refactor(gameplay): move scoreboard transitions into cartridge service
This commit is contained in:
@@ -1,6 +1,23 @@
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import random
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import random
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from dataclasses import dataclass
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from .models import GameSession, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
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from django.db import transaction
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from .models import GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
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@dataclass(frozen=True)
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class RoundTransitionResult:
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session: GameSession
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round_config: RoundConfig
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round_question: RoundQuestion
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should_broadcast: bool
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@dataclass(frozen=True)
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class FinishGameResult:
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session: GameSession
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should_broadcast: bool
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def get_current_round_question(session: GameSession) -> RoundQuestion | None:
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def get_current_round_question(session: GameSession) -> RoundQuestion | None:
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@@ -13,6 +30,16 @@ def get_current_round_question(session: GameSession) -> RoundQuestion | None:
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def reset_round_question_bootstrap_state(round_question: RoundQuestion) -> RoundQuestion:
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Guess.objects.filter(round_question=round_question).delete()
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LieAnswer.objects.filter(round_question=round_question).delete()
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if round_question.mixed_answers:
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round_question.mixed_answers = []
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round_question.save(update_fields=["mixed_answers"])
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return round_question
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def select_round_question(session: GameSession, round_config: RoundConfig) -> RoundQuestion:
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def select_round_question(session: GameSession, round_config: RoundConfig) -> RoundQuestion:
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existing_round_question = get_current_round_question(session)
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existing_round_question = get_current_round_question(session)
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if existing_round_question is not None:
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if existing_round_question is not None:
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@@ -61,6 +88,83 @@ def prepare_mixed_answers(round_question: RoundQuestion) -> list[str]:
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def start_next_round(session: GameSession) -> RoundTransitionResult:
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with transaction.atomic():
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locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
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next_round_config = None
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round_question = None
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should_broadcast = False
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if locked_session.status == GameSession.Status.SCOREBOARD:
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previous_round_config = RoundConfig.objects.filter(
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session=locked_session,
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number=locked_session.current_round,
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).select_related("category").first()
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if previous_round_config is None:
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raise ValueError("round_config_missing")
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next_round_number = locked_session.current_round + 1
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next_round_config = RoundConfig(
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session=locked_session,
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number=next_round_number,
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category=previous_round_config.category,
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lie_seconds=previous_round_config.lie_seconds,
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guess_seconds=previous_round_config.guess_seconds,
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points_correct=previous_round_config.points_correct,
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points_bluff=previous_round_config.points_bluff,
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started_from_scoreboard=True,
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)
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locked_session.current_round = next_round_number
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round_question = reset_round_question_bootstrap_state(select_round_question(locked_session, next_round_config))
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next_round_config.save()
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locked_session.status = GameSession.Status.LIE
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locked_session.save(update_fields=["current_round", "status"])
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should_broadcast = True
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elif locked_session.status == GameSession.Status.LIE:
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if locked_session.current_round <= 1:
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raise ValueError("next_round_invalid_phase")
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next_round_config = RoundConfig.objects.filter(
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session=locked_session,
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number=locked_session.current_round,
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).select_related("category").first()
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round_question = get_current_round_question(locked_session)
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if (
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next_round_config is None
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or not next_round_config.started_from_scoreboard
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or round_question is None
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):
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raise ValueError("next_round_invalid_phase")
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else:
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raise ValueError("next_round_invalid_phase")
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return RoundTransitionResult(
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session=locked_session,
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round_config=next_round_config,
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round_question=round_question,
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should_broadcast=should_broadcast,
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)
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def finish_game(session: GameSession) -> FinishGameResult:
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with transaction.atomic():
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locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
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should_broadcast = False
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if locked_session.status == GameSession.Status.SCOREBOARD:
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locked_session.status = GameSession.Status.FINISHED
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locked_session.save(update_fields=["status"])
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should_broadcast = True
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elif locked_session.status != GameSession.Status.FINISHED:
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raise ValueError("finish_game_invalid_phase")
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return FinishGameResult(session=locked_session, should_broadcast=should_broadcast)
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def resolve_scores(
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def resolve_scores(
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session: GameSession,
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session: GameSession,
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round_question: RoundQuestion,
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round_question: RoundQuestion,
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@@ -5,7 +5,14 @@ from django.test import TestCase
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from fupogfakta.models import Category, GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
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from fupogfakta.models import Category, GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
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from fupogfakta.payloads import build_lie_started_payload, build_reveal_payload
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from fupogfakta.payloads import build_lie_started_payload, build_reveal_payload
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from fupogfakta.services import get_current_round_question, prepare_mixed_answers, resolve_scores, select_round_question
