Merge pull request 'F3: Beregn point efter guessfase og skift til reveal' (#10) from feature/f3-score-calculate into main
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CI / test-and-quality (push) Successful in 51s
This commit was merged in pull request #10.
This commit is contained in:
2
TODO.md
2
TODO.md
@@ -58,7 +58,7 @@ Byg **Weirsøe Party Protocol**: en dansk party-webapp platform ala Jackbox, hvo
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- [x] Spørgsmål vises -> alle skriver løgn inden X sek
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- [x] System blander korrekt svar + løgne
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- [x] Guessfase: alle gætter inden Z sek
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- [ ] Pointudregning (konfigurerbar pr. runde)
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- [x] Pointudregning (konfigurerbar pr. runde)
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- [ ] Scoreboard + næste spørgsmål/runde
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- [ ] Slutresultat
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103
lobby/tests.py
103
lobby/tests.py
@@ -443,3 +443,106 @@ class GuessSubmissionTests(TestCase):
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self.assertEqual(response.status_code, 400)
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self.assertEqual(response.json()["error"], "Guess submission window has closed")
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class ScoreCalculationTests(TestCase):
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def setUp(self):
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self.host = User.objects.create_user(username="host_score", password="secret123")
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self.other_user = User.objects.create_user(username="other_score", password="secret123")
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self.session = GameSession.objects.create(host=self.host, code="SC0RE1", status=GameSession.Status.GUESS)
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self.category = Category.objects.create(name="Sport", slug="sport", is_active=True)
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self.question = Question.objects.create(
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category=self.category,
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prompt="Hvilken sport spiller man i Wimbledon?",
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correct_answer="Tennis",
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is_active=True,
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)
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RoundConfig.objects.create(
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session=self.session,
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number=1,
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category=self.category,
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points_correct=5,
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points_bluff=2,
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)
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self.round_question = RoundQuestion.objects.create(
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session=self.session,
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round_number=1,
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question=self.question,
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correct_answer="Tennis",
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)
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self.player_one = Player.objects.create(session=self.session, nickname="Luna")
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self.player_two = Player.objects.create(session=self.session, nickname="Mads")
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self.player_three = Player.objects.create(session=self.session, nickname="Nora")
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def test_host_can_calculate_scores_and_transition_to_reveal(self):
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Guess.objects.create(round_question=self.round_question, player=self.player_one, selected_text="Tennis", is_correct=True)
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Guess.objects.create(
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round_question=self.round_question,
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player=self.player_two,
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selected_text="Padel",
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is_correct=False,
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fooled_player=self.player_three,
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)
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Guess.objects.create(
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round_question=self.round_question,
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player=self.player_three,
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selected_text="Padel",
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is_correct=False,
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fooled_player=self.player_three,
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)
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self.client.login(username="host_score", password="secret123")
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response = self.client.post(
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reverse(
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"lobby:calculate_scores",
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kwargs={"code": self.session.code, "round_question_id": self.round_question.id},
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)
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)
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self.assertEqual(response.status_code, 200)
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payload = response.json()
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self.assertEqual(payload["session"]["status"], GameSession.Status.REVEAL)
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self.assertEqual(payload["events_created"], 2)
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self.player_one.refresh_from_db()
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self.player_three.refresh_from_db()
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self.session.refresh_from_db()
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self.assertEqual(self.player_one.score, 5)
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self.assertEqual(self.player_three.score, 4)
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self.assertEqual(self.session.status, GameSession.Status.REVEAL)
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def test_calculate_scores_requires_host(self):
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self.client.login(username="other_score", password="secret123")
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response = self.client.post(
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reverse(
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"lobby:calculate_scores",
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kwargs={"code": self.session.code, "round_question_id": self.round_question.id},
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)
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)
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self.assertEqual(response.status_code, 403)
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self.assertEqual(response.json()["error"], "Only host can calculate scores")
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def test_calculate_scores_rejects_duplicate_calculation(self):
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Guess.objects.create(round_question=self.round_question, player=self.player_one, selected_text="Tennis", is_correct=True)
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self.client.login(username="host_score", password="secret123")
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first = self.client.post(
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reverse(
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"lobby:calculate_scores",
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kwargs={"code": self.session.code, "round_question_id": self.round_question.id},
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)
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)
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second = self.client.post(
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reverse(
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"lobby:calculate_scores",
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kwargs={"code": self.session.code, "round_question_id": self.round_question.id},
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)
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)
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self.assertEqual(first.status_code, 200)
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self.assertEqual(second.status_code, 409)
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self.assertEqual(second.json()["error"], "Scores already calculated for this round question")
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@@ -25,5 +25,10 @@ urlpatterns = [
