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dev/issue-
| Author | SHA1 | Date | |
|---|---|---|---|
| 8a8ac54a73 |
@@ -38,10 +38,7 @@ jobs:
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node-version: "22"
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- name: Install SPA dependencies
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run: |
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npm ci --prefix frontend/angular
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node -e "require('./frontend/angular/node_modules/rollup/dist/native.js')" \
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|| npm install --prefix frontend/angular
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run: npm ci --prefix frontend/angular
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- name: SPA Angular smoke tests
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run: npm --prefix frontend/angular test
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25
docs/ISSUE-300-SCOREBOARD-NEXT-ROUND-BOOTSTRAP-INVARIANT.md
Normal file
25
docs/ISSUE-300-SCOREBOARD-NEXT-ROUND-BOOTSTRAP-INVARIANT.md
Normal file
@@ -0,0 +1,25 @@
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# Issue #300 — scoreboard -> next-round bootstrap invariant
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Refs: #300, parent #287
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## Hardened invariant
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`POST /lobby/sessions/{code}/rounds/next` now treats `scoreboard -> next round` as a deterministic backend-owned bootstrap boundary:
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- stale pre-created `RoundConfig` / `RoundQuestion` rows for the next round are deleted before bootstrap
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- dependent lies / guesses for that stale next-round question are cleared with it
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- `current_round` increments exactly once when a fresh next-round question can be selected
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- the response makes reset semantics explicit with:
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- `round_bootstrap.active_submissions = { lies: 0, guesses: 0 }`
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- `round_question.answers = []`
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- `submission_progress = { lies_submitted: 0, guesses_submitted: 0, players_expected: N }`
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- `reveal = null`
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- `leaderboard = null`
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## Regression coverage
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Targeted Django tests lock:
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1. scoreboard -> next-round bootstrap returns explicit reset semantics
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2. stale future round artifacts are removed before the next round is exposed
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3. two consecutive round bootstraps do not leak prior-round state into the next round
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@@ -1,52 +0,0 @@
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# Issue #301 Artifact — Client action gating from canonical phase state
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Refs: #287, #301
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## What changed
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Frontend host/player shells now prefer the canonical phase exposed by `phase_view_model.current_phase` when deciding:
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- which gameplay actions are enabled
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- whether reveal data should still be shown
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- which SPA hash-route should represent the active game state
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This tightens the #301 slice so the client stays aligned with backend canonicalisation even when `session.status` lags during reveal/scoreboard promotion.
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## Gated UI actions by phase
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### Lobby
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- **Host:** `startRound`
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- **Player:** `join`
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### Bluff / lie
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- **Host:** `showQuestion`
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- **Player:** `submitLie`
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- **Blocked:** guess submission, scoreboard load, next round, finish game
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### Guess
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- **Host:** `mixAnswers`, `calculateScores`
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- **Player:** `submitGuess`
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- **Blocked:** lie submission, scoreboard load, next round, finish game
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### Reveal
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- **Host:** `loadScoreboard`
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- **Player:** display-only reveal state
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- **Blocked:** start next round, finish game, guess/lie submission
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### Scoreboard
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- **Host:** `startNextRound`, `finishGame`
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- **Player:** display-only reveal/scoreboard state
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- **Blocked:** scoreboard reload, guess/lie submission
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## Test evidence
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Targeted tests added/updated for:
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- host shell canonical gating and route sync when `current_phase` differs from `session.status`
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- player shell canonical gating and route sync when `current_phase` differs from `session.status`
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- shared gameplay phase machine gating from canonical permissions
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- shared API mapper contract coverage, including reveal/scoreboard payload stability
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## Contract note
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No backend protocol redesign was introduced. This follow-up only preserves and consumes the existing canonical phase/action contract more strictly on the client side.
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@@ -1,55 +0,0 @@
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# Issue #302 Evidence — canonical bluff → guess → reveal → scoreboard regression
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## Runnable command
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```bash
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python manage.py migrate --noinput
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python manage.py smoke_staging --artifact docs/artifacts/issue-302-canonical-loop-smoke.json
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```
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`migrate` is the normal local bootstrap precondition when the database has not been initialized yet; the regression evidence itself is produced by `smoke_staging`.
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## What the regression proves
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`smoke_staging` now exercises one full canonical round and fails fast with step-specific diagnostics if any of these break:
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1. `start_round` lands the session in `lie` and returns a concrete `round_question_id`.
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2. Final `submit_lie` auto-advances the session to `guess` and exposes mixed answers containing both the correct answer and player bluffs.
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3. Final `submit_guess` auto-advances the session to `reveal` and returns the canonical reveal payload.
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4. The reveal payload includes:
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- correct answer
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- all lies
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- all guesses
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- fooled-player references for bluff hits
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5. The first canonical state read after reveal promotes the session to `scoreboard`.
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6. Scoreboard promotion preserves the same reveal payload and exposes a leaderboard with `scoreboard_ready=true`.
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## Artifact shape
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When `--artifact` is provided, the JSON file records:
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- the exact smoke command
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- session code and round question id
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- deterministic guess plan used to produce both bluff hits and one correct guess
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- per-step evidence for:
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- `create_session`
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- `join_players`
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- `start_round`
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- `auto_guess_transition`
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- `submit_guesses`
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- `auto_reveal_transition`
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- `auto_scoreboard_transition`
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- `finish_game`
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- reveal summary (`correct_answer`, lie/guess counts, fooled-player ids, correct guess player ids)
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- promoted scoreboard leaderboard payload
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## Targeted test coverage
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Backend regression coverage lives in `lobby/tests.py`:
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- `test_smoke_staging_command_runs_full_flow`
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- `test_smoke_staging_writes_phase_evidence_artifact_when_requested`
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Together they ensure the command stays runnable in normal workflow and that the evidence artifact contains phase-by-phase proof instead of only a generic pass/fail.
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Refs #287 #302
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@@ -1,110 +0,0 @@
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{
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"ok": true,
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"command": "python manage.py smoke_staging --artifact <path>",
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"generated_at": "2026-03-16T15:19:30.105231+00:00",
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"question": {
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"prompt": "Smoke prompt?",
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"correct_answer": "Correct"
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},
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"steps": [
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{
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"step": "create_session",
