refactor(gameplay): move scoreboard transitions into cartridge service
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This commit is contained in:
2026-03-17 09:29:02 +00:00
parent 8247787404
commit f736f4f74e
4 changed files with 183 additions and 84 deletions

View File

@@ -1,6 +1,23 @@
import random
from dataclasses import dataclass
from .models import GameSession, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
from django.db import transaction
from .models import GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
@dataclass(frozen=True)
class RoundTransitionResult:
session: GameSession
round_config: RoundConfig
round_question: RoundQuestion
should_broadcast: bool
@dataclass(frozen=True)
class FinishGameResult:
session: GameSession
should_broadcast: bool
def get_current_round_question(session: GameSession) -> RoundQuestion | None:
@@ -13,6 +30,16 @@ def get_current_round_question(session: GameSession) -> RoundQuestion | None:
def reset_round_question_bootstrap_state(round_question: RoundQuestion) -> RoundQuestion:
Guess.objects.filter(round_question=round_question).delete()
LieAnswer.objects.filter(round_question=round_question).delete()
if round_question.mixed_answers:
round_question.mixed_answers = []
round_question.save(update_fields=["mixed_answers"])
return round_question
def select_round_question(session: GameSession, round_config: RoundConfig) -> RoundQuestion:
existing_round_question = get_current_round_question(session)
if existing_round_question is not None:
@@ -61,6 +88,83 @@ def prepare_mixed_answers(round_question: RoundQuestion) -> list[str]:
def start_next_round(session: GameSession) -> RoundTransitionResult:
with transaction.atomic():
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
next_round_config = None
round_question = None
should_broadcast = False
if locked_session.status == GameSession.Status.SCOREBOARD:
previous_round_config = RoundConfig.objects.filter(
session=locked_session,
number=locked_session.current_round,
).select_related("category").first()
if previous_round_config is None:
raise ValueError("round_config_missing")
next_round_number = locked_session.current_round + 1
next_round_config = RoundConfig(
session=locked_session,
number=next_round_number,
category=previous_round_config.category,
lie_seconds=previous_round_config.lie_seconds,
guess_seconds=previous_round_config.guess_seconds,
points_correct=previous_round_config.points_correct,
points_bluff=previous_round_config.points_bluff,
started_from_scoreboard=True,
)
locked_session.current_round = next_round_number
round_question = reset_round_question_bootstrap_state(select_round_question(locked_session, next_round_config))
next_round_config.save()
locked_session.status = GameSession.Status.LIE
locked_session.save(update_fields=["current_round", "status"])
should_broadcast = True
elif locked_session.status == GameSession.Status.LIE:
if locked_session.current_round <= 1:
raise ValueError("next_round_invalid_phase")
next_round_config = RoundConfig.objects.filter(
session=locked_session,
number=locked_session.current_round,
).select_related("category").first()
round_question = get_current_round_question(locked_session)
if (
next_round_config is None
or not next_round_config.started_from_scoreboard
or round_question is None
):
raise ValueError("next_round_invalid_phase")
else:
raise ValueError("next_round_invalid_phase")
return RoundTransitionResult(
session=locked_session,
round_config=next_round_config,
round_question=round_question,
should_broadcast=should_broadcast,
)
def finish_game(session: GameSession) -> FinishGameResult:
with transaction.atomic():
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
should_broadcast = False
if locked_session.status == GameSession.Status.SCOREBOARD:
locked_session.status = GameSession.Status.FINISHED
locked_session.save(update_fields=["status"])
should_broadcast = True
elif locked_session.status != GameSession.Status.FINISHED:
raise ValueError("finish_game_invalid_phase")
return FinishGameResult(session=locked_session, should_broadcast=should_broadcast)
def resolve_scores(
session: GameSession,
round_question: RoundQuestion,

