fix(gameplay): scope next-round selection to target round
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@@ -51,9 +51,9 @@ class ScoreboardTransitionResult:
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phase_event_payload: dict[str, Any] | None = None
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def get_current_round_question(session: GameSession) -> RoundQuestion | None:
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def get_round_question(session: GameSession, round_number: int) -> RoundQuestion | None:
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return (
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RoundQuestion.objects.filter(session=session, round_number=session.current_round)
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RoundQuestion.objects.filter(session=session, round_number=round_number)
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.select_related("question")
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.order_by("-id")
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.first()
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@@ -61,6 +61,11 @@ def get_current_round_question(session: GameSession) -> RoundQuestion | None:
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def get_current_round_question(session: GameSession) -> RoundQuestion | None:
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return get_round_question(session, session.current_round)
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def reset_round_question_bootstrap_state(round_question: RoundQuestion) -> RoundQuestion:
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Guess.objects.filter(round_question=round_question).delete()
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LieAnswer.objects.filter(round_question=round_question).delete()
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@@ -78,8 +83,14 @@ def reset_round_question_bootstrap_state(round_question: RoundQuestion) -> Round
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def select_round_question(session: GameSession, round_config: RoundConfig) -> RoundQuestion:
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existing_round_question = get_current_round_question(session)
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def select_round_question(
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session: GameSession,
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round_config: RoundConfig,
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*,
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round_number: int | None = None,
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) -> RoundQuestion:
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target_round_number = session.current_round if round_number is None else round_number
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existing_round_question = get_round_question(session, target_round_number)
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if existing_round_question is not None and existing_round_question.question.category_id == round_config.category_id:
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return existing_round_question
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@@ -101,7 +112,7 @@ def select_round_question(session: GameSession, round_config: RoundConfig) -> Ro
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return RoundQuestion.objects.create(
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session=session,
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round_number=session.current_round,
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round_number=target_round_number,
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question=question,
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correct_answer=question.correct_answer,
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)
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@@ -262,7 +273,9 @@ def start_next_round(session: GameSession) -> RoundTransitionResult:
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locked_session.current_round = next_round_number
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round_question = reset_round_question_bootstrap_state(select_round_question(locked_session, next_round_config))
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round_question = reset_round_question_bootstrap_state(
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select_round_question(locked_session, next_round_config, round_number=next_round_number)
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)
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locked_session.status = GameSession.Status.LIE
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locked_session.save(update_fields=["current_round", "status"])
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