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"session_status": "lobby"
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},
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{
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"step": "join_players",
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"players_count": 3
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},
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{
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"step": "start_round",
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"session_status": "lie",
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"round_question_id": 1
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},
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{
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"step": "auto_guess_transition",
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"session_status": "guess",
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"answers": [
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"Lie from P3",
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"Lie from P1",
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"Lie from P2",
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"Correct"
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]
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},
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{
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"step": "submit_guesses",
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"guess_results": [
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{
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"player_id": 1,
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"selected_text": "Lie from P2",
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"is_correct": false,
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"fooled_player_id": 2
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},
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{
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"player_id": 2,
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"selected_text": "Correct",
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"is_correct": true,
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"fooled_player_id": null
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},
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{
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"player_id": 3,
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"selected_text": "Lie from P1",
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"is_correct": false,
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"fooled_player_id": 1
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}
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]
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},
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{
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"step": "auto_reveal_transition",
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"session_status": "reveal",
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"reveal": {
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"correct_answer": "Correct",
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"lies_count": 3,
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"guesses_count": 3,
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"fooled_player_ids": [
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1,
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2
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],
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"correct_guess_player_ids": [
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2
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]
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}
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},
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{
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"step": "auto_scoreboard_transition",
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"session_status": "scoreboard",
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"leaderboard": [
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{
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"id": 2,
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"nickname": "P2",
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"score": 7
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},
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{
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"id": 1,
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"nickname": "P1",
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"score": 2
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},
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{
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"id": 3,
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"nickname": "P3",
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"score": 0
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}
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]
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},
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{
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"step": "finish_game",
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"session_status": "finished"
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}
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],
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"session_code": "7YV59E",
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"players": [
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"P1",
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"P2",
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"P3"
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],
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"round_question_id": 1,
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"guess_plan": {
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"P1": "Lie from P2",
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"P2": "Correct",
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"P3": "Lie from P1"
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}
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}
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@@ -4,8 +4,6 @@ import { HostShellComponent } from './host-shell.component';
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type FetchMock = ReturnType<typeof vi.fn>;
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type FetchRouteHandler = (input: RequestInfo | URL, init?: RequestInit) => Response | Promise<Response>;
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function jsonResponse(status: number, body: unknown) {
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return {
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ok: status >= 200 && status < 300,
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@@ -14,14 +12,9 @@ function jsonResponse(status: number, body: unknown) {
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} as unknown as Response;
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}
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function createFetchRouteMock(handler: FetchRouteHandler): FetchMock {
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return vi.fn((input: RequestInfo | URL, init?: RequestInit) => Promise.resolve(handler(input, init)));
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}
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function sessionDetailPayload(
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status: string,
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options?: {
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currentPhase?: string;
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roundQuestionId?: number | null;
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reveal?: {
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correct_answer: string;
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@@ -82,7 +75,6 @@ function sessionDetailPayload(
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},
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phase_view_model: {
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status,
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current_phase: options?.currentPhase ?? status,
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round_number: 1,
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players_count: 2,
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constraints: {
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@@ -91,18 +83,14 @@ function sessionDetailPayload(
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min_players_reached: true,
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max_players_allowed: true,
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},
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readiness: {
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question_ready: (options?.currentPhase ?? status) !== 'lobby',
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scoreboard_ready: (options?.currentPhase ?? status) === 'reveal' || (options?.currentPhase ?? status) === 'scoreboard',
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},
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host: {
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can_start_round: (options?.currentPhase ?? status) === 'lobby',
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can_show_question: (options?.currentPhase ?? status) === 'lie',
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can_mix_answers: (options?.currentPhase ?? status) === 'lie' || (options?.currentPhase ?? status) === 'guess',
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can_calculate_scores: (options?.currentPhase ?? status) === 'guess',
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can_reveal_scoreboard: (options?.currentPhase ?? status) === 'reveal',
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can_start_next_round: (options?.currentPhase ?? status) === 'scoreboard',
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can_finish_game: (options?.currentPhase ?? status) === 'scoreboard',
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can_start_round: status === 'lobby',
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can_show_question: false,
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can_mix_answers: false,
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can_calculate_scores: false,
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can_reveal_scoreboard: false,
|
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can_start_next_round: status === 'scoreboard',
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can_finish_game: status === 'scoreboard',
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},
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player: {
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can_join: status === 'lobby',
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@@ -191,81 +179,18 @@ describe('HostShellComponent gameplay wiring', () => {
|
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});
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});
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it('wires showQuestion, mixAnswers and calculateScores with canonical phase gating', async () => {
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let refreshCount = 0;
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const fetchMock = createFetchRouteMock((input, init) => {
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const url = String(input);
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const method = init?.method ?? 'GET';
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if (method === 'POST' && url === '/lobby/sessions/ABCD12/questions/show') {