View File

@@ -5,7 +5,14 @@ from django.test import TestCase
from fupogfakta.models import Category, GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
from fupogfakta.payloads import build_lie_started_payload, build_reveal_payload
from fupogfakta.services import get_current_round_question, prepare_mixed_answers, resolve_scores, select_round_question
from fupogfakta.services import (
finish_game,
get_current_round_question,
prepare_mixed_answers,
resolve_scores,
select_round_question,
start_next_round,
)
User = get_user_model()
@@ -63,6 +70,46 @@ class FupOgFaktaExtractionSliceTests(TestCase):
round_question.refresh_from_db()
self.assertEqual(round_question.mixed_answers, answers)
def test_start_next_round_moves_scoreboard_transition_into_service(self):
self.session.status = GameSession.Status.SCOREBOARD
self.session.save(update_fields=["status"])
result = start_next_round(self.session)
self.session.refresh_from_db()
self.assertTrue(result.should_broadcast)
self.assertEqual(result.session.status, GameSession.Status.LIE)
self.assertEqual(result.session.current_round, 2)
self.assertEqual(result.round_config.number, 2)
self.assertTrue(result.round_config.started_from_scoreboard)
self.assertEqual(result.round_question.round_number, 2)
def test_start_next_round_rejects_plain_lie_without_scoreboard_marker(self):
self.session.status = GameSession.Status.LIE
self.session.current_round = 2
self.session.save(update_fields=["status", "current_round"])
RoundConfig.objects.create(session=self.session, number=2, category=self.category, started_from_scoreboard=False)
RoundQuestion.objects.create(
session=self.session,
round_number=2,
question=self.question_two,
correct_answer=self.question_two.correct_answer,
)
with self.assertRaisesMessage(ValueError, "next_round_invalid_phase"):
start_next_round(self.session)
def test_finish_game_moves_scoreboard_transition_into_service(self):
self.session.status = GameSession.Status.SCOREBOARD
self.session.save(update_fields=["status"])
result = finish_game(self.session)
self.session.refresh_from_db()
self.assertTrue(result.should_broadcast)
self.assertEqual(result.session.status, GameSession.Status.FINISHED)
self.assertEqual(self.session.status, GameSession.Status.FINISHED)
def test_resolve_scores_applies_correct_and_bluff_points(self):
round_question = RoundQuestion.objects.create(
session=self.session,

View File

@@ -34,6 +34,8 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertIs(lobby_views._select_round_question, gameplay_services.select_round_question)
self.assertIs(lobby_views._prepare_mixed_answers, gameplay_services.prepare_mixed_answers)
self.assertIs(lobby_views._resolve_scores, gameplay_services.resolve_scores)
self.assertIs(lobby_views._start_next_round, gameplay_services.start_next_round)
self.assertIs(lobby_views._finish_game, gameplay_services.finish_game)
self.assertIs(lobby_views._build_start_next_round_response, gameplay_payloads.build_start_next_round_response)
self.assertIs(lobby_views._build_finish_game_response, gameplay_payloads.build_finish_game_response)

