feat(i18n): bind angular host/player copy to shared locale catalog
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@@ -5,6 +5,7 @@ import { FormsModule } from '@angular/forms';
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import { createApiClient } from '../../../../../src/api/client';
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import type { FinishGameResponse, ScoreboardResponse } from '../../../../../src/api/types';
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import { createVerticalSliceController } from '../../../../../src/spa/vertical-slice';
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import { clientHasNoAudioOutput, resolvePreferredLocale, t } from '../../lobby-i18n';
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interface SessionDetail {
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session: { code: string; status: string; current_round: number };
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@@ -20,40 +21,41 @@ type LeaderboardResponse = FinishGameResponse;
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standalone: true,
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imports: [CommonModule, FormsModule],
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template: `
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<h2>Host SPA gameplay flow</h2>
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<h2>{{ copy('host.title') }}</h2>
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<div class="panel">
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<label>Session code <input [(ngModel)]="sessionCode" /></label>
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<label>Category <input [(ngModel)]="categorySlug" /></label>
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<button (click)="refreshSession()" [disabled]="loading">Refresh</button>
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<button (click)="startRound()" [disabled]="loading">Start round</button>
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<button (click)="showQuestion()" [disabled]="loading || !roundQuestionId">Show question</button>
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<button (click)="mixAnswers()" [disabled]="loading || !roundQuestionId">Mix answers → guess</button>
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<button (click)="calculateScores()" [disabled]="loading || !roundQuestionId">Calculate scores → reveal</button>
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<button (click)="loadScoreboard()" [disabled]="loading">Load scoreboard</button>
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<button (click)="startNextRound()" [disabled]="loading">Start next round</button>
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<button (click)="finishGame()" [disabled]="loading">Finish game</button>
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<button *ngIf="scoreboardError" (click)="loadScoreboard()" [disabled]="loading">Retry scoreboard</button>
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<button *ngIf="nextRoundError" (click)="startNextRound()" [disabled]="loading">Retry next round</button>
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<button *ngIf="finishError" (click)="finishGame()" [disabled]="loading">Retry finish game</button>
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<div class="panel" [attr.data-client-has-no-audio-output]="clientHasNoAudioOutput">
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<label>{{ copy('common.session_code') }} <input [(ngModel)]="sessionCode" /></label>
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<label>{{ copy('host.category') }} <input [(ngModel)]="categorySlug" /></label>
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<button (click)="refreshSession()" [disabled]="loading">{{ copy('common.refresh') }}</button>
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<button (click)="startRound()" [disabled]="loading">{{ copy('host.start_round') }}</button>
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<button (click)="showQuestion()" [disabled]="loading || !roundQuestionId">{{ copy('host.show_question') }}</button>
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<button (click)="mixAnswers()" [disabled]="loading || !roundQuestionId">{{ copy('host.mix_answers') }}</button>
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<button (click)="calculateScores()" [disabled]="loading || !roundQuestionId">{{ copy('host.calculate_scores') }}</button>
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<button (click)="loadScoreboard()" [disabled]="loading">{{ copy('host.load_scoreboard') }}</button>
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<button (click)="startNextRound()" [disabled]="loading">{{ copy('host.start_next_round') }}</button>
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<button (click)="finishGame()" [disabled]="loading">{{ copy('host.finish_game') }}</button>
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<button *ngIf="scoreboardError" (click)="loadScoreboard()" [disabled]="loading">{{ copy('host.retry_scoreboard') }}</button>
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<button *ngIf="nextRoundError" (click)="startNextRound()" [disabled]="loading">{{ copy('host.retry_next_round') }}</button>
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<button *ngIf="finishError" (click)="finishGame()" [disabled]="loading">{{ copy('host.retry_finish') }}</button>
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</div>
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<p *ngIf="session" class="hint">{{ copy('host.audio_locale_hint') }}: {{ locale }}</p>
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<p *ngIf="error" class="error">{{ error }}</p>
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<p *ngIf="scoreboardError" class="error">{{ scoreboardError }}</p>
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<p *ngIf="nextRoundError" class="error">{{ nextRoundError }}</p>
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<p *ngIf="finishError" class="error">{{ finishError }}</p>
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<div *ngIf="session" class="panel">
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<p><strong>Status:</strong> {{ session.session.status }} · round {{ session.session.current_round }}</p>
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<p><strong>Round question id:</strong> {{ roundQuestionId || '-' }}</p>
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<p *ngIf="session.round_question"><strong>Prompt:</strong> {{ session.round_question.prompt }}</p>
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<p><strong>{{ copy('common.status') }}:</strong> {{ session.session.status }} · {{ copy('common.round') }} {{ session.session.current_round }}</p>
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<p><strong>{{ copy('common.round_question_id') }}:</strong> {{ roundQuestionId || '-' }}</p>
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<p *ngIf="session.round_question"><strong>{{ copy('common.prompt') }}:</strong> {{ session.round_question.prompt }}</p>
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<ul>
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<li *ngFor="let p of session.players">{{ p.nickname }}: {{ p.score }}</li>
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</ul>