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return jsonResponse(200, { session: { code: 'ABCD12', status: 'lie', current_round: 2 } });
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}
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if (method === 'POST' && url === '/lobby/sessions/ABCD12/questions/99/answers/mix') {
|
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return jsonResponse(200, { session: { code: 'ABCD12', status: 'guess', current_round: 2 } });
|
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}
|
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if (method === 'POST' && url === '/lobby/sessions/ABCD12/questions/77/scores/calculate') {
|
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return jsonResponse(200, { session: { code: 'ABCD12', status: 'reveal', current_round: 2 } });
|
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}
|
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if (method === 'GET' && url === '/lobby/sessions/ABCD12') {
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refreshCount += 1;
|
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if (refreshCount === 1) {
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return jsonResponse(200, sessionDetailPayload('lie', { roundQuestionId: 99 }));
|
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}
|
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if (refreshCount === 2) {
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return jsonResponse(200, sessionDetailPayload('guess', { roundQuestionId: 77 }));
|
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}
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return jsonResponse(200, sessionDetailPayload('reveal', { roundQuestionId: 77 }));
|
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}
|
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|
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throw new Error(`Unhandled fetch in test: ${method} ${url}`);
|
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});
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it('runs next-round transition into canonical lie phase and clears prior final leaderboard state', async () => {
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const fetchMock: FetchMock = vi
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.fn()
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.mockResolvedValueOnce(jsonResponse(200, { session: { code: 'ABCD12', status: 'lie', current_round: 2 } }))
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.mockResolvedValueOnce(jsonResponse(200, sessionDetailPayload('lie', { roundQuestionId: 99 })));
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vi.stubGlobal('fetch', fetchMock);
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const component = new HostShellComponent();
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component.sessionCode = ' abcd12 ';
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component.roundQuestionId = ' 77 ';
|
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|
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component.session = sessionDetailPayload('lie', { roundQuestionId: null }) as any;
|
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await component.showQuestion();
|
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expect(component.session?.session.status).toBe('lie');
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expect(component.roundQuestionId).toBe('99');
|
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|
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component.session = sessionDetailPayload('guess', { roundQuestionId: 77 }) as any;
|
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await component.mixAnswers();
|
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expect(component.session?.session.status).toBe('guess');
|
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|
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await component.calculateScores();
|
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|
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expect(component.session?.session.status).toBe('reveal');
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expect(component.error).toBe('');
|
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expect(component.loading).toBe(false);
|
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expect(fetchMock).toHaveBeenCalledTimes(6);
|
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});
|
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|
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it('runs next-round transition without reload and clears scoreboard payload', async () => {
|
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const fetchMock = createFetchRouteMock((input, init) => {
|
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const url = String(input);
|
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const method = init?.method ?? 'GET';
|
||||
|
||||
if (method === 'POST' && url === '/lobby/sessions/ABCD12/rounds/next') {
|
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return jsonResponse(200, { session: { code: 'ABCD12', status: 'lie', current_round: 2 } });
|
||||
}
|
||||
if (method === 'GET' && url === '/lobby/sessions/ABCD12') {
|
||||
return jsonResponse(200, sessionDetailPayload('lie', { roundQuestionId: 99 }));
|
||||
}
|
||||
|
||||
throw new Error(`Unhandled fetch in test: ${method} ${url}`);
|
||||
});
|
||||
|
||||
vi.stubGlobal('fetch', fetchMock);
|
||||
|
||||
const component = new HostShellComponent();
|
||||
component.sessionCode = ' abcd12 ';
|
||||
component.scoreboardPayload = '{"leaderboard":[]}';
|
||||
component.finalLeaderboardPayload = '{"leaderboard":[{"nickname":"Old","score":1}]}' ;
|
||||
component.finalLeaderboard = [{ id: 9, nickname: 'Old', score: 1 }];
|
||||
component.session = sessionDetailPayload('scoreboard', { roundQuestionId: 77 }) as any;
|
||||
|
||||
await component.startNextRound();
|
||||
|
||||
@@ -302,7 +227,6 @@ describe('HostShellComponent gameplay wiring', () => {
|
||||
|
||||
const component = new HostShellComponent();
|
||||
component.sessionCode = 'ABCD12';
|
||||
component.session = sessionDetailPayload('scoreboard', { roundQuestionId: 77 }) as any;
|
||||
|
||||
await component.finishGame();
|
||||
expect(component.finishError).toContain('Finish game failed: Final leaderboard timeout');
|
||||
@@ -326,7 +250,6 @@ describe('HostShellComponent gameplay wiring', () => {
|
||||
|
||||
const component = new HostShellComponent();
|
||||
component.sessionCode = ' ';
|
||||
component.session = sessionDetailPayload('scoreboard', { roundQuestionId: 77 }) as any;
|
||||
|
||||
await component.startNextRound();
|
||||
await component.finishGame();
|
||||
@@ -336,77 +259,6 @@ describe('HostShellComponent gameplay wiring', () => {
|
||||
expect(component.finishError).toContain('Session code is required');
|
||||
});
|
||||
|
||||
it('blocks illegal host actions outside canonical phase permissions', async () => {
|
||||
const fetchMock: FetchMock = vi.fn();
|
||||
vi.stubGlobal('fetch', fetchMock);
|
||||
|
||||
const component = new HostShellComponent();
|
||||
component.sessionCode = 'ABCD12';
|
||||
component.roundQuestionId = '77';
|
||||
|
||||
for (const status of ['guess', 'reveal', 'scoreboard'] as const) {
|
||||
component.session = sessionDetailPayload(status, { roundQuestionId: 77 }) as any;
|
||||
await component.showQuestion();
|
||||
}
|
||||
|
||||
for (const status of ['lie', 'reveal', 'scoreboard'] as const) {
|
||||
component.session = sessionDetailPayload(status, { roundQuestionId: 77 }) as any;
|
||||
await component.calculateScores();
|
||||
}
|
||||
|
||||
for (const status of ['lie', 'guess', 'scoreboard'] as const) {
|
||||
component.session = sessionDetailPayload(status, { roundQuestionId: 77 }) as any;
|
||||
await component.loadScoreboard();
|
||||
}
|
||||
|
||||
for (const status of ['lie', 'guess', 'reveal'] as const) {
|
||||
component.session = sessionDetailPayload(status, { roundQuestionId: 77 }) as any;
|
||||
await component.startNextRound();
|
||||
await component.finishGame();
|
||||
}
|
||||
|
||||
component.session = sessionDetailPayload('guess', { roundQuestionId: 77 }) as any;
|
||||
expect(component.canShowQuestion).toBe(false);
|
||||
|
||||
component.session = sessionDetailPayload('reveal', { roundQuestionId: 77 }) as any;
|
||||
expect(component.canCalculateScores).toBe(false);
|
||||
expect(component.canLoadScoreboard).toBe(true);
|
||||
expect(component.canStartNextRound).toBe(false);
|
||||
expect(component.canFinishGame).toBe(false);
|
||||
|
||||
component.session = sessionDetailPayload('scoreboard', { roundQuestionId: 77 }) as any;
|
||||
expect(component.canLoadScoreboard).toBe(false);
|
||||
expect(component.canStartNextRound).toBe(true);
|
||||
expect(component.canFinishGame).toBe(true);
|
||||
expect(fetchMock).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('prefers canonical current_phase for reveal panel and host routing when status lags behind', async () => {
|
||||
const fetchMock: FetchMock = vi.fn().mockResolvedValue(
|
||||
jsonResponse(200, sessionDetailPayload('reveal', { currentPhase: 'scoreboard', roundQuestionId: 77, reveal: { correct_answer: 'Mercury' } }))
|
||||
);
|
||||
vi.stubGlobal('fetch', fetchMock);
|
||||
|
||||
const replaceState = vi.fn();
|
||||
vi.stubGlobal('window', {
|
||||
location: { hash: '#/host/reveal/ABCD12' },
|
||||
history: { state: null, replaceState },
|
||||
sessionStorage: { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn() },
|
||||
});
|
||||
|
||||
const component = new HostShellComponent();
|
||||
component.sessionCode = 'ABCD12';
|
||||
|
||||
await component.refreshSession();
|
||||
|
||||
expect(component.gameplayPhase).toBe('scoreboard');
|
||||
expect(component.showRevealPanel).toBe(true);
|
||||
expect(component.canLoadScoreboard).toBe(false);
|
||||
expect(component.canStartNextRound).toBe(true);
|
||||
expect(component.canFinishGame).toBe(true);
|
||||
expect(replaceState).toHaveBeenCalledWith(null, '', '#/host/scoreboard/ABCD12');
|
||||
});
|
||||
|
||||
it('syncs host hash-route with latest phase after refresh without page reload', async () => {
|
||||
const fetchMock: FetchMock = vi.fn().mockResolvedValue(jsonResponse(200, sessionDetailPayload('guess', { roundQuestionId: 77 })));
|
||||
vi.stubGlobal('fetch', fetchMock);
|
||||
@@ -438,17 +290,10 @@ describe('HostShellComponent gameplay wiring', () => {
|
||||
|
||||
component.session = sessionDetailPayload('lie') as any;
|
||||
expect(component.canStartRound).toBe(false);
|
||||
expect(component.canShowQuestion).toBe(true);
|
||||
expect(component.canStartNextRound).toBe(false);
|
||||
expect(component.canFinishGame).toBe(false);
|
||||
|
||||
component.session = sessionDetailPayload('reveal') as any;
|
||||
expect(component.canLoadScoreboard).toBe(true);
|
||||
expect(component.canStartNextRound).toBe(false);
|
||||
expect(component.canFinishGame).toBe(false);
|
||||
|
||||
component.session = sessionDetailPayload('scoreboard') as any;
|
||||
expect(component.canLoadScoreboard).toBe(false);
|
||||
expect(component.canStartNextRound).toBe(true);
|
||||
expect(component.canFinishGame).toBe(true);
|
||||
});
|
||||
|
||||
@@ -3,8 +3,7 @@ import { Component, OnDestroy, OnInit } from '@angular/core';
|
||||
import { FormsModule } from '@angular/forms';
|
||||
|
||||
import { createApiClient } from '../../../../../src/api/client';
|
||||
import type { FinishGameResponse, ScoreboardResponse, SessionDetailResponse } from '../../../../../src/api/types';
|
||||
import { deriveGameplayPhase, isHostGameplayActionAllowed } from '../../../../../src/spa/gameplay-phase-machine';
|
||||
import type { FinishGameResponse, SessionDetailResponse } from '../../../../../src/api/types';
|
||||
import { createVerticalSliceController } from '../../../../../src/spa/vertical-slice';
|
||||
import { clientHasNoAudioOutput, resolvePreferredLocale, subscribeToLocaleChanges, t } from '../../lobby-i18n';
|
||||
|
||||
@@ -24,16 +23,9 @@ type LeaderboardResponse = FinishGameResponse;
|
||||