View File

@@ -17,10 +17,12 @@ from fupogfakta.payloads import (
build_start_next_round_response as _build_start_next_round_response,
)
from fupogfakta.services import (
finish_game as _finish_game,
get_current_round_question as _get_current_round_question,
prepare_mixed_answers as _prepare_mixed_answers,
resolve_scores as _resolve_scores,
select_round_question as _select_round_question,
start_next_round as _start_next_round,
)
from realtime.broadcast import sync_broadcast_phase_event
@@ -68,16 +70,6 @@ def _create_unique_session_code() -> str:
def _reset_round_question_bootstrap_state(round_question: RoundQuestion) -> RoundQuestion:
Guess.objects.filter(round_question=round_question).delete()
LieAnswer.objects.filter(round_question=round_question).delete()
if round_question.mixed_answers:
round_question.mixed_answers = []
round_question.save(update_fields=["mixed_answers"])
return round_question
def _maybe_promote_reveal_to_scoreboard(session: GameSession) -> GameSession:
if session.status != GameSession.Status.REVEAL:
return session
@@ -930,71 +922,30 @@ def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
if session.host_id != request.user.id:
return api_error(request, code="host_only_start_next_round", status=403)
should_broadcast = False
with transaction.atomic():
locked_session = GameSession.objects.select_for_update().select_related("host").get(pk=session.pk)
next_round_config = None
round_question = None
if locked_session.status == GameSession.Status.SCOREBOARD:
previous_round_config = RoundConfig.objects.filter(
session=locked_session,
number=locked_session.current_round,
).select_related("category").first()
if previous_round_config is None:
return api_error(request, code="round_config_missing", status=400)
next_round_number = locked_session.current_round + 1
next_round_config = RoundConfig(
session=locked_session,
number=next_round_number,
category=previous_round_config.category,
lie_seconds=previous_round_config.lie_seconds,
guess_seconds=previous_round_config.guess_seconds,
points_correct=previous_round_config.points_correct,
points_bluff=previous_round_config.points_bluff,
started_from_scoreboard=True,
)
locked_session.current_round = next_round_number
try:
round_question = _reset_round_question_bootstrap_state(
_select_round_question(locked_session, next_round_config)
)
transition = _start_next_round(session)
except ValueError as exc:
return api_error(request, code=str(exc), status=400)
next_round_config.save()
locked_session.status = GameSession.Status.LIE
locked_session.save(update_fields=["current_round", "status"])
should_broadcast = True
elif locked_session.status == GameSession.Status.LIE:
if locked_session.current_round <= 1:
return api_error(request, code="next_round_invalid_phase", status=400)
next_round_config = RoundConfig.objects.filter(
session=locked_session,
number=locked_session.current_round,
).select_related("category").first()
round_question = _get_current_round_question(locked_session)
if (
next_round_config is None
or not next_round_config.started_from_scoreboard
or round_question is None
):
return api_error(request, code="next_round_invalid_phase", status=400)
else:
return api_error(request, code="next_round_invalid_phase", status=400)
if should_broadcast:
lie_started_payload = _build_lie_started_payload(locked_session, next_round_config, round_question)
if transition.should_broadcast:
lie_started_payload = _build_lie_started_payload(
transition.session,
transition.round_config,
transition.round_question,
)
sync_broadcast_phase_event(
locked_session.code,
transition.session.code,
"phase.lie_started",
lie_started_payload,
)
return JsonResponse(_build_start_next_round_response(locked_session, next_round_config, round_question))
return JsonResponse(
_build_start_next_round_response(
transition.session,
transition.round_config,
transition.round_question,
)
)
@require_POST
@login_required
@@ -1009,26 +960,21 @@ def finish_game(request: HttpRequest, code: str) -> JsonResponse:
if session.host_id != request.user.id:
return api_error(request, code="host_only_finish_game", status=403)
should_broadcast = False
with transaction.atomic():
locked_session = GameSession.objects.select_for_update().get(pk=session.pk)
if locked_session.status == GameSession.Status.SCOREBOARD:
locked_session.status = GameSession.Status.FINISHED
locked_session.save(update_fields=["status"])
should_broadcast = True
elif locked_session.status != GameSession.Status.FINISHED:
return api_error(request, code="finish_game_invalid_phase", status=400)
try:
transition = _finish_game(session)
except ValueError as exc:
return api_error(request, code=str(exc), status=400)
if should_broadcast:
leaderboard = _build_leaderboard(locked_session)
if transition.should_broadcast:
leaderboard = _build_leaderboard(transition.session)
winner = leaderboard[0] if leaderboard else None
sync_broadcast_phase_event(
locked_session.code,
transition.session.code,
"phase.game_over",
{"winner": winner, "leaderboard": list(leaderboard)},
)
return JsonResponse(_build_finish_game_response(locked_session))
return JsonResponse(_build_finish_game_response(transition.session))
@require_POST