session) leaderboard = build_leaderboard(session)
winner = leaderboard[0] if leaderboard else None winner = leaderboard[0] if leaderboard else None

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@@ -20,6 +20,13 @@ class FinishGameResult:
should_broadcast: bool should_broadcast: bool
@dataclass(frozen=True)
class ScoreboardTransitionResult:
session: GameSession
leaderboard: list[dict]
should_broadcast: bool
def get_current_round_question(session: GameSession) -> RoundQuestion | None: def get_current_round_question(session: GameSession) -> RoundQuestion | None:
return ( return (
RoundQuestion.objects.filter(session=session, round_number=session.current_round) RoundQuestion.objects.filter(session=session, round_number=session.current_round)
@@ -165,6 +172,63 @@ def finish_game(session: GameSession) -> FinishGameResult:
def promote_reveal_to_scoreboard(session: GameSession) -> ScoreboardTransitionResult:
if session.status != GameSession.Status.REVEAL:
leaderboard = list(
Player.objects.filter(session=session)
.order_by("-score", "nickname")
.values("id", "nickname", "score")
)
return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
current_round_question = get_current_round_question(session)
if current_round_question is None:
leaderboard = list(
Player.objects.filter(session=session)
.order_by("-score", "nickname")
.values("id", "nickname", "score")
)
return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
players_count = Player.objects.filter(session=session).count()
guess_count = Guess.objects.filter(round_question=current_round_question).count()
has_score_events = ScoreEvent.objects.filter(
session=session,
meta__round_question_id=current_round_question.id,
).exists()
reveal_is_resolved = has_score_events or (players_count > 0 and guess_count >= players_count)
if not reveal_is_resolved:
leaderboard = list(
Player.objects.filter(session=session)
.order_by("-score", "nickname")
.values("id", "nickname", "score")
)
return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
with transaction.atomic():
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
if locked_session.status != GameSession.Status.REVEAL:
scoreboard_session = locked_session
should_broadcast = False
else:
locked_session.status = GameSession.Status.SCOREBOARD
locked_session.save(update_fields=["status"])
scoreboard_session = locked_session
should_broadcast = True
leaderboard = list(
Player.objects.filter(session=scoreboard_session)
.order_by("-score", "nickname")
.values("id", "nickname", "score")
)
return ScoreboardTransitionResult(
session=scoreboard_session,
leaderboard=leaderboard,
should_broadcast=should_broadcast,
)
def resolve_scores( def resolve_scores(
session: GameSession, session: GameSession,
round_question: RoundQuestion, round_question: RoundQuestion,

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@@ -9,6 +9,7 @@ from fupogfakta.services import (
finish_game, finish_game,
get_current_round_question, get_current_round_question,
prepare_mixed_answers, prepare_mixed_answers,
promote_reveal_to_scoreboard,
resolve_scores, resolve_scores,
select_round_question, select_round_question,
start_next_round, start_next_round,
@@ -110,6 +111,41 @@ class FupOgFaktaExtractionSliceTests(TestCase):
self.assertEqual(result.session.status, GameSession.Status.FINISHED) self.assertEqual(result.session.status, GameSession.Status.FINISHED)
self.assertEqual(self.session.status, GameSession.Status.FINISHED) self.assertEqual(self.session.status, GameSession.Status.FINISHED)
def test_promote_reveal_to_scoreboard_moves_transition_into_service(self):
round_question = RoundQuestion.objects.create(
session=self.session,
round_number=1,
question=self.question_one,
correct_answer=self.question_one.correct_answer,
)
self.session.status = GameSession.Status.REVEAL
self.session.save(update_fields=["status"])
LieAnswer.objects.create(round_question=round_question, player=self.alice, text="Elbil")
Guess.objects.create(
round_question=round_question,
player=self.bob,
selected_text="Elbil",
is_correct=False,
fooled_player=self.alice,
)
ScoreEvent.objects.create(
session=self.session,
player=self.alice,
delta=5,
reason="bluff_success",
meta={"round_question_id": round_question.id},
)
self.alice.score = 5
self.alice.save(update_fields=["score"])
result = promote_reveal_to_scoreboard(self.session)
self.session.refresh_from_db()
self.assertTrue(result.should_broadcast)
self.assertEqual(result.session.status, GameSession.Status.SCOREBOARD)
self.assertEqual(result.leaderboard[0]["nickname"], self.alice.nickname)
def test_resolve_scores_applies_correct_and_bluff_points(self): def test_resolve_scores_applies_correct_and_bluff_points(self):
round_question = RoundQuestion.objects.create( round_question = RoundQuestion.objects.create(
session=self.session, session=self.session,

View File

@@ -34,8 +34,10 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertIs(lobby_views._select_round_question, gameplay_services.select_round_question) self.assertIs(lobby_views._select_round_question, gameplay_services.select_round_question)
self.assertIs(lobby_views._prepare_mixed_answers, gameplay_services.prepare_mixed_answers) self.assertIs(lobby_views._prepare_mixed_answers, gameplay_services.prepare_mixed_answers)
self.assertIs(lobby_views._resolve_scores, gameplay_services.resolve_scores) self.assertIs(lobby_views._resolve_scores, gameplay_services.resolve_scores)
self.assertIs(lobby_views._promote_reveal_to_scoreboard, gameplay_services.promote_reveal_to_scoreboard)
self.assertIs(lobby_views._start_next_round, gameplay_services.start_next_round) self.assertIs(lobby_views._start_next_round, gameplay_services.start_next_round)
self.assertIs(lobby_views._finish_game, gameplay_services.finish_game) self.assertIs(lobby_views._finish_game, gameplay_services.finish_game)
self.assertIs(lobby_views._build_scoreboard_phase_event, gameplay_payloads.build_scoreboard_phase_event)
self.assertIs(lobby_views._build_start_next_round_phase_event, gameplay_payloads.build_start_next_round_phase_event) self.assertIs(lobby_views._build_start_next_round_phase_event, gameplay_payloads.build_start_next_round_phase_event)
self.assertIs(lobby_views._build_start_next_round_response, gameplay_payloads.build_start_next_round_response) self.assertIs(lobby_views._build_start_next_round_response, gameplay_payloads.build_start_next_round_response)
self.assertIs(lobby_views._build_finish_game_phase_event, gameplay_payloads.build_finish_game_phase_event) self.assertIs(lobby_views._build_finish_game_phase_event, gameplay_payloads.build_finish_game_phase_event)

