refactor(gameplay): keep host transition payloads in cartridge
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@@ -123,6 +123,17 @@ def build_scoreboard_phase_event(session: GameSession, leaderboard: list[dict] |
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}
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def build_reveal_scoreboard_response(session: GameSession, leaderboard: list[dict]) -> dict:
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return {
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"session": {
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"code": session.code,
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"status": session.status,
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"current_round": session.current_round,
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},
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"leaderboard": leaderboard,
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}
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def build_finish_game_phase_event(session: GameSession) -> dict:
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leaderboard = build_leaderboard(session)
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winner = leaderboard[0] if leaderboard else None
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@@ -6,7 +6,14 @@ from django.db import transaction
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from django.utils import timezone
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from .models import GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
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from .payloads import build_finish_game_phase_event, build_start_next_round_phase_event
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from .payloads import (
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build_finish_game_phase_event,
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build_finish_game_response,
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build_reveal_scoreboard_response,
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build_scoreboard_phase_event,
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build_start_next_round_phase_event,
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build_start_next_round_response,
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)
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@dataclass(frozen=True)
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@@ -15,6 +22,7 @@ class RoundTransitionResult:
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round_config: RoundConfig
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round_question: RoundQuestion
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should_broadcast: bool
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response_payload: dict[str, Any]
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phase_event_name: str | None = None
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phase_event_payload: dict[str, Any] | None = None
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@@ -23,6 +31,7 @@ class RoundTransitionResult:
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class FinishGameResult:
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session: GameSession
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should_broadcast: bool
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response_payload: dict[str, Any]
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phase_event_name: str | None = None
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phase_event_payload: dict[str, Any] | None = None
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@@ -32,6 +41,9 @@ class ScoreboardTransitionResult:
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session: GameSession
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leaderboard: list[dict]
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should_broadcast: bool
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response_payload: dict[str, Any] | None = None
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phase_event_name: str | None = None
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phase_event_payload: dict[str, Any] | None = None
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def get_current_round_question(session: GameSession) -> RoundQuestion | None:
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@@ -172,6 +184,11 @@ def start_next_round(session: GameSession) -> RoundTransitionResult:
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round_config=next_round_config,
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round_question=round_question,
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should_broadcast=should_broadcast,
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response_payload=build_start_next_round_response(
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locked_session,
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next_round_config,
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round_question,
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),
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phase_event_name=phase_event_name,
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phase_event_payload=phase_event_payload,
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)
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@@ -198,6 +215,7 @@ def finish_game(session: GameSession) -> FinishGameResult:
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return FinishGameResult(
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session=locked_session,
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should_broadcast=should_broadcast,
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response_payload=build_finish_game_response(locked_session),
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phase_event_name=phase_event_name,
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phase_event_payload=phase_event_payload,
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)
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@@ -211,7 +229,12 @@ def promote_reveal_to_scoreboard(session: GameSession) -> ScoreboardTransitionRe
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.order_by("-score", "nickname")
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.values("id", "nickname", "score")
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)
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return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
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return ScoreboardTransitionResult(
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session=session,
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leaderboard=leaderboard,
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should_broadcast=False,
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response_payload=build_reveal_scoreboard_response(session, leaderboard),
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)
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current_round_question = get_current_round_question(session)
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if current_round_question is None:
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@@ -220,7 +243,12 @@ def promote_reveal_to_scoreboard(session: GameSession) -> ScoreboardTransitionRe
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.order_by("-score", "nickname")
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.values("id", "nickname", "score")
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)
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return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
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return ScoreboardTransitionResult(
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session=session,
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leaderboard=leaderboard,
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should_broadcast=False,
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response_payload=build_reveal_scoreboard_response(session, leaderboard),
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)
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players_count = Player.objects.filter(session=session).count()
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guess_count = Guess.objects.filter(round_question=current_round_question).count()
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@@ -235,7 +263,12 @@ def promote_reveal_to_scoreboard(session: GameSession) -> ScoreboardTransitionRe
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.order_by("-score", "nickname")
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.values("id", "nickname", "score")
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)
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return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
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return ScoreboardTransitionResult(
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session=session,
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leaderboard=leaderboard,
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should_broadcast=False,
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response_payload=build_reveal_scoreboard_response(session, leaderboard),
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)
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with transaction.atomic():
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locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
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@@ -253,10 +286,19 @@ def promote_reveal_to_scoreboard(session: GameSession) -> ScoreboardTransitionRe
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.order_by("-score", "nickname")
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.values("id", "nickname", "score")
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)
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phase_event_name = None
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phase_event_payload = None
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if should_broadcast:
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phase_event = build_scoreboard_phase_event(scoreboard_session, leaderboard)
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phase_event_name = phase_event["name"]
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phase_event_payload = phase_event["payload"]
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return ScoreboardTransitionResult(
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session=scoreboard_session,
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leaderboard=leaderboard,
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should_broadcast=should_broadcast,
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response_payload=build_reveal_scoreboard_response(scoreboard_session, leaderboard),
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phase_event_name=phase_event_name,
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phase_event_payload=phase_event_payload,
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)
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