feat(spa): sync host/player hash phase routes during gameplay
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@@ -147,6 +147,7 @@ export class HostShellComponent implements OnInit {
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if (this.session.session.status !== 'finished') {
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this.resetFinalLeaderboard();
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}
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this.syncRouteFromSession();
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} catch (error) {
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this.error = `Session refresh failed: ${(error as Error).message}`;
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} finally {
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@@ -166,6 +167,7 @@ export class HostShellComponent implements OnInit {
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this.roundQuestionId = this.session.round_question?.id ? String(this.session.round_question.id) : '';
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this.scoreboardPayload = '';
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this.resetFinalLeaderboard();
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this.syncRouteFromSession();
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});
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}
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@@ -263,6 +265,25 @@ export class HostShellComponent implements OnInit {
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this.finalWinner = null;
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}
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private syncRouteFromSession(): void {
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if (!this.session) {
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return;
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}
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const phase = this.session.session.status || 'lobby';
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const code = this.normalizeCode(this.session.session.code || this.sessionCode);
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if (!code) {
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return;
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}
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const targetPath = `#/host/${encodeURIComponent(phase)}/${encodeURIComponent(code)}`;
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if (typeof window === 'undefined' || window.location.hash === targetPath) {
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return;
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}
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window.history.replaceState(window.history.state, '', targetPath);
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}
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private async runAction(action: () => Promise<void>): Promise<void> {
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this.loading = true;
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this.error = '';
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