refactor(gameplay): keep host transition payloads in cartridge
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This commit is contained in:
2026-03-17 16:06:46 +00:00
parent fefc5ecd56
commit dfa197b33b
4 changed files with 72 additions and 47 deletions

View File

@@ -6,7 +6,14 @@ from django.db import transaction
from django.utils import timezone
from .models import GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
from .payloads import build_finish_game_phase_event, build_start_next_round_phase_event
from .payloads import (
build_finish_game_phase_event,
build_finish_game_response,
build_reveal_scoreboard_response,
build_scoreboard_phase_event,
build_start_next_round_phase_event,
build_start_next_round_response,
)
@dataclass(frozen=True)
@@ -15,6 +22,7 @@ class RoundTransitionResult:
round_config: RoundConfig
round_question: RoundQuestion
should_broadcast: bool
response_payload: dict[str, Any]
phase_event_name: str | None = None
phase_event_payload: dict[str, Any] | None = None
@@ -23,6 +31,7 @@ class RoundTransitionResult:
class FinishGameResult:
session: GameSession
should_broadcast: bool
response_payload: dict[str, Any]
phase_event_name: str | None = None
phase_event_payload: dict[str, Any] | None = None
@@ -32,6 +41,9 @@ class ScoreboardTransitionResult:
session: GameSession
leaderboard: list[dict]
should_broadcast: bool
response_payload: dict[str, Any] | None = None
phase_event_name: str | None = None
phase_event_payload: dict[str, Any] | None = None
def get_current_round_question(session: GameSession) -> RoundQuestion | None:
@@ -172,6 +184,11 @@ def start_next_round(session: GameSession) -> RoundTransitionResult:
round_config=next_round_config,
round_question=round_question,
should_broadcast=should_broadcast,
response_payload=build_start_next_round_response(
locked_session,
next_round_config,
round_question,
),
phase_event_name=phase_event_name,
phase_event_payload=phase_event_payload,
)
@@ -198,6 +215,7 @@ def finish_game(session: GameSession) -> FinishGameResult:
return FinishGameResult(
session=locked_session,
should_broadcast=should_broadcast,
response_payload=build_finish_game_response(locked_session),
phase_event_name=phase_event_name,
phase_event_payload=phase_event_payload,
)
@@ -211,7 +229,12 @@ def promote_reveal_to_scoreboard(session: GameSession) -> ScoreboardTransitionRe
.order_by("-score", "nickname")
.values("id", "nickname", "score")
)
return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
return ScoreboardTransitionResult(
session=session,
leaderboard=leaderboard,
should_broadcast=False,
response_payload=build_reveal_scoreboard_response(session, leaderboard),
)
current_round_question = get_current_round_question(session)
if current_round_question is None:
@@ -220,7 +243,12 @@ def promote_reveal_to_scoreboard(session: GameSession) -> ScoreboardTransitionRe
.order_by("-score", "nickname")
.values("id", "nickname", "score")
)
return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
return ScoreboardTransitionResult(
session=session,
leaderboard=leaderboard,
should_broadcast=False,
response_payload=build_reveal_scoreboard_response(session, leaderboard),
)
players_count = Player.objects.filter(session=session).count()
guess_count = Guess.objects.filter(round_question=current_round_question).count()
@@ -235,7 +263,12 @@ def promote_reveal_to_scoreboard(session: GameSession) -> ScoreboardTransitionRe
.order_by("-score", "nickname")
.values("id", "nickname", "score")
)
return ScoreboardTransitionResult(session=session, leaderboard=leaderboard, should_broadcast=False)
return ScoreboardTransitionResult(
session=session,
leaderboard=leaderboard,
should_broadcast=False,
response_payload=build_reveal_scoreboard_response(session, leaderboard),
)
with transaction.atomic():
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
@@ -253,10 +286,19 @@ def promote_reveal_to_scoreboard(session: GameSession) -> ScoreboardTransitionRe
.order_by("-score", "nickname")
.values("id", "nickname", "score")
)
phase_event_name = None
phase_event_payload = None
if should_broadcast:
phase_event = build_scoreboard_phase_event(scoreboard_session, leaderboard)
phase_event_name = phase_event["name"]
phase_event_payload = phase_event["payload"]
return ScoreboardTransitionResult(
session=scoreboard_session,
leaderboard=leaderboard,
should_broadcast=should_broadcast,
response_payload=build_reveal_scoreboard_response(scoreboard_session, leaderboard),
phase_event_name=phase_event_name,
phase_event_payload=phase_event_payload,
)