<label>{{ copy('common.session_code') }} <input [(ngModel)]="sessionCode" /></label>
|
||||
<label *ngIf="canStartRound">{{ copy('host.category') }} <input [(ngModel)]="categorySlug" /></label>
|
||||
<button (click)="refreshSession()" [disabled]="loading">{{ copy('common.refresh') }}</button>
|
||||
<button (click)="startRound()" [disabled]="loading || !canStartRound">{{ copy('host.start_round') }}</button>
|
||||
<button (click)="showQuestion()" [disabled]="loading || !canShowQuestion">{{ copy('host.show_question') }}</button>
|
||||
<button (click)="mixAnswers()" [disabled]="loading || !canMixAnswers">{{ copy('host.mix_answers') }}</button>
|
||||
<button (click)="calculateScores()" [disabled]="loading || !canCalculateScores">{{ copy('host.calculate_scores') }}</button>
|
||||
<button (click)="loadScoreboard()" [disabled]="loading || !canLoadScoreboard">{{ copy('host.load_scoreboard') }}</button>
|
||||
<button (click)="startNextRound()" [disabled]="loading || !canStartNextRound">{{ copy('host.start_next_round') }}</button>
|
||||
<button (click)="finishGame()" [disabled]="loading || !canFinishGame">{{ copy('host.finish_game') }}</button>
|
||||
<button *ngIf="scoreboardError" (click)="loadScoreboard()" [disabled]="loading || !canLoadScoreboard">{{ copy('host.retry_scoreboard') }}</button>
|
||||
<button *ngIf="nextRoundError" (click)="startNextRound()" [disabled]="loading || !canStartNextRound">{{ copy('host.retry_next_round') }}</button>
|
||||
<button *ngIf="finishError" (click)="finishGame()" [disabled]="loading || !canFinishGame">{{ copy('host.retry_finish') }}</button>
|
||||
<button *ngIf="canStartRound" (click)="startRound()" [disabled]="loading">{{ copy('host.start_round') }}</button>
|
||||
<button *ngIf="canStartNextRound || nextRoundError" (click)="startNextRound()" [disabled]="loading">{{ copy(nextRoundError ? 'host.retry_next_round' : 'host.start_next_round') }}</button>
|
||||
<button *ngIf="canFinishGame || finishError" (click)="finishGame()" [disabled]="loading">{{ copy(finishError ? 'host.retry_finish' : 'host.finish_game') }}</button>
|
||||
</div>
|
||||
|
||||
<p *ngIf="session" class="hint">{{ copy('host.audio_locale_hint') }}: {{ locale }}</p>
|
||||
@@ -48,7 +40,7 @@ type LeaderboardResponse = FinishGameResponse;
|
||||
<ul>
|
||||
<li *ngFor="let p of session.players">{{ p.nickname }}: {{ p.score }}</li>
|
||||
</ul>
|
||||
<div class="panel" *ngIf="showRevealPanel">
|
||||
<div class="panel" *ngIf="session.reveal && (session.session.status === 'reveal' || session.session.status === 'scoreboard')">
|
||||
<h3>Reveal</h3>
|
||||
<p><strong>Korrekt svar:</strong> {{ session.reveal.correct_answer }}</p>
|
||||
<p><strong>Spørgsmål:</strong> {{ session.reveal.prompt }}</p>
|
||||
@@ -90,10 +82,8 @@ export class HostShellComponent implements OnInit, OnDestroy {
|
||||
roundQuestionId = '';
|
||||
loading = false;
|
||||
error = '';
|
||||
scoreboardError = '';
|
||||
nextRoundError = '';
|
||||
finishError = '';
|
||||
scoreboardPayload = '';
|
||||
finalLeaderboardPayload = '';
|
||||
finalLeaderboard: LeaderboardEntry[] = [];
|
||||
finalWinner: LeaderboardEntry | null = null;
|
||||
@@ -131,40 +121,16 @@ export class HostShellComponent implements OnInit, OnDestroy {
|
||||
this.unsubscribeLocale = null;
|
||||
}
|
||||
|
||||
get gameplayPhase(): string | null {
|
||||
return deriveGameplayPhase(this.session as any);
|
||||
}
|
||||
|
||||
get canStartRound(): boolean {
|
||||
return isHostGameplayActionAllowed(this.session as any, 'startRound');
|
||||
}
|
||||
|
||||
get canShowQuestion(): boolean {
|
||||
return isHostGameplayActionAllowed(this.session as any, 'showQuestion');
|
||||
}
|
||||
|
||||
get canMixAnswers(): boolean {
|
||||
return isHostGameplayActionAllowed(this.session as any, 'mixAnswers');
|
||||
}
|
||||
|
||||
get canCalculateScores(): boolean {
|
||||
return isHostGameplayActionAllowed(this.session as any, 'calculateScores');
|
||||
}
|
||||
|
||||
get canLoadScoreboard(): boolean {
|
||||
return isHostGameplayActionAllowed(this.session as any, 'loadScoreboard');
|
||||
return Boolean(this.session?.phase_view_model?.host?.can_start_round ?? !this.session);
|
||||
}
|
||||
|
||||
get canStartNextRound(): boolean {
|
||||
return isHostGameplayActionAllowed(this.session as any, 'startNextRound');
|
||||
return Boolean(this.session?.phase_view_model?.host?.can_start_next_round);
|
||||
}
|
||||
|
||||
get canFinishGame(): boolean {
|
||||
return isHostGameplayActionAllowed(this.session as any, 'finishGame');
|
||||
}
|
||||
|
||||
get showRevealPanel(): boolean {
|
||||
return Boolean(this.session?.reveal && (this.gameplayPhase === 'reveal' || this.gameplayPhase === 'scoreboard'));
|
||||
return Boolean(this.session?.phase_view_model?.host?.can_finish_game);
|
||||
}
|
||||
|
||||
copy(key: string): string {
|
||||
@@ -203,7 +169,6 @@ export class HostShellComponent implements OnInit, OnDestroy {
|
||||
async refreshSession(): Promise<void> {
|
||||
this.loading = true;
|
||||
this.error = '';
|
||||
this.scoreboardError = '';
|
||||
this.nextRoundError = '';
|
||||
this.finishError = '';
|
||||
try {
|
||||
@@ -227,10 +192,6 @@ export class HostShellComponent implements OnInit, OnDestroy {
|
||||
}
|
||||
|
||||
async startRound(): Promise<void> {
|
||||
if (!this.canStartRound) {
|
||||
return;
|
||||
}
|
||||
|
||||
await this.runAction(async () => {
|
||||
const state = await this.controller.startRound(this.sessionCode, this.categorySlug.trim());
|
||||
if (!state.session || state.errorMessage) {
|
||||
@@ -245,69 +206,7 @@ export class HostShellComponent implements OnInit, OnDestroy {
|
||||
});
|
||||
}
|
||||
|
||||
async showQuestion(): Promise<void> {
|
||||
if (!this.canShowQuestion) {
|
||||
return;
|
||||
}
|
||||
|
||||
await this.runAction(async () => {
|
||||
const code = this.normalizeCode(this.sessionCode);
|
||||
await this.request(`/lobby/sessions/${encodeURIComponent(code)}/questions/show`, 'POST', {});
|
||||
await this.refreshSession();
|
||||
});
|
||||
}
|
||||
|
||||
async mixAnswers(): Promise<void> {
|
||||
if (!this.canMixAnswers) {
|
||||
return;
|
||||
}
|
||||
|
||||
await this.runAction(async () => {
|
||||
const code = this.normalizeCode(this.sessionCode);
|
||||
const roundQuestionId = this.roundQuestionId.trim();
|
||||
await this.request(`/lobby/sessions/${encodeURIComponent(code)}/questions/${roundQuestionId}/answers/mix`, 'POST', {});
|
||||
await this.refreshSession();
|
||||
});
|
||||
}
|
||||
|
||||
async calculateScores(): Promise<void> {
|
||||
if (!this.canCalculateScores) {
|
||||
return;
|
||||
}
|
||||
|
||||
await this.runAction(async () => {
|
||||
const code = this.normalizeCode(this.sessionCode);
|
||||
const roundQuestionId = this.roundQuestionId.trim();
|
||||
await this.request(`/lobby/sessions/${encodeURIComponent(code)}/questions/${roundQuestionId}/scores/calculate`, 'POST', {});
|
||||
await this.refreshSession();
|
||||
});
|
||||
}
|
||||
|
||||
async loadScoreboard(): Promise<void> {
|
||||
if (!this.canLoadScoreboard) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.loading = true;
|
||||
this.scoreboardError = '';
|
||||
this.error = '';
|
||||
try {
|
||||
const code = this.normalizeCode(this.sessionCode);
|
||||
const payload = await this.request<ScoreboardResponse>(`/lobby/sessions/${encodeURIComponent(code)}/scoreboard`, 'GET');
|
||||
this.scoreboardPayload = JSON.stringify(payload, null, 2);
|
||||
await this.refreshSession();
|
||||
} catch (error) {
|
||||
this.scoreboardError = `${this.copy('host.scoreboard_failed')}: ${(error as Error).message}`;
|
||||
} finally {
|
||||
this.loading = false;
|
||||
}
|
||||
}
|
||||
|
||||
async startNextRound(): Promise<void> {
|
||||
if (!this.canStartNextRound) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.loading = true;
|
||||
this.nextRoundError = '';
|
||||
this.error = '';
|
||||
@@ -327,10 +226,6 @@ export class HostShellComponent implements OnInit, OnDestroy {
|
||||
}
|
||||
|
||||
async finishGame(): Promise<void> {
|
||||
if (!this.canFinishGame) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.loading = true;
|
||||
this.finishError = '';
|
||||
this.error = '';
|
||||
@@ -357,7 +252,6 @@ export class HostShellComponent implements OnInit, OnDestroy {
|
||||
}
|
||||
|
||||
private resetFinalLeaderboard(): void {
|
||||
this.scoreboardPayload = '';
|
||||
this.finalLeaderboardPayload = '';
|
||||
this.finalLeaderboard = [];
|
||||
this.finalWinner = null;
|
||||
@@ -368,7 +262,7 @@ export class HostShellComponent implements OnInit, OnDestroy {
|
||||
return;
|
||||
}
|
||||
|
||||
const phase = this.gameplayPhase ?? this.session.session.status ?? 'lobby';
|
||||
const phase = this.session.session.status || 'lobby';
|
||||
const code = this.normalizeCode(this.session.session.code || this.sessionCode);
|
||||
if (!code) {
|
||||
return;
|
||||
|
||||
@@ -16,7 +16,6 @@ function jsonResponse(status: number, body: unknown) {
|
||||
function sessionDetailPayload(
|
||||
status: string,
|
||||
options?: {
|
||||
currentPhase?: string;
|
||||
answers?: string[];
|
||||
players?: Array<{ id: number; nickname: string; score: number }>;
|
||||
roundQuestionId?: number | null;
|
||||
@@ -80,7 +79,6 @@ function sessionDetailPayload(
|
||||
},
|
||||
phase_view_model: {
|
||||
status,
|
||||
current_phase: options?.currentPhase ?? status,
|
||||
round_number: 1,
|
||||
players_count: (options?.players ?? []).length,
|
||||
constraints: {
|
||||
@@ -89,10 +87,6 @@ function sessionDetailPayload(
|
||||
min_players_reached: true,
|
||||
max_players_allowed: true,
|
||||
},
|
||||
readiness: {
|
||||
question_ready: (options?.currentPhase ?? status) !== 'lobby',
|
||||
scoreboard_ready: (options?.currentPhase ?? status) === 'reveal' || (options?.currentPhase ?? status) === 'scoreboard',
|
||||
},
|
||||
host: {
|
||||
can_start_round: false,
|
||||
can_show_question: false,
|
||||
@@ -103,10 +97,10 @@ function sessionDetailPayload(
|
||||
can_finish_game: false,
|
||||
},
|
||||
player: {
|
||||
can_join: (options?.currentPhase ?? status) === 'lobby',
|
||||
can_submit_lie: (options?.currentPhase ?? status) === 'lie',
|
||||
can_submit_guess: (options?.currentPhase ?? status) === 'guess',
|
||||
can_view_final_result: (options?.currentPhase ?? status) === 'finished',
|
||||
can_join: status === 'lobby',
|
||||
can_submit_lie: status === 'lie',
|
||||
can_submit_guess: status === 'guess',
|
||||
can_view_final_result: status === 'finished',
|
||||
},
|
||||
},
|
||||
};
|
||||
@@ -153,8 +147,9 @@ describe('PlayerShellComponent gameplay wiring', () => {
|
||||
component.sessionToken = 'token-1';
|
||||
component.lieText = 'my lie';
|
||||
component.session = {
|
||||
...(sessionDetailPayload('lie', { roundQuestionId: 11 }) as any),
|
||||
session: { code: 'ABCD12', status: 'lie', current_round: 1 },
|
||||
round_question: { id: 11, prompt: 'Q?', answers: [] },
|
||||
players: [],
|
||||
};
|
||||
|
||||
await component.submitLie();
|
||||
@@ -273,8 +268,9 @@ describe('PlayerShellComponent gameplay wiring', () => {
|
||||
component.sessionToken = 'token-1';
|
||||
component.selectedGuess = 'B';
|
||||
component.session = {
|
||||
...(sessionDetailPayload('guess', { answers: ['A', 'B'], roundQuestionId: 11 }) as any),
|
||||
session: { code: 'ABCD12', status: 'guess', current_round: 1 },
|
||||
round_question: { id: 11, prompt: 'Q?', answers: [{ text: 'A' }, { text: 'B' }] },
|
||||
players: [],
|
||||
};
|
||||
|
||||
await component.submitGuess();
|
||||
@@ -298,29 +294,6 @@ describe('PlayerShellComponent gameplay wiring', () => {
|
||||
expect(fetchMock).toHaveBeenCalledTimes(3);
|
||||
});
|
||||
|
||||
it('blocks illegal player guess submission outside canonical guess phase', async () => {
|
||||
const fetchMock: FetchMock = vi.fn();
|
||||
vi.stubGlobal('fetch', fetchMock);
|
||||
|
||||
const component = new PlayerShellComponent();
|
||||
component.sessionCode = 'ABCD12';
|
||||
component.playerId = 9;
|
||||
component.sessionToken = 'token-1';
|
||||
component.selectedGuess = 'B';
|
||||
|
||||
for (const status of ['lie', 'reveal', 'scoreboard'] as const) {
|
||||
component.session = {
|
||||
...(sessionDetailPayload(status, { answers: ['A', 'B'] }) as any),
|
||||