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from fupogfakta.services import (
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finish_game,
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get_current_round_question,
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prepare_mixed_answers,
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resolve_scores,
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select_round_question,
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start_next_round,
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)
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User = get_user_model()
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User = get_user_model()
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@@ -63,6 +70,46 @@ class FupOgFaktaExtractionSliceTests(TestCase):
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round_question.refresh_from_db()
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round_question.refresh_from_db()
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self.assertEqual(round_question.mixed_answers, answers)
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self.assertEqual(round_question.mixed_answers, answers)
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def test_start_next_round_moves_scoreboard_transition_into_service(self):
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self.session.status = GameSession.Status.SCOREBOARD
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self.session.save(update_fields=["status"])
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result = start_next_round(self.session)
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self.session.refresh_from_db()
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self.assertTrue(result.should_broadcast)
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self.assertEqual(result.session.status, GameSession.Status.LIE)
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self.assertEqual(result.session.current_round, 2)
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self.assertEqual(result.round_config.number, 2)
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self.assertTrue(result.round_config.started_from_scoreboard)
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self.assertEqual(result.round_question.round_number, 2)
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def test_start_next_round_rejects_plain_lie_without_scoreboard_marker(self):
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self.session.status = GameSession.Status.LIE
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self.session.current_round = 2
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self.session.save(update_fields=["status", "current_round"])
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RoundConfig.objects.create(session=self.session, number=2, category=self.category, started_from_scoreboard=False)
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RoundQuestion.objects.create(
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session=self.session,
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round_number=2,
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question=self.question_two,
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correct_answer=self.question_two.correct_answer,
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)
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with self.assertRaisesMessage(ValueError, "next_round_invalid_phase"):
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start_next_round(self.session)
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def test_finish_game_moves_scoreboard_transition_into_service(self):
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self.session.status = GameSession.Status.SCOREBOARD
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self.session.save(update_fields=["status"])
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result = finish_game(self.session)
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self.session.refresh_from_db()
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self.assertTrue(result.should_broadcast)
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self.assertEqual(result.session.status, GameSession.Status.FINISHED)
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self.assertEqual(self.session.status, GameSession.Status.FINISHED)
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def test_resolve_scores_applies_correct_and_bluff_points(self):
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def test_resolve_scores_applies_correct_and_bluff_points(self):
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round_question = RoundQuestion.objects.create(
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round_question = RoundQuestion.objects.create(
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session=self.session,
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session=self.session,
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@@ -34,6 +34,8 @@ class LobbyGameplayExtractionTests(TestCase):
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self.assertIs(lobby_views._select_round_question, gameplay_services.select_round_question)
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self.assertIs(lobby_views._select_round_question, gameplay_services.select_round_question)
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self.assertIs(lobby_views._prepare_mixed_answers, gameplay_services.prepare_mixed_answers)
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self.assertIs(lobby_views._prepare_mixed_answers, gameplay_services.prepare_mixed_answers)
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self.assertIs(lobby_views._resolve_scores, gameplay_services.resolve_scores)
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self.assertIs(lobby_views._resolve_scores, gameplay_services.resolve_scores)
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self.assertIs(lobby_views._start_next_round, gameplay_services.start_next_round)
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self.assertIs(lobby_views._finish_game, gameplay_services.finish_game)
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self.assertIs(lobby_views._build_start_next_round_response, gameplay_payloads.build_start_next_round_response)
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self.assertIs(lobby_views._build_start_next_round_response, gameplay_payloads.build_start_next_round_response)
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self.assertIs(lobby_views._build_finish_game_response, gameplay_payloads.build_finish_game_response)
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self.assertIs(lobby_views._build_finish_game_response, gameplay_payloads.build_finish_game_response)
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104
lobby/views.py
104
lobby/views.py
@@ -17,10 +17,12 @@ from fupogfakta.payloads import (
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build_start_next_round_response as _build_start_next_round_response,
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build_start_next_round_response as _build_start_next_round_response,
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)
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)
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from fupogfakta.services import (
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from fupogfakta.services import (
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finish_game as _finish_game,
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get_current_round_question as _get_current_round_question,
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get_current_round_question as _get_current_round_question,
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prepare_mixed_answers as _prepare_mixed_answers,
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prepare_mixed_answers as _prepare_mixed_answers,
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resolve_scores as _resolve_scores,
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resolve_scores as _resolve_scores,
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select_round_question as _select_round_question,
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select_round_question as _select_round_question,
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start_next_round as _start_next_round,
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)
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)
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from realtime.broadcast import sync_broadcast_phase_event
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from realtime.broadcast import sync_broadcast_phase_event
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@@ -68,16 +70,6 @@ def _create_unique_session_code() -> str:
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def _reset_round_question_bootstrap_state(round_question: RoundQuestion) -> RoundQuestion:
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Guess.objects.filter(round_question=round_question).delete()
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LieAnswer.objects.filter(round_question=round_question).delete()
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if round_question.mixed_answers:
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round_question.mixed_answers = []
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round_question.save(update_fields=["mixed_answers"])
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return round_question
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def _maybe_promote_reveal_to_scoreboard(session: GameSession) -> GameSession:
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def _maybe_promote_reveal_to_scoreboard(session: GameSession) -> GameSession:
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if session.status != GameSession.Status.REVEAL:
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if session.status != GameSession.Status.REVEAL:
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return session
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return session
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@@ -930,71 +922,30 @@ def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
