refactor(gameplay): move scoreboard transitions into cartridge service
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This commit is contained in:
2026-03-17 09:29:02 +00:00
parent 8247787404
commit f736f4f74e
4 changed files with 183 additions and 84 deletions

View File

@@ -34,6 +34,8 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertIs(lobby_views._select_round_question, gameplay_services.select_round_question)
self.assertIs(lobby_views._prepare_mixed_answers, gameplay_services.prepare_mixed_answers)
self.assertIs(lobby_views._resolve_scores, gameplay_services.resolve_scores)
self.assertIs(lobby_views._start_next_round, gameplay_services.start_next_round)
self.assertIs(lobby_views._finish_game, gameplay_services.finish_game)
self.assertIs(lobby_views._build_start_next_round_response, gameplay_payloads.build_start_next_round_response)
self.assertIs(lobby_views._build_finish_game_response, gameplay_payloads.build_finish_game_response)

View File

@@ -17,10 +17,12 @@ from fupogfakta.payloads import (
build_start_next_round_response as _build_start_next_round_response,
)
from fupogfakta.services import (
finish_game as _finish_game,
get_current_round_question as _get_current_round_question,
prepare_mixed_answers as _prepare_mixed_answers,
resolve_scores as _resolve_scores,
select_round_question as _select_round_question,
start_next_round as _start_next_round,
)
from realtime.broadcast import sync_broadcast_phase_event
@@ -68,16 +70,6 @@ def _create_unique_session_code() -> str:
def _reset_round_question_bootstrap_state(round_question: RoundQuestion) -> RoundQuestion:
Guess.objects.filter(round_question=round_question).delete()
LieAnswer.objects.filter(round_question=round_question).delete()
if round_question.mixed_answers:
round_question.mixed_answers = []
round_question.save(update_fields=["mixed_answers"])
return round_question
def _maybe_promote_reveal_to_scoreboard(session: GameSession) -> GameSession:
if session.status != GameSession.Status.REVEAL:
return session
@@ -930,71 +922,30 @@ def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
if session.host_id != request.user.id:
return api_error(request, code="host_only_start_next_round", status=403)
should_broadcast = False
with transaction.atomic():
locked_session = GameSession.objects.select_for_update().select_related("host").get(pk=session.pk)
next_round_config = None
round_question = None
try:
transition = _start_next_round(session)
except ValueError as exc:
return api_error(request, code=str(exc), status=400)
if locked_session.status == GameSession.Status.SCOREBOARD:
previous_round_config = RoundConfig.objects.filter(
session=locked_session,
number=locked_session.current_round,
).select_related("category").first()
if previous_round_config is None:
return api_error(request, code="round_config_missing", status=400)
next_round_number = locked_session.current_round + 1
next_round_config = RoundConfig(
session=locked_session,
number=next_round_number,
category=previous_round_config.category,
lie_seconds=previous_round_config.lie_seconds,
guess_seconds=previous_round_config.guess_seconds,
points_correct=previous_round_config.points_correct,
points_bluff=previous_round_config.points_bluff,
started_from_scoreboard=True,
)
locked_session.current_round = next_round_number
try:
round_question = _reset_round_question_bootstrap_state(
_select_round_question(locked_session, next_round_config)
)
except ValueError as exc:
return api_error(request, code=str(exc), status=400)
next_round_config.save()
locked_session.status = GameSession.Status.LIE
locked_session.save(update_fields=["current_round", "status"])
should_broadcast = True
elif locked_session.status == GameSession.Status.LIE:
if locked_session.current_round <= 1:
return api_error(request, code="next_round_invalid_phase", status=400)
next_round_config = RoundConfig.objects.filter(
session=locked_session,
number=locked_session.current_round,
).select_related("category").first()
round_question = _get_current_round_question(locked_session)
if (
next_round_config is None
or not next_round_config.started_from_scoreboard
or round_question is None
):
return api_error(request, code="next_round_invalid_phase", status=400)
else:
return api_error(request, code="next_round_invalid_phase", status=400)
if should_broadcast:
lie_started_payload = _build_lie_started_payload(locked_session, next_round_config, round_question)
if transition.should_broadcast:
lie_started_payload = _build_lie_started_payload(
transition.session,
transition.round_config,
transition.round_question,
)
sync_broadcast_phase_event(
locked_session.code,
transition.session.code,
"phase.lie_started",
lie_started_payload,
)
return JsonResponse(_build_start_next_round_response(locked_session, next_round_config, round_question))
return JsonResponse(
_build_start_next_round_response(
transition.session,
transition.round_config,
transition.round_question,
)
)
@require_POST
@login_required
@@ -1009,26 +960,21 @@ def finish_game(request: HttpRequest, code: str) -> JsonResponse:
if session.host_id != request.user.id:
return api_error(request, code="host_only_finish_game", status=403)
should_broadcast = False
with transaction.atomic():
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
if locked_session.status == GameSession.Status.SCOREBOARD:
locked_session.status = GameSession.Status.FINISHED
locked_session.save(update_fields=["status"])
should_broadcast = True
elif locked_session.status != GameSession.Status.FINISHED:
return api_error(request, code="finish_game_invalid_phase", status=400)
try:
transition = _finish_game(session)
except ValueError as exc:
return api_error(request, code=str(exc), status=400)
if should_broadcast:
leaderboard = _build_leaderboard(locked_session)
if transition.should_broadcast:
leaderboard = _build_leaderboard(transition.session)
winner = leaderboard[0] if leaderboard else None
sync_broadcast_phase_event(
locked_session.code,
transition.session.code,
"phase.game_over",
{"winner": winner, "leaderboard": list(leaderboard)},
)
return JsonResponse(_build_finish_game_response(locked_session))
return JsonResponse(_build_finish_game_response(transition.session))
@require_POST