round_question: { id: 11, prompt: 'Q?', answers: [{ text: 'A' }, { text: 'B' }] },
|
||||
};
|
||||
|
||||
await component.submitGuess();
|
||||
}
|
||||
|
||||
expect(component.canSubmitGuess).toBe(false);
|
||||
expect(fetchMock).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('auto-refreshes player session to avoid host/player state desync between rounds', async () => {
|
||||
vi.useFakeTimers();
|
||||
|
||||
@@ -443,34 +416,6 @@ describe('PlayerShellComponent gameplay wiring', () => {
|
||||
expect(values.get('wpp.session-context')).toBeUndefined();
|
||||
});
|
||||
|
||||
it('prefers canonical current_phase for player reveal panel and routing when status lags behind', async () => {
|
||||
const fetchMock: FetchMock = vi.fn().mockResolvedValue(
|
||||
jsonResponse(200, sessionDetailPayload('reveal', { currentPhase: 'scoreboard', roundQuestionId: 11, reveal: { correct_answer: 'A' } }))
|
||||
);
|
||||
|
||||
vi.stubGlobal('fetch', fetchMock);
|
||||
|
||||
const replaceState = vi.fn();
|
||||
const localStorage = { getItem: vi.fn().mockReturnValue(null), setItem: vi.fn(), removeItem: vi.fn() };
|
||||
vi.stubGlobal('window', {
|
||||
location: { hash: '#/player/reveal/ABCD12' },
|
||||
history: { state: null, replaceState },
|
||||
localStorage,
|
||||
addEventListener: vi.fn(),
|
||||
removeEventListener: vi.fn(),
|
||||
});
|
||||
|
||||
const component = new PlayerShellComponent();
|
||||
component.sessionCode = 'ABCD12';
|
||||
|
||||
await component.refreshSession();
|
||||
|
||||
expect(component.gameplayPhase).toBe('scoreboard');
|
||||
expect(component.showRevealPanel).toBe(true);
|
||||
expect(component.showGuessControls).toBe(false);
|
||||
expect(replaceState).toHaveBeenCalledWith(null, '', '#/player/scoreboard/ABCD12');
|
||||
});
|
||||
|
||||
it('syncs player hash-route with latest phase during periodic state sync', async () => {
|
||||
vi.useFakeTimers();
|
||||
|
||||
|
||||
@@ -4,10 +4,6 @@ import { FormsModule } from '@angular/forms';
|
||||
|
||||
import { createApiClient } from '../../../../../src/api/client';
|
||||
import type { SessionDetailResponse } from '../../../../../src/api/types';
|
||||
import {
|
||||
deriveGameplayPhase,
|
||||
isPlayerGameplayActionAllowed,
|
||||
} from '../../../../../src/spa/gameplay-phase-machine';
|
||||
import { createSessionContextStore } from '../../../../../src/spa/session-context-store';
|
||||
import { createVerticalSliceController } from '../../../../../src/spa/vertical-slice';
|
||||
import { clientHasNoAudioOutput, resolvePreferredLocale, subscribeToLocaleChanges, t } from '../../lobby-i18n';
|
||||
@@ -73,9 +69,9 @@ function resolveLocalStorage(): Storage | undefined {
|
||||
<p *ngIf="session.round_question"><strong>{{ copy('common.prompt') }}:</strong> {{ session.round_question.prompt }}</p>
|
||||
|
||||
<ng-container *ngIf="showLieControls">
|
||||
<label>{{ copy('player.lie_label') }} <input [(ngModel)]="lieText" [disabled]="loading || !canSubmitLie" /></label>
|
||||
<button (click)="submitLie()" [disabled]="loading || !canSubmitLie">{{ copy('player.submit_lie') }}</button>
|
||||
<button *ngIf="submitError?.kind === 'lie'" (click)="submitLie()" [disabled]="loading || !canSubmitLie">{{ copy('player.retry_lie_submit') }}</button>
|
||||
<label>{{ copy('player.lie_label') }} <input [(ngModel)]="lieText" [disabled]="loading" /></label>
|
||||
<button (click)="submitLie()" [disabled]="loading">{{ copy('player.submit_lie') }}</button>
|
||||
<button *ngIf="submitError?.kind === 'lie'" (click)="submitLie()" [disabled]="loading">{{ copy('player.retry_lie_submit') }}</button>
|
||||
</ng-container>
|
||||
|
||||
<ng-container *ngIf="showGuessControls">
|
||||
@@ -85,17 +81,17 @@ function resolveLocalStorage(): Storage | undefined {
|
||||
*ngFor="let answer of session.round_question?.answers"
|
||||
(click)="selectedGuess = answer.text"
|
||||
[class.active]="selectedGuess === answer.text"
|
||||
[disabled]="loading || !canSubmitGuess"
|
||||
[disabled]="loading"
|
||||
>
|
||||
{{ answer.text }}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<button (click)="submitGuess()" [disabled]="loading || !canSubmitGuess || !selectedGuess">{{ copy('player.submit_guess') }}</button>
|
||||
<button *ngIf="submitError?.kind === 'guess'" (click)="submitGuess()" [disabled]="loading || !canSubmitGuess">{{ copy('player.retry_guess_submit') }}</button>
|
||||
<button (click)="submitGuess()" [disabled]="loading || !selectedGuess">{{ copy('player.submit_guess') }}</button>
|
||||
<button *ngIf="submitError?.kind === 'guess'" (click)="submitGuess()" [disabled]="loading">{{ copy('player.retry_guess_submit') }}</button>
|
||||
</ng-container>
|
||||
|
||||
<div class="panel" *ngIf="showRevealPanel">
|
||||
<div class="panel" *ngIf="session.reveal && (session.session.status === 'reveal' || session.session.status === 'scoreboard')">
|
||||
<h3>Reveal</h3>
|
||||
<p><strong>Korrekt svar:</strong> {{ session.reveal.correct_answer }}</p>
|
||||
<p><strong>Spørgsmål:</strong> {{ session.reveal.prompt }}</p>
|
||||
@@ -209,22 +205,6 @@ export class PlayerShellComponent implements OnInit, OnDestroy {
|
||||
this.restoreAudioGuard = null;
|
||||
}
|
||||
|
||||
get gameplayPhase(): string | null {
|
||||
return deriveGameplayPhase(this.session as any);
|
||||
}
|
||||
|
||||
get canSubmitLie(): boolean {
|
||||
return isPlayerGameplayActionAllowed(this.session as any, 'submitLie');
|
||||
}
|
||||
|
||||
get canSubmitGuess(): boolean {
|
||||
return isPlayerGameplayActionAllowed(this.session as any, 'submitGuess');
|
||||
}
|
||||
|
||||
get showRevealPanel(): boolean {
|
||||
return Boolean(this.session?.reveal && (this.gameplayPhase === 'reveal' || this.gameplayPhase === 'scoreboard'));
|
||||
}
|
||||
|
||||
private readonly handleOnline = (): void => {
|
||||
this.connectionState = 'reconnecting';
|
||||
void this.retryReconnect();
|
||||
@@ -473,7 +453,7 @@ export class PlayerShellComponent implements OnInit, OnDestroy {
|
||||
return;
|
||||
}
|
||||
|
||||
const phase = this.gameplayPhase ?? this.session.session.status ?? 'lobby';
|
||||
const phase = this.session.session.status || 'lobby';
|
||||
const code = this.normalizeCode(this.session.session.code || this.sessionCode);
|
||||
if (!code) {
|
||||
return;
|
||||
@@ -563,7 +543,7 @@ export class PlayerShellComponent implements OnInit, OnDestroy {
|
||||
}
|
||||
|
||||
async submitLie(): Promise<void> {
|
||||
if (!this.session?.round_question?.id || !this.canSubmitLie) {
|
||||
if (!this.session?.round_question?.id) {
|
||||
return;
|
||||
}
|
||||
this.loading = true;
|
||||
@@ -591,7 +571,7 @@ export class PlayerShellComponent implements OnInit, OnDestroy {
|
||||
}
|
||||
|
||||
async submitGuess(): Promise<void> {
|
||||
if (!this.session?.round_question?.id || !this.selectedGuess || !this.canSubmitGuess) {
|
||||
if (!this.session?.round_question?.id || !this.selectedGuess) {
|
||||
return;
|
||||
}
|
||||
this.loading = true;
|
||||
|
||||
134
frontend/package-lock.json
generated
134
frontend/package-lock.json
generated
@@ -7,125 +7,12 @@
|
||||
"": {
|
||||
"name": "wpp-frontend-api-client-baseline",
|
||||
"version": "0.1.0",
|
||||
"dependencies": {
|
||||
"@angular/common": "^19.2.0",
|
||||
"@angular/compiler": "^19.2.0",
|
||||
"@angular/core": "^19.2.0",
|
||||
"@angular/forms": "^19.2.0",
|
||||
"@angular/platform-browser": "^19.2.0",
|
||||
"@angular/router": "^19.2.0",
|
||||
"rxjs": "~7.8.0",
|
||||
"tslib": "^2.3.0",
|
||||
"zone.js": "~0.15.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^22.13.10",
|
||||
"typescript": "^5.7.3",
|
||||
"vitest": "^2.1.9"
|
||||
}
|
||||
},
|
||||
"node_modules/@angular/common": {
|
||||
"version": "19.2.20",
|
||||
"resolved": "https://registry.npmjs.org/@angular/common/-/common-19.2.20.tgz",
|
||||
"integrity": "sha512-1M3W3FjUUbVKXDMs+yQpBhnkD/pCe0Jn79rPE5W+EGWWxFoLSyGX+fhnRO5m4c9k66p3nvYrikWQ0ZzMv3M5tw==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"tslib": "^2.3.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": "^18.19.1 || ^20.11.1 || >=22.0.0"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@angular/core": "19.2.20",
|
||||
"rxjs": "^6.5.3 || ^7.4.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@angular/compiler": {
|
||||
"version": "19.2.20",
|
||||
"resolved": "https://registry.npmjs.org/@angular/compiler/-/compiler-19.2.20.tgz",
|
||||
"integrity": "sha512-LvjE8W58EACgTFaAoqmNe7FRsbvoQ0GvCB/rmm6AEMWx/0W/JBvWkQTrOQlwpoeYOHcMZRGdmPcZoUDwU3JySQ==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"tslib": "^2.3.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": "^18.19.1 || ^20.11.1 || >=22.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@angular/core": {
|
||||
"version": "19.2.20",
|
||||
"resolved": "https://registry.npmjs.org/@angular/core/-/core-19.2.20.tgz",
|
||||
"integrity": "sha512-pxzQh8ouqfE57lJlXjIzXFuRETwkfMVwS+NFCfv2yh01Qtx+vymO8ZClcJMgLPfBYinhBYX+hrRYVSa1nzlkRQ==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"tslib": "^2.3.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": "^18.19.1 || ^20.11.1 || >=22.0.0"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"rxjs": "^6.5.3 || ^7.4.0",
|
||||
"zone.js": "~0.15.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@angular/forms": {
|
||||
"version": "19.2.20",
|
||||
"resolved": "https://registry.npmjs.org/@angular/forms/-/forms-19.2.20.tgz",
|
||||
"integrity": "sha512-agi7InbMzop1jrud6L7SlNwnZk3iNolORcFIwBQMvKxLkcJ+ttbSYuM0KAw56IundWHf4dL9GP4cSygm4kUeFA==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"tslib": "^2.3.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": "^18.19.1 || ^20.11.1 || >=22.0.0"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@angular/common": "19.2.20",
|
||||
"@angular/core": "19.2.20",
|
||||
"@angular/platform-browser": "19.2.20",
|
||||
"rxjs": "^6.5.3 || ^7.4.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@angular/platform-browser": {
|
||||
"version": "19.2.20",
|
||||
"resolved": "https://registry.npmjs.org/@angular/platform-browser/-/platform-browser-19.2.20.tgz",
|
||||
"integrity": "sha512-O9ZoQKILPC1T2c64OASS75XlOLBxY81m5AAgsBKhwiFWq+V28RsO0cnwpi1YSh/z4ryH8Fe7IUFz8jGrsJi3hQ==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"tslib": "^2.3.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": "^18.19.1 || ^20.11.1 || >=22.0.0"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@angular/animations": "19.2.20",
|
||||
"@angular/common": "19.2.20",
|
||||
"@angular/core": "19.2.20"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@angular/animations": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"node_modules/@angular/router": {
|
||||
"version": "19.2.20",
|
||||
"resolved": "https://registry.npmjs.org/@angular/router/-/router-19.2.20.tgz",
|
||||
"integrity": "sha512-y0fyKycxJHr82kxXKE50Vac5hPn5Kx3gw9CfqyEuwJ9VQzEixDljU+chrQK4Wods14jJn9Tt2ncNPGH1rLya3Q==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"tslib": "^2.3.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": "^18.19.1 || ^20.11.1 || >=22.0.0"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@angular/common": "19.2.20",
|
||||
"@angular/core": "19.2.20",
|
||||
"@angular/platform-browser": "19.2.20",
|
||||
"rxjs": "^6.5.3 || ^7.4.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/aix-ppc64": {
|
||||
"version": "0.21.5",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/aix-ppc64/-/aix-ppc64-0.21.5.tgz",
|
||||
@@ -1301,15 +1188,6 @@
|
||||
"fsevents": "~2.3.2"
|
||||
}
|
||||
},
|
||||
"node_modules/rxjs": {
|
||||
"version": "7.8.2",
|
||||
"resolved": "https://registry.npmjs.org/rxjs/-/rxjs-7.8.2.tgz",
|
||||
"integrity": "sha512-dhKf903U/PQZY6boNNtAGdWbG85WAbjT/1xYoZIC7FAY0yWapOBQVsVrDl58W86//e1VpMNBtRV4MaXfdMySFA==",
|
||||
"license": "Apache-2.0",
|
||||
"dependencies": {
|
||||
"tslib": "^2.1.0"
|
||||
}
|
||||
},
|
||||
"node_modules/siginfo": {
|
||||
"version": "2.0.0",
|
||||
"resolved": "https://registry.npmjs.org/siginfo/-/siginfo-2.0.0.tgz",
|
||||
@@ -1385,12 +1263,6 @@
|
||||
"node": ">=14.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/tslib": {
|
||||
"version": "2.8.1",
|
||||
"resolved": "https://registry.npmjs.org/tslib/-/tslib-2.8.1.tgz",
|
||||
"integrity": "sha512-oJFu94HQb+KVduSUQL7wnpmqnfmLsOA/nAh6b6EH0wCEoK0/mPeXU6c3wKDV83MkOuHPRHtSXKKU99IBazS/2w==",