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views.submit_guess,
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name="submit_guess",
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),
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path(
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"sessions/<str:code>/questions/<int:round_question_id>/scores/calculate",
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views.calculate_scores,
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name="calculate_scores",
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),
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]
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111
lobby/views.py
111
lobby/views.py
@@ -17,6 +17,7 @@ from fupogfakta.models import (
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Question,
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RoundConfig,
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RoundQuestion,
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ScoreEvent,
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)
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SESSION_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789"
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@@ -496,3 +497,113 @@ def submit_guess(request: HttpRequest, code: str, round_question_id: int) -> Jso
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},
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status=201,
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)
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@require_POST
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@login_required
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def calculate_scores(request: HttpRequest, code: str, round_question_id: int) -> JsonResponse:
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session_code = code.strip().upper()
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try:
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session = GameSession.objects.get(code=session_code)
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except GameSession.DoesNotExist:
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return JsonResponse({"error": "Session not found"}, status=404)
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if session.host_id != request.user.id:
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return JsonResponse({"error": "Only host can calculate scores"}, status=403)
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already_calculated = ScoreEvent.objects.filter(
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session=session,
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meta__round_question_id=round_question_id,
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).exists()
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if already_calculated:
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return JsonResponse({"error": "Scores already calculated for this round question"}, status=409)
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if session.status != GameSession.Status.GUESS:
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return JsonResponse({"error": "Scores can only be calculated in guess phase"}, status=400)
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try:
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round_question = RoundQuestion.objects.get(
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pk=round_question_id,
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session=session,
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round_number=session.current_round,
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)
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except RoundQuestion.DoesNotExist:
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return JsonResponse({"error": "Round question not found"}, status=404)
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try:
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round_config = RoundConfig.objects.get(session=session, number=round_question.round_number)
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except RoundConfig.DoesNotExist:
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return JsonResponse({"error": "Round config missing"}, status=400)
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guesses = list(round_question.guesses.select_related("player"))
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if not guesses:
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return JsonResponse({"error": "No guesses submitted for this round question"}, status=400)
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bluff_counts = {}
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for guess in guesses:
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if guess.fooled_player_id:
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bluff_counts[guess.fooled_player_id] = bluff_counts.get(guess.fooled_player_id, 0) + 1
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with transaction.atomic():
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locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
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if locked_session.status != GameSession.Status.GUESS:
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return JsonResponse({"error": "Scores can only be calculated in guess phase"}, status=400)
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score_events = []
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for guess in guesses:
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if guess.is_correct:
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guess.player.score += round_config.points_correct
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guess.player.save(update_fields=["score"])
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score_events.append(
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ScoreEvent(
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session=session,
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player=guess.player,
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delta=round_config.points_correct,
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reason="guess_correct",
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meta={"round_question_id": round_question.id, "guess_id": guess.id},
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)
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)
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for player_id, fooled_count in bluff_counts.items():
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delta = fooled_count * round_config.points_bluff
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player = Player.objects.get(pk=player_id, session=session)
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player.score += delta
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player.save(update_fields=["score"])
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score_events.append(
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ScoreEvent(
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session=session,
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player=player,
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delta=delta,
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reason="bluff_success",
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meta={"round_question_id": round_question.id, "fooled_count": fooled_count},
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)
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)
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ScoreEvent.objects.bulk_create(score_events)
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locked_session.status = GameSession.Status.REVEAL
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locked_session.save(update_fields=["status"])
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leaderboard = list(
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Player.objects.filter(session=session)
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.order_by("-score", "nickname")
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.values("id", "nickname", "score")
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)
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return JsonResponse(
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{
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"session": {
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"code": session.code,
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"status": GameSession.Status.REVEAL,
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"current_round": session.current_round,
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},
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"round_question": {
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"id": round_question.id,
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"round_number": round_question.round_number,
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},
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"events_created": len(score_events),
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"leaderboard": leaderboard,
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}
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)
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