refactor(gameplay): keep host transition payloads in cartridge
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@@ -123,6 +123,17 @@ def build_scoreboard_phase_event(session: GameSession, leaderboard: list[dict] |
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}
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def build_reveal_scoreboard_response(session: GameSession, leaderboard: list[dict]) -> dict:
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return {
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"session": {
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"code": session.code,
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"status": session.status,
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"current_round": session.current_round,
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},
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"leaderboard": leaderboard,
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}
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def build_finish_game_phase_event(session: GameSession) -> dict:
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leaderboard = build_leaderboard(session)
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winner = leaderboard[0] if leaderboard else None
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