|
||||
"license": "0BSD"
|
||||
},
|
||||
"node_modules/typescript": {
|
||||
"version": "5.9.3",
|
||||
"resolved": "https://registry.npmjs.org/typescript/-/typescript-5.9.3.tgz",
|
||||
@@ -1577,12 +1449,6 @@
|
||||
"engines": {
|
||||
"node": ">=8"
|
||||
}
|
||||
},
|
||||
"node_modules/zone.js": {
|
||||
"version": "0.15.1",
|
||||
"resolved": "https://registry.npmjs.org/zone.js/-/zone.js-0.15.1.tgz",
|
||||
"integrity": "sha512-XE96n56IQpJM7NAoXswY3XRLcWFW83xe0BiAOeMD7K5k5xecOeul3Qcpx6GqEeeHNkW5DWL5zOyTbEfB4eti8w==",
|
||||
"license": "MIT"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,17 +7,6 @@
|
||||
"test": "vitest run",
|
||||
"build": "tsc --noEmit"
|
||||
},
|
||||
"dependencies": {
|
||||
"@angular/common": "^19.2.0",
|
||||
"@angular/compiler": "^19.2.0",
|
||||
"@angular/core": "^19.2.0",
|
||||
"@angular/forms": "^19.2.0",
|
||||
"@angular/platform-browser": "^19.2.0",
|
||||
"@angular/router": "^19.2.0",
|
||||
"rxjs": "~7.8.0",
|
||||
"tslib": "^2.3.0",
|
||||
"zone.js": "~0.15.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^22.13.10",
|
||||
"typescript": "^5.7.3",
|
||||
|
||||
@@ -195,7 +195,6 @@ function mapSessionDetail(payload: unknown): SessionDetailResponse {
|
||||
reveal,
|
||||
phase_view_model: {
|
||||
status: readString(phase, 'status', 'session_detail.phase_view_model'),
|
||||
current_phase: typeof phase.current_phase === 'string' ? phase.current_phase : undefined,
|
||||
round_number: readNumber(phase, 'round_number', 'session_detail.phase_view_model'),
|
||||
players_count: readNumber(phase, 'players_count', 'session_detail.phase_view_model'),
|
||||
constraints: {
|
||||
@@ -204,19 +203,6 @@ function mapSessionDetail(payload: unknown): SessionDetailResponse {
|
||||
min_players_reached: readBoolean(constraints, 'min_players_reached', 'session_detail.phase_view_model.constraints'),
|
||||
max_players_allowed: readBoolean(constraints, 'max_players_allowed', 'session_detail.phase_view_model.constraints')
|
||||
},
|
||||
readiness:
|
||||
phase.readiness && typeof phase.readiness === 'object'
|
||||
? {
|
||||
question_ready:
|
||||
typeof (phase.readiness as Record<string, unknown>).question_ready === 'boolean'
|
||||
? ((phase.readiness as Record<string, unknown>).question_ready as boolean)
|
||||
: undefined,
|
||||
scoreboard_ready:
|
||||
typeof (phase.readiness as Record<string, unknown>).scoreboard_ready === 'boolean'
|
||||
? ((phase.readiness as Record<string, unknown>).scoreboard_ready as boolean)
|
||||
: undefined,
|
||||
}
|
||||
: undefined,
|
||||
host: {
|
||||
can_start_round: readBoolean(host, 'can_start_round', 'session_detail.phase_view_model.host'),
|
||||
can_show_question: readBoolean(host, 'can_show_question', 'session_detail.phase_view_model.host'),
|
||||
|
||||
@@ -32,7 +32,6 @@ export interface SessionRoundQuestion {
|
||||
|
||||
export interface PhaseViewModel {
|
||||
status: string;
|
||||
current_phase?: string;
|
||||
round_number: number;
|
||||
players_count: number;
|
||||
constraints: {
|
||||
@@ -41,10 +40,6 @@ export interface PhaseViewModel {
|
||||
min_players_reached: boolean;
|
||||
max_players_allowed: boolean;
|
||||
};
|
||||
readiness?: {
|
||||
question_ready?: boolean;
|
||||
scoreboard_ready?: boolean;
|
||||
};
|
||||
host: {
|
||||
can_start_round: boolean;
|
||||
can_show_question: boolean;
|
||||
|
||||
@@ -1,15 +1,6 @@
|
||||
import type { PhaseViewModel, SessionDetailResponse } from '../api/types';
|
||||
import type { SessionDetailResponse } from '../api/types';
|
||||
|
||||
export type GameplayPhase = 'lie' | 'guess' | 'reveal' | 'scoreboard';
|
||||
export type HostGameplayAction =
|
||||
| 'startRound'
|
||||
| 'showQuestion'
|
||||
| 'mixAnswers'
|
||||
| 'calculateScores'
|
||||
| 'loadScoreboard'
|
||||
| 'startNextRound'
|
||||
| 'finishGame';
|
||||
export type PlayerGameplayAction = 'join' | 'submitLie' | 'submitGuess' | 'viewFinalResult';
|
||||
|
||||
export type GameplayPhaseEvent =
|
||||
| 'LIES_LOCKED'
|
||||
@@ -49,7 +40,8 @@ export function allowedGameplayEvents(phase: GameplayPhase): GameplayPhaseEvent[
|
||||
return Object.keys(TRANSITIONS[phase]) as GameplayPhaseEvent[];
|
||||
}
|
||||
|
||||
function derivePhaseFromStatus(status: string | null | undefined): GameplayPhase | null {
|
||||
export function deriveGameplayPhase(session: SessionDetailResponse | null): GameplayPhase | null {
|
||||
const status = session?.session.status;
|
||||
if (!status) {
|
||||
return null;
|
||||
}
|
||||
@@ -64,59 +56,3 @@ function derivePhaseFromStatus(status: string | null | undefined): GameplayPhase
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
function deriveCanonicalPhaseStatus(phaseViewModel: PhaseViewModel | null | undefined): string | null {
|
||||
if (!phaseViewModel) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const currentPhase = (phaseViewModel as PhaseViewModel & { current_phase?: string }).current_phase;
|
||||
return currentPhase ?? phaseViewModel.status ?? null;
|
||||
}
|
||||
|
||||
export function deriveGameplayPhase(session: SessionDetailResponse | null): GameplayPhase | null {
|
||||
const canonicalStatus = deriveCanonicalPhaseStatus(session?.phase_view_model);
|
||||
return derivePhaseFromStatus(canonicalStatus ?? session?.session.status);
|
||||
}
|
||||
|
||||
export function isHostGameplayActionAllowed(session: SessionDetailResponse | null, action: HostGameplayAction): boolean {
|
||||
if (!session) {
|
||||
return action === 'startRound';
|
||||
}
|
||||
|
||||
const host = session.phase_view_model?.host;
|
||||
switch (action) {
|
||||
case 'startRound':
|
||||
return Boolean(host?.can_start_round ?? false);
|
||||
case 'showQuestion':
|
||||
return Boolean(host?.can_show_question ?? false);
|
||||
case 'mixAnswers':
|
||||
return Boolean(host?.can_mix_answers ?? false);
|
||||
case 'calculateScores':
|
||||
return Boolean(host?.can_calculate_scores ?? false);
|
||||
case 'loadScoreboard':
|
||||
return Boolean(host?.can_reveal_scoreboard ?? false);
|
||||
case 'startNextRound':
|
||||
return Boolean(host?.can_start_next_round ?? false);
|
||||
case 'finishGame':
|
||||
return Boolean(host?.can_finish_game ?? false);
|
||||
}
|
||||
}
|
||||
|
||||
export function isPlayerGameplayActionAllowed(session: SessionDetailResponse | null, action: PlayerGameplayAction): boolean {
|
||||
if (!session) {
|
||||
return action === 'join';
|
||||
}
|
||||
|
||||
const player = session.phase_view_model?.player;
|
||||
switch (action) {
|
||||
case 'join':
|
||||
return Boolean(player?.can_join ?? false);
|
||||
case 'submitLie':
|
||||
return Boolean(player?.can_submit_lie ?? false);
|
||||
case 'submitGuess':
|
||||
return Boolean(player?.can_submit_guess ?? false);
|
||||
case 'viewFinalResult':
|
||||
return Boolean(player?.can_view_final_result ?? false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,8 +2,6 @@ import { describe, expect, it } from 'vitest';
|
||||
import {
|
||||
allowedGameplayEvents,
|
||||
deriveGameplayPhase,
|
||||
isHostGameplayActionAllowed,
|
||||
isPlayerGameplayActionAllowed,
|
||||
transitionGameplayPhase,
|
||||
type GameplayPhase
|
||||
} from '../src/spa/gameplay-phase-machine';
|
||||
@@ -107,44 +105,4 @@ describe('gameplay phase machine skeleton', () => {
|
||||
})
|
||||
).toBe('scoreboard');
|
||||
});
|
||||
|
||||
it('gates host and player actions from canonical phase_view_model permissions', () => {
|
||||
const session = {
|
||||
session: { code: 'ABCD12', status: 'scoreboard', host_id: 1, current_round: 1, players_count: 3 },
|
||||
players: [],
|
||||
round_question: { id: 77, prompt: 'Q?', answers: [] },
|
||||
phase_view_model: {
|
||||
status: 'reveal',
|
||||
round_number: 1,
|
||||
players_count: 3,
|
||||
constraints: {
|
||||
min_players_to_start: 3,
|
||||
max_players_mvp: 5,
|
||||
min_players_reached: true,
|
||||
max_players_allowed: true
|
||||
},
|
||||
host: {
|
||||
can_start_round: false,
|
||||
can_show_question: false,
|
||||
can_mix_answers: false,
|
||||
can_calculate_scores: false,
|
||||
can_reveal_scoreboard: true,
|
||||
can_start_next_round: true,
|
||||
can_finish_game: true
|
||||
},
|
||||
player: {
|
||||
can_join: false,
|
||||
can_submit_lie: false,
|
||||
can_submit_guess: false,
|
||||
can_view_final_result: false
|
||||
}
|
||||
}
|
||||
} as const;
|
||||
|
||||
expect(deriveGameplayPhase(session as any)).toBe('reveal');
|
||||
expect(isHostGameplayActionAllowed(session as any, 'loadScoreboard')).toBe(true);
|
||||
expect(isHostGameplayActionAllowed(session as any, 'startNextRound')).toBe(true);
|
||||
expect(isHostGameplayActionAllowed(session as any, 'finishGame')).toBe(true);
|
||||
expect(isPlayerGameplayActionAllowed(session as any, 'submitGuess')).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -2,8 +2,7 @@ import { defineConfig } from 'vitest/config';
|
||||
|
||||
export default defineConfig({
|
||||
test: {
|
||||
include: ['tests/**/*.test.ts', 'angular/src/**/*.spec.ts'],
|
||||
setupFiles: ['angular/src/test-setup.ts'],
|
||||
include: ['tests/**/*.test.ts'],
|
||||
exclude: ['**/node_modules/**']
|
||||
}
|
||||
});
|
||||
|
||||
@@ -10,7 +10,7 @@ from fupogfakta.models import Category, GameSession, Player, Question, RoundQues
|
||||
|
||||
|
||||
class Command(BaseCommand):
|
||||
help = "Run canonical gameplay smoke/regression flow for bluff -> guess -> reveal -> scoreboard"
|
||||
help = "Run minimal staging smoke flow for lobby gameplay"
|
||||
|
||||
def add_arguments(self, parser):
|
||||
parser.add_argument(
|
||||
@@ -18,26 +18,6 @@ class Command(BaseCommand):
|
||||
help="Optional path to write smoke result artifact as JSON",
|
||||
)
|
||||
|
||||
def _fail(self, step: str, detail: str, payload=None):
|
||||
message = f"{step} failed: {detail}"
|
||||
if payload is not None:
|
||||
message += f" | payload={json.dumps(payload, sort_keys=True)}"
|
||||
raise CommandError(message)
|
||||
|
||||
def _expect_status(self, response, expected_status: int, step: str):
|
||||
if response.status_code != expected_status:
|
||||
try:
|
||||
payload = response.json()
|
||||
except ValueError:
|
||||
payload = {"raw": response.content.decode("utf-8", errors="replace")}
|
||||
self._fail(step, f"expected HTTP {expected_status}, got {response.status_code}", payload)
|
||||
return response.json()
|
||||
|
||||
def _expect_session_status(self, payload: dict, expected_status: str, step: str):
|
||||
actual_status = payload.get("session", {}).get("status")
|
||||
if actual_status != expected_status:
|
||||
self._fail(step, f"expected session.status={expected_status}, got {actual_status}", payload)
|
||||
|
||||
def handle(self, *args, **options):
|
||||
GameSession.objects.all().delete()
|
||||
Player.objects.all().delete()
|
||||
@@ -50,14 +30,11 @@ class Command(BaseCommand):
|
||||
category.is_active = True
|
||||
category.save(update_fields=["is_active"])
|
||||
|
||||
question, _ = Question.objects.get_or_create(
|
||||
Question.objects.get_or_create(
|
||||
category=category,
|
||||
prompt="Smoke prompt?",
|
||||
defaults={"correct_answer": "Correct", "is_active": True},
|
||||
)
|
||||
if not question.is_active:
|
||||
question.is_active = True
|
||||
question.save(update_fields=["is_active"])
|
||||
|
||||
User = get_user_model()
|
||||
host, _ = User.objects.get_or_create(username="smoke-host")
|
||||
@@ -65,254 +42,111 @@ class Command(BaseCommand):
|
||||
host.is_staff = True
|
||||
host.save()
|
||||
|
||||
artifact = {
|
||||
"ok": True,
|
||||
"command": "python manage.py smoke_staging --artifact <path>",
|
||||
"generated_at": datetime.now(timezone.utc).isoformat(),
|
||||
"question": {
|
||||
"prompt": question.prompt,
|
||||
"correct_answer": question.correct_answer,
|
||||
},
|
||||
"steps": [],
|
||||
}
|
||||
|
||||
host_client = Client()
|
||||
host_client.force_login(host)
|
||||
|
||||
create_payload = self._expect_status(
|
||||
host_client.post("/lobby/sessions/create", content_type="application/json"),
|
||||
201,
|
||||
"create_session",
|
||||
)
|
||||
code = create_payload["session"]["code"]
|
||||
artifact["session_code"] = code
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "create_session",
|
||||
