refactor(gameplay): keep host transition payloads in cartridge
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This commit is contained in:
2026-03-17 16:06:46 +00:00
parent fefc5ecd56
commit dfa197b33b
4 changed files with 72 additions and 47 deletions

View File

@@ -59,16 +59,12 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertIs(lobby_views._start_next_round, gameplay_services.start_next_round)
self.assertIs(lobby_views._finish_game, gameplay_services.finish_game)
self.assertIs(lobby_views._build_scoreboard_phase_event, gameplay_payloads.build_scoreboard_phase_event)
self.assertIs(lobby_views._build_start_next_round_response, gameplay_payloads.build_start_next_round_response)
self.assertIs(lobby_views._build_finish_game_response, gameplay_payloads.build_finish_game_response)
@patch("lobby.views.sync_broadcast_phase_event")
@patch("lobby.views._build_start_next_round_response", return_value={"ok": True})
@patch("lobby.views._start_next_round")
def test_start_next_round_view_delegates_transition_to_service(
self,
mock_start_next_round,
mock_build_response,
mock_sync_broadcast_phase_event,
):
next_round_config = RoundConfig.objects.create(
@@ -88,6 +84,7 @@ class LobbyGameplayExtractionTests(TestCase):
round_config=next_round_config,
round_question=round_question,
should_broadcast=True,
response_payload={"ok": True},
phase_event_name="phase.lie_started",
phase_event_payload={"round_question_id": round_question.id},
)
@@ -98,7 +95,6 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertEqual(response.status_code, 200)
self.assertEqual(response.json(), {"ok": True})
mock_start_next_round.assert_called_once_with(self.session)
mock_build_response.assert_called_once_with(self.session, next_round_config, round_question)
mock_sync_broadcast_phase_event.assert_called_once_with(
self.session.code,
"phase.lie_started",
@@ -106,12 +102,10 @@ class LobbyGameplayExtractionTests(TestCase):
)
@patch("lobby.views.sync_broadcast_phase_event")
@patch("lobby.views._build_finish_game_response", return_value={"ok": True})
@patch("lobby.views._finish_game")
def test_finish_game_view_delegates_transition_to_service(
self,
mock_finish_game,
mock_build_response,
mock_sync_broadcast_phase_event,
):
finished_session = GameSession.objects.get(pk=self.session.pk)
@@ -119,6 +113,7 @@ class LobbyGameplayExtractionTests(TestCase):
transition = gameplay_services.FinishGameResult(
session=finished_session,
should_broadcast=True,
response_payload={"ok": True},
phase_event_name="phase.game_over",
phase_event_payload={"winner": None, "leaderboard": []},
)
@@ -129,7 +124,6 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertEqual(response.status_code, 200)
self.assertEqual(response.json(), {"ok": True})
mock_finish_game.assert_called_once_with(self.session)
mock_build_response.assert_called_once_with(finished_session)
mock_sync_broadcast_phase_event.assert_called_once_with(
self.session.code,
"phase.game_over",
@@ -137,12 +131,10 @@ class LobbyGameplayExtractionTests(TestCase):
)
@patch("lobby.views.sync_broadcast_phase_event")
@patch("lobby.views._build_start_next_round_response", return_value={"ok": True})
@patch("lobby.views._start_next_round")
def test_start_next_round_view_skips_broadcast_on_service_replay(
self,
mock_start_next_round,
mock_build_response,
mock_sync_broadcast_phase_event,
):
replay_round_config = RoundConfig.objects.create(
@@ -165,6 +157,7 @@ class LobbyGameplayExtractionTests(TestCase):
round_config=replay_round_config,
round_question=round_question,
should_broadcast=False,
response_payload={"ok": True},
)
mock_start_next_round.return_value = transition
@@ -173,21 +166,22 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertEqual(response.status_code, 200)
self.assertEqual(response.json(), {"ok": True})
mock_start_next_round.assert_called_once_with(self.session)
mock_build_response.assert_called_once_with(replay_session, replay_round_config, round_question)
mock_sync_broadcast_phase_event.assert_not_called()
@patch("lobby.views.sync_broadcast_phase_event")
@patch("lobby.views._build_finish_game_response", return_value={"ok": True})
@patch("lobby.views._finish_game")
def test_finish_game_view_skips_broadcast_on_service_replay(
self,
mock_finish_game,
mock_build_response,
mock_sync_broadcast_phase_event,
):
finished_session = GameSession.objects.get(pk=self.session.pk)
finished_session.status = GameSession.Status.FINISHED
transition = gameplay_services.FinishGameResult(session=finished_session, should_broadcast=False)
transition = gameplay_services.FinishGameResult(
session=finished_session,
should_broadcast=False,
response_payload={"ok": True},
)
mock_finish_game.return_value = transition
response = self.client.post(reverse("lobby:finish_game", kwargs={"code": self.session.code}))
@@ -195,7 +189,6 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertEqual(response.status_code, 200)
self.assertEqual(response.json(), {"ok": True})
mock_finish_game.assert_called_once_with(self.session)
mock_build_response.assert_called_once_with(finished_session)
mock_sync_broadcast_phase_event.assert_not_called()
class LobbyFlowTests(TestCase):