View File

@@ -15,6 +15,7 @@ from fupogfakta.payloads import (
build_leaderboard as _build_leaderboard, build_leaderboard as _build_leaderboard,
build_lie_started_payload as _build_lie_started_payload, build_lie_started_payload as _build_lie_started_payload,
build_reveal_payload as _build_reveal_payload, build_reveal_payload as _build_reveal_payload,
build_scoreboard_phase_event as _build_scoreboard_phase_event,
build_start_next_round_phase_event as _build_start_next_round_phase_event, build_start_next_round_phase_event as _build_start_next_round_phase_event,
build_start_next_round_response as _build_start_next_round_response, build_start_next_round_response as _build_start_next_round_response,
) )
@@ -22,6 +23,7 @@ from fupogfakta.services import (
finish_game as _finish_game, finish_game as _finish_game,
get_current_round_question as _get_current_round_question, get_current_round_question as _get_current_round_question,
prepare_mixed_answers as _prepare_mixed_answers, prepare_mixed_answers as _prepare_mixed_answers,
promote_reveal_to_scoreboard as _promote_reveal_to_scoreboard,
resolve_scores as _resolve_scores, resolve_scores as _resolve_scores,
select_round_question as _select_round_question, select_round_question as _select_round_question,
start_next_round as _start_next_round, start_next_round as _start_next_round,
@@ -73,38 +75,15 @@ def _create_unique_session_code() -> str:
def _maybe_promote_reveal_to_scoreboard(session: GameSession) -> GameSession: def _maybe_promote_reveal_to_scoreboard(session: GameSession) -> GameSession:
if session.status != GameSession.Status.REVEAL: transition = _promote_reveal_to_scoreboard(session)
return session if transition.should_broadcast:
phase_event = _build_scoreboard_phase_event(transition.session, transition.leaderboard)
current_round_question = _get_current_round_question(session)
if current_round_question is None:
return session
players_count = Player.objects.filter(session=session).count()
guess_count = Guess.objects.filter(round_question=current_round_question).count()
has_score_events = ScoreEvent.objects.filter(
session=session,
meta__round_question_id=current_round_question.id,
).exists()
reveal_is_resolved = has_score_events or (players_count > 0 and guess_count >= players_count)
if not reveal_is_resolved:
return session
with transaction.atomic():
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
if locked_session.status != GameSession.Status.REVEAL:
return locked_session
locked_session.status = GameSession.Status.SCOREBOARD
locked_session.save(update_fields=["status"])
leaderboard = _build_leaderboard(session)
sync_broadcast_phase_event( sync_broadcast_phase_event(
session.code, transition.session.code,
"phase.scoreboard", phase_event["name"],
{"leaderboard": list(leaderboard), "current_round": session.current_round}, phase_event["payload"],
) )
session.refresh_from_db(fields=["status"]) return transition.session
return session
@@ -290,7 +269,7 @@ def session_detail(request: HttpRequest, code: str) -> JsonResponse:
"reveal": _build_reveal_payload(current_round_question) "reveal": _build_reveal_payload(current_round_question)
if session.status in {GameSession.Status.REVEAL, GameSession.Status.SCOREBOARD} and current_round_question if session.status in {GameSession.Status.REVEAL, GameSession.Status.SCOREBOARD} and current_round_question
else None, else None,
"scoreboard": _build_leaderboard(session) "scoreboard": _build_scoreboard_phase_event(session)["payload"]["leaderboard"]
if session.status in {GameSession.Status.SCOREBOARD, GameSession.Status.FINISHED} if session.status in {GameSession.Status.SCOREBOARD, GameSession.Status.FINISHED}
else None, else None,
"phase_view_model": phase_view_model, "phase_view_model": phase_view_model,
@@ -893,11 +872,19 @@ def reveal_scoreboard(request: HttpRequest, code: str) -> JsonResponse:
if session.host_id != request.user.id: if session.host_id != request.user.id:
return api_error(request, code="host_only_view_scoreboard", status=403) return api_error(request, code="host_only_view_scoreboard", status=403)
session = _maybe_promote_reveal_to_scoreboard(session) transition = _promote_reveal_to_scoreboard(session)
if transition.should_broadcast:
phase_event = _build_scoreboard_phase_event(transition.session, transition.leaderboard)
sync_broadcast_phase_event(
transition.session.code,
phase_event["name"],
phase_event["payload"],
)
session = transition.session
if session.status not in {GameSession.Status.SCOREBOARD, GameSession.Status.FINISHED}: if session.status not in {GameSession.Status.SCOREBOARD, GameSession.Status.FINISHED}:
return api_error(request, code="scoreboard_invalid_phase", status=400) return api_error(request, code="scoreboard_invalid_phase", status=400)
leaderboard = _build_leaderboard(session) leaderboard = transition.leaderboard
return JsonResponse( return JsonResponse(
{ {