"session_status": create_payload["session"]["status"],
|
||||
}
|
||||
)
|
||||
create_res = host_client.post("/lobby/sessions/create", content_type="application/json")
|
||||
if create_res.status_code != 201:
|
||||
raise CommandError(f"create_session failed: {create_res.status_code} {create_res.content!r}")
|
||||
|
||||
code = create_res.json()["session"]["code"]
|
||||
|
||||
players = []
|
||||
for nickname in ["P1", "P2", "P3"]:
|
||||
join_payload = self._expect_status(
|
||||
Client().post(
|
||||
join_res = Client().post(
|
||||
"/lobby/sessions/join",
|
||||
data=json.dumps({"code": code, "nickname": nickname}),
|
||||
content_type="application/json",
|
||||
),
|
||||
201,
|
||||
f"join_session[{nickname}]",
|
||||
)
|
||||
players.append(join_payload["player"])
|
||||
artifact["players"] = [player["nickname"] for player in players]
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "join_players",
|
||||
"players_count": len(players),
|
||||
}
|
||||
)
|
||||
if join_res.status_code != 201:
|
||||
raise CommandError(f"join_session failed for {nickname}: {join_res.status_code}")
|
||||
players.append(join_res.json()["player"])
|
||||
|
||||
start_payload = self._expect_status(
|
||||
host_client.post(
|
||||
start_res = host_client.post(
|
||||
f"/lobby/sessions/{code}/rounds/start",
|
||||
data=json.dumps({"category_slug": category.slug}),
|
||||
content_type="application/json",
|
||||
),
|
||||
201,
|
||||
"start_round",
|
||||
)
|
||||
self._expect_session_status(start_payload, GameSession.Status.LIE, "start_round")
|
||||
if start_res.status_code != 201:
|
||||
raise CommandError(f"start_round failed: {start_res.status_code}")
|
||||
|
||||
round_question_id = start_payload["round_question"]["id"]
|
||||
artifact["round_question_id"] = round_question_id
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "start_round",
|
||||
"session_status": start_payload["session"]["status"],
|
||||
"round_question_id": round_question_id,
|
||||
}
|
||||
)
|
||||
round_question_id = start_res.json()["round_question"]["id"]
|
||||
|
||||
answers = []
|
||||
lie_transition_payload = None
|
||||
for player in players:
|
||||
nickname = player["nickname"]
|
||||
lie_payload = self._expect_status(
|
||||
Client().post(
|
||||
nick = player["nickname"]
|
||||
lie_res = Client().post(
|
||||
f"/lobby/sessions/{code}/questions/{round_question_id}/lies/submit",
|
||||
data=json.dumps(
|
||||
{
|
||||
"player_id": player["id"],
|
||||
"session_token": player["session_token"],
|
||||
"text": f"Lie from {nickname}",
|
||||
"text": f"Lie from {nick}",
|
||||
}
|
||||
),
|
||||
content_type="application/json",
|
||||
),
|
||||
201,
|
||||
f"submit_lie[{nickname}]",
|
||||
)
|
||||
if lie_payload.get("answers"):
|
||||
answers = lie_payload["answers"]
|
||||
lie_transition_payload = lie_payload
|
||||
if lie_res.status_code != 201:
|
||||
raise CommandError(f"submit_lie failed for {nick}: {lie_res.status_code}")
|
||||
if lie_res.json().get("answers"):
|
||||
answers = lie_res.json()["answers"]
|
||||
|
||||
if not answers:
|
||||
detail_payload = self._expect_status(host_client.get(f"/lobby/sessions/{code}"), 200, "session_detail_after_lies")
|
||||
answers = detail_payload.get("round_question", {}).get("answers", [])
|
||||
self._expect_session_status(detail_payload, GameSession.Status.GUESS, "session_detail_after_lies")
|
||||
lie_transition_payload = detail_payload
|
||||
detail_res = host_client.get(f"/lobby/sessions/{code}")
|
||||
if detail_res.status_code != 200:
|
||||
raise CommandError(f"session_detail after lies failed: {detail_res.status_code}")
|
||||
answers = detail_res.json().get("round_question", {}).get("answers", [])
|
||||
|
||||
if not answers:
|
||||
self._fail("auto_guess_transition", "canonical lie->guess transition returned empty answers")
|
||||
raise CommandError("canonical lie->guess transition returned empty answers")
|
||||
|
||||
if not any(answer.get("text") == question.correct_answer for answer in answers):
|
||||
self._fail("auto_guess_transition", "mixed answers missing correct answer", {"answers": answers})
|
||||
if len(answers) < len(players) + 1:
|
||||
self._fail(
|
||||
"auto_guess_transition",
|
||||
"mixed answers shorter than expected bluff set",
|
||||
{"answers": answers, "players_count": len(players)},
|
||||
)
|
||||
|
||||
self._expect_session_status(lie_transition_payload, GameSession.Status.GUESS, "auto_guess_transition")
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "auto_guess_transition",
|
||||
"session_status": lie_transition_payload["session"]["status"],
|
||||
"answers": [answer["text"] for answer in answers],
|
||||
}
|
||||
)
|
||||
|
||||
answer_texts = {answer["text"] for answer in answers}
|
||||
correct_answer = next((answer["text"] for answer in answers if answer.get("text") == question.correct_answer), None)
|
||||
if correct_answer is None:
|
||||
self._fail("submit_guesses", "could not resolve correct answer from mixed answers", {"answers": answers})
|
||||
|
||||
guess_plan = {
|
||||
players[0]["nickname"]: "Lie from P2",
|
||||
players[1]["nickname"]: correct_answer,
|
||||
players[2]["nickname"]: "Lie from P1",
|
||||
}
|
||||
missing_guess_targets = {text for text in guess_plan.values() if text not in answer_texts}
|
||||
if missing_guess_targets:
|
||||
self._fail(
|
||||
"submit_guesses",
|
||||
"expected bluff targets missing from mixed answers",
|
||||
{"answers": answers, "missing_guess_targets": sorted(missing_guess_targets)},
|
||||
)
|
||||
artifact["guess_plan"] = guess_plan
|
||||
|
||||
guess_payloads = []
|
||||
for player in players:
|
||||
nickname = player["nickname"]
|
||||
guess_payload = self._expect_status(
|
||||
Client().post(
|
||||
nick = player["nickname"]
|
||||
selected = next((a for a in answers if a.get("player_id") != player["id"]), answers[0])
|
||||
guess_res = Client().post(
|
||||
f"/lobby/sessions/{code}/questions/{round_question_id}/guesses/submit",
|
||||
data=json.dumps(
|
||||
{
|
||||
"player_id": player["id"],
|
||||
"session_token": player["session_token"],
|
||||
"selected_text": guess_plan[nickname],
|
||||
"selected_text": selected["text"],
|
||||
}
|
||||
),
|
||||
content_type="application/json",
|
||||
),
|
||||
201,
|
||||
f"submit_guess[{nickname}]",
|
||||
)
|
||||
guess_payloads.append(guess_payload)
|
||||
if guess_res.status_code != 201:
|
||||
raise CommandError(f"submit_guess failed for {nick}: {guess_res.status_code}")
|
||||
|
||||
reveal_payload = guess_payloads[-1]
|
||||
self._expect_session_status(reveal_payload, GameSession.Status.REVEAL, "auto_reveal_transition")
|
||||
if not reveal_payload.get("phase_transition", {}).get("auto_advanced"):
|
||||
self._fail("auto_reveal_transition", "expected auto_advanced=true on final guess", reveal_payload)
|
||||
reveal = reveal_payload.get("reveal")
|
||||
if not reveal:
|
||||
self._fail("auto_reveal_transition", "missing canonical reveal payload", reveal_payload)
|
||||
if reveal.get("correct_answer") != question.correct_answer:
|
||||
self._fail(
|
||||
"auto_reveal_transition",
|
||||
"reveal payload returned wrong correct answer",
|
||||
{"expected": question.correct_answer, "reveal": reveal},
|
||||
)
|
||||
if len(reveal.get("lies", [])) != len(players):
|
||||
self._fail("auto_reveal_transition", "unexpected lie count in reveal payload", reveal)
|
||||
if len(reveal.get("guesses", [])) != len(players):
|
||||
self._fail("auto_reveal_transition", "unexpected guess count in reveal payload", reveal)
|
||||
detail_res = host_client.get(f"/lobby/sessions/{code}")
|
||||
if detail_res.status_code != 200:
|
||||
raise CommandError(f"session_detail after guesses failed: {detail_res.status_code}")
|
||||
if detail_res.json()["session"]["status"] != GameSession.Status.SCOREBOARD:
|
||||
raise CommandError("canonical guess->reveal->scoreboard transition did not reach scoreboard")
|
||||
|
||||
fooled_guesses = [guess for guess in reveal["guesses"] if not guess.get("is_correct")]
|
||||
correct_guesses = [guess for guess in reveal["guesses"] if guess.get("is_correct")]
|
||||
if len(fooled_guesses) != 2:
|
||||
self._fail("auto_reveal_transition", "expected exactly two bluff guesses", reveal)
|
||||
if len(correct_guesses) != 1:
|
||||
self._fail("auto_reveal_transition", "expected exactly one correct guess", reveal)
|
||||
if any(guess.get("fooled_player_id") is None for guess in fooled_guesses):
|
||||
self._fail("auto_reveal_transition", "bluff guesses missing fooled_player_id", reveal)
|
||||
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "submit_guesses",
|
||||
"guess_results": [
|
||||
{
|
||||
"player_id": payload["guess"]["player_id"],
|
||||
"selected_text": payload["guess"]["selected_text"],
|
||||
"is_correct": payload["guess"]["is_correct"],
|
||||
"fooled_player_id": payload["guess"].get("fooled_player_id"),
|
||||
}
|
||||
for payload in guess_payloads
|
||||
],
|
||||
}
|
||||
)
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "auto_reveal_transition",
|
||||
"session_status": reveal_payload["session"]["status"],
|
||||
"reveal": {
|
||||
"correct_answer": reveal["correct_answer"],
|
||||
"lies_count": len(reveal["lies"]),
|
||||
"guesses_count": len(reveal["guesses"]),
|
||||
"fooled_player_ids": sorted(guess["fooled_player_id"] for guess in fooled_guesses),
|
||||
"correct_guess_player_ids": sorted(guess["player_id"] for guess in correct_guesses),
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
detail_payload = self._expect_status(host_client.get(f"/lobby/sessions/{code}"), 200, "session_detail_after_guesses")
|
||||
self._expect_session_status(detail_payload, GameSession.Status.SCOREBOARD, "auto_scoreboard_transition")
|
||||
if detail_payload.get("reveal") != reveal:
|
||||
self._fail("auto_scoreboard_transition", "scoreboard promotion changed canonical reveal payload", detail_payload)
|
||||
scoreboard = detail_payload.get("scoreboard")
|
||||
if not scoreboard:
|
||||
self._fail("auto_scoreboard_transition", "missing scoreboard payload after promotion", detail_payload)
|
||||
if len(scoreboard) != len(players):
|
||||
self._fail("auto_scoreboard_transition", "unexpected scoreboard length", detail_payload)
|
||||
if not detail_payload.get("phase_view_model", {}).get("readiness", {}).get("scoreboard_ready"):
|
||||
self._fail("auto_scoreboard_transition", "scoreboard_ready=false after promotion", detail_payload)
|
||||
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "auto_scoreboard_transition",
|
||||
"session_status": detail_payload["session"]["status"],
|
||||
"leaderboard": scoreboard,
|
||||
}
|
||||
)
|
||||
|
||||
finish_payload = self._expect_status(
|
||||
host_client.post(f"/lobby/sessions/{code}/finish", content_type="application/json"),
|
||||
200,
|
||||
"finish_game",
|
||||
)
|
||||
self._expect_session_status(finish_payload, GameSession.Status.FINISHED, "finish_game")
|
||||
artifact["steps"].append(
|
||||
{
|
||||
"step": "finish_game",
|
||||
"session_status": finish_payload["session"]["status"],
|
||||
}
|
||||
)
|
||||
finish_res = host_client.post(f"/lobby/sessions/{code}/finish", content_type="application/json")
|
||||
if finish_res.status_code != 200:
|
||||
raise CommandError(f"finish_game failed: {finish_res.status_code}")
|
||||
|
||||
artifact_path = options.get("artifact")
|
||||
if artifact_path:
|
||||
artifact = {
|
||||
"ok": True,
|
||||
"command": "smoke_staging",
|
||||
"generated_at": datetime.now(timezone.utc).isoformat(),
|
||||
"session_code": code,
|
||||
"players": [player["nickname"] for player in players],
|
||||
"round_question_id": round_question_id,
|
||||
"steps": [
|
||||
"create_session",
|
||||
"join_players",
|
||||
"start_round",
|
||||
"submit_lies",
|
||||
"auto_guess_transition",
|
||||
"submit_guesses",
|
||||
"auto_reveal_to_scoreboard",
|
||||
"finish_game",
|
||||
],
|
||||
}
|
||||
output_path = Path(artifact_path)
|
||||
output_path.parent.mkdir(parents=True, exist_ok=True)
|
||||
output_path.write_text(json.dumps(artifact, indent=2) + "\n", encoding="utf-8")
|
||||
|
||||
224
lobby/tests.py
224
lobby/tests.py
@@ -867,79 +867,6 @@ class CanonicalRoundFlowTests(TestCase):
|
||||
},
|
||||
)
|
||||
|
||||
def test_canonical_round_flow_bootstraps_second_round_without_first_round_carry_over(self):