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if session.host_id != request.user.id:
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if session.host_id != request.user.id:
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return api_error(request, code="host_only_start_next_round", status=403)
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return api_error(request, code="host_only_start_next_round", status=403)
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should_broadcast = False
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with transaction.atomic():
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locked_session = GameSession.objects.select_for_update().select_related("host").get(pk=session.pk)
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next_round_config = None
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round_question = None
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if locked_session.status == GameSession.Status.SCOREBOARD:
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previous_round_config = RoundConfig.objects.filter(
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session=locked_session,
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number=locked_session.current_round,
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).select_related("category").first()
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if previous_round_config is None:
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return api_error(request, code="round_config_missing", status=400)
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next_round_number = locked_session.current_round + 1
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next_round_config = RoundConfig(
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session=locked_session,
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number=next_round_number,
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category=previous_round_config.category,
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lie_seconds=previous_round_config.lie_seconds,
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guess_seconds=previous_round_config.guess_seconds,
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points_correct=previous_round_config.points_correct,
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points_bluff=previous_round_config.points_bluff,
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started_from_scoreboard=True,
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)
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locked_session.current_round = next_round_number
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try:
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try:
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round_question = _reset_round_question_bootstrap_state(
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transition = _start_next_round(session)
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_select_round_question(locked_session, next_round_config)
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)
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except ValueError as exc:
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except ValueError as exc:
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return api_error(request, code=str(exc), status=400)
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return api_error(request, code=str(exc), status=400)
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next_round_config.save()
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if transition.should_broadcast:
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locked_session.status = GameSession.Status.LIE
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lie_started_payload = _build_lie_started_payload(
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locked_session.save(update_fields=["current_round", "status"])
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transition.session,
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should_broadcast = True
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transition.round_config,
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elif locked_session.status == GameSession.Status.LIE:
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transition.round_question,
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if locked_session.current_round <= 1:
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)
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return api_error(request, code="next_round_invalid_phase", status=400)
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next_round_config = RoundConfig.objects.filter(
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session=locked_session,
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number=locked_session.current_round,
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).select_related("category").first()
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round_question = _get_current_round_question(locked_session)
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if (
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next_round_config is None
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or not next_round_config.started_from_scoreboard
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or round_question is None
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):
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return api_error(request, code="next_round_invalid_phase", status=400)
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else:
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return api_error(request, code="next_round_invalid_phase", status=400)
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if should_broadcast:
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lie_started_payload = _build_lie_started_payload(locked_session, next_round_config, round_question)
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sync_broadcast_phase_event(
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sync_broadcast_phase_event(
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locked_session.code,
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transition.session.code,
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"phase.lie_started",
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"phase.lie_started",
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lie_started_payload,
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lie_started_payload,
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)
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)
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return JsonResponse(_build_start_next_round_response(locked_session, next_round_config, round_question))
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return JsonResponse(
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_build_start_next_round_response(
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transition.session,
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transition.round_config,
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transition.round_question,
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)
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)
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@require_POST
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@require_POST
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@login_required
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@login_required
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@@ -1009,26 +960,21 @@ def finish_game(request: HttpRequest, code: str) -> JsonResponse:
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if session.host_id != request.user.id:
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if session.host_id != request.user.id:
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return api_error(request, code="host_only_finish_game", status=403)
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return api_error(request, code="host_only_finish_game", status=403)
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should_broadcast = False
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try:
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with transaction.atomic():
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transition = _finish_game(session)
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locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
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except ValueError as exc:
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if locked_session.status == GameSession.Status.SCOREBOARD:
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return api_error(request, code=str(exc), status=400)
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locked_session.status = GameSession.Status.FINISHED
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locked_session.save(update_fields=["status"])
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should_broadcast = True
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elif locked_session.status != GameSession.Status.FINISHED:
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return api_error(request, code="finish_game_invalid_phase", status=400)
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if should_broadcast:
|
if transition.should_broadcast:
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leaderboard = _build_leaderboard(locked_session)
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leaderboard = _build_leaderboard(transition.session)
|
||||||
winner = leaderboard[0] if leaderboard else None
|
winner = leaderboard[0] if leaderboard else None
|
||||||
sync_broadcast_phase_event(
|
sync_broadcast_phase_event(
|
||||||
locked_session.code,
|
transition.session.code,
|
||||||
"phase.game_over",
|
"phase.game_over",
|
||||||
{"winner": winner, "leaderboard": list(leaderboard)},
|
{"winner": winner, "leaderboard": list(leaderboard)},
|
||||||
)
|
)
|
||||||
|
|
||||||
return JsonResponse(_build_finish_game_response(locked_session))
|
return JsonResponse(_build_finish_game_response(transition.session))
|
||||||
|
|
||||||
|
|
||||||
@require_POST
|
@require_POST
|
||||||
|
|||||||
Reference in New Issue
Block a user