View File

@@ -10,12 +10,10 @@ from django.views.decorators.http import require_GET, require_POST
from fupogfakta.models import Category, GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
from fupogfakta.payloads import (
build_finish_game_response as _build_finish_game_response,
build_leaderboard as _build_leaderboard,
build_lie_started_payload as _build_lie_started_payload,
build_reveal_payload as _build_reveal_payload,
build_scoreboard_phase_event as _build_scoreboard_phase_event,
build_start_next_round_response as _build_start_next_round_response,
)
from fupogfakta.services import (
finish_game as _finish_game,
@@ -75,11 +73,10 @@ def _create_unique_session_code() -> str:
def _maybe_promote_reveal_to_scoreboard(session: GameSession) -> GameSession:
transition = _promote_reveal_to_scoreboard(session)
if transition.should_broadcast:
phase_event = _build_scoreboard_phase_event(transition.session, transition.leaderboard)
sync_broadcast_phase_event(
transition.session.code,
phase_event["name"],
phase_event["payload"],
transition.phase_event_name,
transition.phase_event_payload,
)
return transition.session
@@ -872,28 +869,16 @@ def reveal_scoreboard(request: HttpRequest, code: str) -> JsonResponse:
transition = _promote_reveal_to_scoreboard(session)
if transition.should_broadcast:
phase_event = _build_scoreboard_phase_event(transition.session, transition.leaderboard)
sync_broadcast_phase_event(
transition.session.code,
phase_event["name"],
phase_event["payload"],
transition.phase_event_name,
transition.phase_event_payload,
)
session = transition.session
if session.status not in {GameSession.Status.SCOREBOARD, GameSession.Status.FINISHED}:
return api_error(request, code="scoreboard_invalid_phase", status=400)
leaderboard = transition.leaderboard
return JsonResponse(
{
"session": {
"code": session.code,
"status": session.status,
"current_round": session.current_round,
},
"leaderboard": leaderboard,
}
)
return JsonResponse(transition.response_payload)
@require_POST
@@ -921,13 +906,7 @@ def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
transition.phase_event_payload,
)
return JsonResponse(
_build_start_next_round_response(
transition.session,
transition.round_config,
transition.round_question,
)
)
return JsonResponse(transition.response_payload)
@require_POST
@login_required
@@ -954,7 +933,7 @@ def finish_game(request: HttpRequest, code: str) -> JsonResponse:
transition.phase_event_payload,
)
return JsonResponse(_build_finish_game_response(transition.session))
return JsonResponse(transition.response_payload)
@require_POST