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<pre *ngIf="scoreboardPayload">{{ scoreboardPayload }}</pre>
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<div *ngIf="finalLeaderboard.length">
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<h3>Final leaderboard</h3>
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<p *ngIf="finalWinner"><strong>Winner:</strong> {{ finalWinner.nickname }} ({{ finalWinner.score }} pts)</p>
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<h3>{{ copy('host.final_leaderboard') }}</h3>
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<p *ngIf="finalWinner"><strong>{{ copy('host.winner') }}:</strong> {{ finalWinner.nickname }} ({{ finalWinner.score }} pts)</p>
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<ol>
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<li *ngFor="let entry of finalLeaderboard">{{ entry.nickname }}: {{ entry.score }}</li>
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</ol>
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@@ -63,6 +65,9 @@ type LeaderboardResponse = FinishGameResponse;
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`,
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})
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export class HostShellComponent implements OnInit {
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locale = resolvePreferredLocale();
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readonly clientHasNoAudioOutput = clientHasNoAudioOutput;
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sessionCode = '';
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categorySlug = 'general';
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roundQuestionId = '';
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@@ -100,6 +105,10 @@ export class HostShellComponent implements OnInit {
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void this.refreshSession();
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}
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copy(key: string): string {
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return t(key, this.locale);
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}
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private normalizeCode(value: string): string {
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return value.trim().toUpperCase();
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}
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@@ -149,7 +158,7 @@ export class HostShellComponent implements OnInit {
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}
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this.syncRouteFromSession();
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} catch (error) {
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this.error = `Session refresh failed: ${(error as Error).message}`;
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this.error = `${this.copy('host.session_refresh_failed')}: ${(error as Error).message}`;
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} finally {
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this.loading = false;
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}
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@@ -207,7 +216,7 @@ export class HostShellComponent implements OnInit {
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this.scoreboardPayload = JSON.stringify(payload, null, 2);
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await this.refreshSession();
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} catch (error) {
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this.scoreboardError = `Scoreboard failed: ${(error as Error).message}`;
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this.scoreboardError = `${this.copy('host.scoreboard_failed')}: ${(error as Error).message}`;
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} finally {
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this.loading = false;
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}
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@@ -220,14 +229,14 @@ export class HostShellComponent implements OnInit {
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try {
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const code = this.normalizeCode(this.sessionCode);
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if (!code) {
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throw new Error('Session code is required');
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throw new Error(this.copy('host.session_code_required'));
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}
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await this.request(`/lobby/sessions/${encodeURIComponent(code)}/rounds/next`, 'POST', {});
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this.scoreboardPayload = '';
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this.resetFinalLeaderboard();
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await this.refreshSession();
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} catch (error) {
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this.nextRoundError = `Next round failed: ${(error as Error).message}`;
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this.nextRoundError = `${this.copy('host.next_round_failed')}: ${(error as Error).message}`;
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} finally {
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this.loading = false;
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}
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@@ -240,7 +249,7 @@ export class HostShellComponent implements OnInit {
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try {
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const code = this.normalizeCode(this.sessionCode);
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if (!code) {
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throw new Error('Session code is required');
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throw new Error(this.copy('host.session_code_required'));
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}
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const payload = await this.request<LeaderboardResponse>(`/lobby/sessions/${encodeURIComponent(code)}/finish`, 'POST', {});
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this.finalLeaderboardPayload = JSON.stringify(payload, null, 2);
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@@ -253,7 +262,7 @@ export class HostShellComponent implements OnInit {
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this.finalWinner = payload.winner ?? this.finalLeaderboard[0] ?? null;
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await this.refreshSession();
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} catch (error) {
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this.finishError = `Finish game failed: ${(error as Error).message}`;
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this.finishError = `${this.copy('host.finish_game_failed')}: ${(error as Error).message}`;
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} finally {
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this.loading = false;
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}
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