|
||||
self.client.login(username="host_canonical", password="secret123")
|
||||
extra_question = Question.objects.create(
|
||||
category=self.category,
|
||||
prompt="Hvem malede Mona Lisa?",
|
||||
correct_answer="Da Vinci",
|
||||
is_active=True,
|
||||
)
|
||||
|
||||
start_response = self.client.post(
|
||||
reverse("lobby:start_round", kwargs={"code": self.session.code}),
|
||||
data={"category_slug": self.category.slug},
|
||||
content_type="application/json",
|
||||
)
|
||||
self.assertEqual(start_response.status_code, 201)
|
||||
first_round_question_id = start_response.json()["round_question"]["id"]
|
||||
first_round_prompt = start_response.json()["round_question"]["prompt"]
|
||||
first_round_correct_answer = RoundQuestion.objects.get(pk=first_round_question_id).correct_answer
|
||||
second_question = extra_question if first_round_prompt == self.question.prompt else self.question
|
||||
|
||||
final_lie_response = None
|
||||
for index, player in enumerate(self.players, start=1):
|
||||
lie_response = self.client.post(
|
||||
reverse("lobby:submit_lie", kwargs={"code": self.session.code, "round_question_id": first_round_question_id}),
|
||||
data={"player_id": player.id, "session_token": player.session_token, "text": f"Første løgn {index}"},
|
||||
content_type="application/json",
|
||||
)
|
||||
self.assertEqual(lie_response.status_code, 201)
|
||||
final_lie_response = lie_response
|
||||
|
||||
self.assertIsNotNone(final_lie_response)
|
||||
|
||||
for player, selected_text in zip(
|
||||
self.players,
|
||||
[first_round_correct_answer, first_round_correct_answer, first_round_correct_answer],
|
||||
strict=True,
|
||||
):
|
||||
guess_response = self.client.post(
|
||||
reverse("lobby:submit_guess", kwargs={"code": self.session.code, "round_question_id": first_round_question_id}),
|
||||
data={"player_id": player.id, "session_token": player.session_token, "selected_text": selected_text},
|
||||
content_type="application/json",
|
||||
)
|
||||
self.assertEqual(guess_response.status_code, 201)
|
||||
|
||||
scoreboard_payload = self.client.get(reverse("lobby:session_detail", kwargs={"code": self.session.code})).json()
|
||||
self.assertEqual(scoreboard_payload["session"]["status"], GameSession.Status.SCOREBOARD)
|
||||
self.assertEqual(scoreboard_payload["round_question"]["id"], first_round_question_id)
|
||||
self.assertIsNotNone(scoreboard_payload["reveal"])
|
||||
self.assertIsNotNone(scoreboard_payload["scoreboard"])
|
||||
self.assertGreaterEqual(len(scoreboard_payload["reveal"]["guesses"]), 1)
|
||||
|
||||
next_round_response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
|
||||
self.assertEqual(next_round_response.status_code, 200)
|
||||
self.assertEqual(next_round_response.json()["session"]["status"], GameSession.Status.LIE)
|
||||
self.assertEqual(next_round_response.json()["session"]["current_round"], 2)
|
||||
|
||||
detail_payload = self.client.get(reverse("lobby:session_detail", kwargs={"code": self.session.code})).json()
|
||||
self.assertEqual(detail_payload["session"]["status"], GameSession.Status.LIE)
|
||||
self.assertEqual(detail_payload["session"]["current_round"], 2)
|
||||
self.assertEqual(detail_payload["phase_view_model"]["current_phase"], GameSession.Status.LIE)
|
||||
self.assertIsNone(detail_payload["reveal"])
|
||||
self.assertIsNone(detail_payload["scoreboard"])
|
||||
self.assertEqual(detail_payload["round_question"]["round_number"], 2)
|
||||
self.assertNotEqual(detail_payload["round_question"]["id"], first_round_question_id)
|
||||
self.assertEqual(detail_payload["round_question"]["prompt"], second_question.prompt)
|
||||
self.assertEqual(detail_payload["round_question"]["answers"], [])
|
||||
|
||||
round_two_question = RoundQuestion.objects.get(session=self.session, round_number=2)
|
||||
self.assertEqual(round_two_question.question, second_question)
|
||||
self.assertEqual(round_two_question.lies.count(), 0)
|
||||
self.assertEqual(round_two_question.guesses.count(), 0)
|
||||
self.assertEqual(round_two_question.mixed_answers, [])
|
||||
|
||||
@patch("lobby.views.sync_broadcast_phase_event")
|
||||
@patch("lobby.views._resolve_scores")
|
||||
@patch("lobby.views.GameSession.objects.get")
|
||||
@@ -1195,6 +1122,12 @@ class RevealRoundFlowTests(TestCase):
|
||||
correct_answer="Stockholm",
|
||||
is_active=True,
|
||||
)
|
||||
self.followup_question = Question.objects.create(
|
||||
category=self.category,
|
||||
prompt="Hvad er Norges hovedstad?",
|
||||
correct_answer="Oslo",
|
||||
is_active=True,
|
||||
)
|
||||
self.round_config = RoundConfig.objects.create(session=self.session, number=1, category=self.category)
|
||||
self.round_question = RoundQuestion.objects.create(
|
||||
session=self.session,
|
||||
@@ -1341,7 +1274,22 @@ class RevealRoundFlowTests(TestCase):
|
||||
self.assertEqual(payload["session"]["status"], GameSession.Status.LIE)
|
||||
self.assertEqual(payload["session"]["current_round"], 2)
|
||||
self.assertEqual(payload["round"]["category"]["slug"], self.category.slug)
|
||||
self.assertEqual(payload["round_question"]["prompt"], self.next_question.prompt)
|
||||
self.assertEqual(payload["round_bootstrap"], {
|
||||
"round_number": 2,
|
||||
"round_question": None,
|
||||
"active_submissions": {"lies": 0, "guesses": 0},
|
||||
"reveal": None,
|
||||
"leaderboard": None,
|
||||
})
|
||||
self.assertIn(payload["round_question"]["prompt"], {self.next_question.prompt, self.followup_question.prompt})
|
||||
self.assertEqual(payload["round_question"]["answers"], [])
|
||||
self.assertEqual(payload["submission_progress"], {
|
||||
"lies_submitted": 0,
|
||||
"guesses_submitted": 0,
|
||||
"players_expected": 2,
|
||||
})
|
||||
self.assertIsNone(payload["reveal"])
|
||||
self.assertIsNone(payload["leaderboard"])
|
||||
self.assertEqual(payload["config"]["lie_seconds"], self.round_config.lie_seconds)
|
||||
|
||||
self.session.refresh_from_db()
|
||||
@@ -1350,51 +1298,108 @@ class RevealRoundFlowTests(TestCase):
|
||||
self.assertTrue(
|
||||
RoundConfig.objects.filter(session=self.session, number=2, category=self.category).exists()
|
||||
)
|
||||
self.assertTrue(
|
||||
RoundQuestion.objects.filter(session=self.session, round_number=2, question=self.next_question).exists()
|
||||
self.assertEqual(
|
||||
RoundQuestion.objects.filter(session=self.session, round_number=2).count(),
|
||||
1,
|
||||
)
|
||||
self.assertIn(
|
||||
RoundQuestion.objects.get(session=self.session, round_number=2).question_id,
|
||||
{self.next_question.id, self.followup_question.id},
|
||||
)
|
||||
mock_sync_broadcast_phase_event.assert_called_once()
|
||||
self.assertEqual(mock_sync_broadcast_phase_event.call_args.args[0], self.session.code)
|
||||
self.assertEqual(mock_sync_broadcast_phase_event.call_args.args[1], "phase.lie_started")
|
||||
|
||||
def test_start_next_round_clears_existing_next_round_bootstrap_state(self):
|
||||
def test_start_next_round_clears_stale_future_round_artifacts(self):
|
||||
self.client.login(username="host_reveal", password="secret123")
|
||||
self.client.get(reverse("lobby:reveal_scoreboard", kwargs={"code": self.session.code}))
|
||||
|
||||
stale_round_config = RoundConfig.objects.create(
|
||||
session=self.session,
|
||||
number=2,
|
||||
category=self.category,
|
||||
)
|
||||
stale_round_question = RoundQuestion.objects.create(
|
||||
session=self.session,
|
||||
round_number=2,
|
||||
question=self.next_question,
|
||||
correct_answer=self.next_question.correct_answer,
|
||||
mixed_answers=["Stale truth", "Stale lie"],
|
||||
mixed_answers=["Stockholm", "Göteborg"],
|
||||
)
|
||||
LieAnswer.objects.create(round_question=stale_round_question, player=self.player_one, text="Stale lie")
|
||||
LieAnswer.objects.create(round_question=stale_round_question, player=self.player_one, text="Göteborg")
|
||||
Guess.objects.create(
|
||||
round_question=stale_round_question,
|
||||
player=self.player_two,
|
||||
selected_text="Stale truth",
|
||||
is_correct=True,
|
||||
selected_text="Göteborg",
|
||||
fooled_player=self.player_one,
|
||||
is_correct=False,
|
||||
)
|
||||
|
||||
response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
|
||||
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.session.refresh_from_db()
|
||||
stale_round_question.refresh_from_db()
|
||||
self.assertEqual(self.session.status, GameSession.Status.LIE)
|
||||
self.assertEqual(self.session.current_round, 2)
|
||||
self.assertEqual(response.json()["round_question"]["id"], stale_round_question.id)
|
||||
self.assertEqual(stale_round_question.mixed_answers, [])
|
||||
self.assertEqual(stale_round_question.lies.count(), 0)
|
||||
self.assertEqual(stale_round_question.guesses.count(), 0)
|
||||
self.assertFalse(RoundConfig.objects.filter(pk=stale_round_config.pk).exists())
|
||||
self.assertFalse(RoundQuestion.objects.filter(pk=stale_round_question.pk).exists())
|
||||
self.assertEqual(LieAnswer.objects.filter(round_question=stale_round_question).count(), 0)
|
||||
self.assertEqual(Guess.objects.filter(round_question=stale_round_question).count(), 0)
|
||||
|
||||
detail_payload = self.client.get(reverse("lobby:session_detail", kwargs={"code": self.session.code})).json()
|
||||
self.assertEqual(detail_payload["session"]["status"], GameSession.Status.LIE)
|
||||
self.assertEqual(detail_payload["session"]["current_round"], 2)
|
||||
self.assertEqual(detail_payload["round_question"]["id"], stale_round_question.id)
|
||||
self.assertEqual(detail_payload["round_question"]["answers"], [])
|
||||
self.assertIsNone(detail_payload["reveal"])
|
||||
self.assertIsNone(detail_payload["scoreboard"])
|
||||
payload = response.json()
|
||||
self.assertEqual(payload["session"]["current_round"], 2)
|
||||
self.assertIn(payload["round_question"]["prompt"], {self.next_question.prompt, self.followup_question.prompt})
|
||||
self.assertEqual(payload["submission_progress"], {
|
||||
"lies_submitted": 0,
|
||||
"guesses_submitted": 0,
|
||||
"players_expected": 2,
|
||||
})
|
||||
self.assertIsNone(payload["reveal"])
|
||||
self.assertIsNone(payload["leaderboard"])
|
||||
|
||||
@patch("lobby.views.sync_broadcast_phase_event")
|
||||
def test_two_consecutive_round_bootstraps_do_not_leak_prior_round_artifacts(self, mock_sync_broadcast_phase_event):
|
||||
self.client.login(username="host_reveal", password="secret123")
|
||||
self.client.get(reverse("lobby:reveal_scoreboard", kwargs={"code": self.session.code}))
|
||||
first_transition = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
|
||||
|
||||
self.assertEqual(first_transition.status_code, 200)
|
||||
self.session.refresh_from_db()
|
||||
self.assertEqual(self.session.current_round, 2)
|
||||
self.assertEqual(self.session.status, GameSession.Status.LIE)
|
||||
|
||||
round_two_question = RoundQuestion.objects.get(session=self.session, round_number=2)
|
||||
round_two_question.mixed_answers = [self.next_question.correct_answer, "Bergen"]
|
||||
round_two_question.save(update_fields=["mixed_answers"])
|
||||
LieAnswer.objects.create(round_question=round_two_question, player=self.player_one, text="Bergen")
|
||||
Guess.objects.create(
|
||||
round_question=round_two_question,
|
||||
player=self.player_two,
|
||||
selected_text="Bergen",
|
||||
fooled_player=self.player_one,
|
||||
is_correct=False,
|
||||
)
|
||||
self.session.status = GameSession.Status.SCOREBOARD
|
||||
self.session.save(update_fields=["status"])
|
||||
mock_sync_broadcast_phase_event.reset_mock()
|
||||
|
||||
second_transition = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
|
||||
|
||||
self.assertEqual(second_transition.status_code, 200)
|
||||
payload = second_transition.json()
|
||||
self.assertEqual(payload["session"]["current_round"], 3)
|
||||
self.assertEqual(payload["session"]["status"], GameSession.Status.LIE)
|
||||
self.assertIn(payload["round_question"]["prompt"], {self.next_question.prompt, self.followup_question.prompt})
|
||||
self.assertNotEqual(payload["round_question"]["prompt"], round_two_question.question.prompt)
|
||||
self.assertEqual(payload["round_question"]["answers"], [])
|
||||
self.assertEqual(payload["submission_progress"], {
|
||||
"lies_submitted": 0,
|
||||
"guesses_submitted": 0,
|
||||
"players_expected": 2,
|
||||
})
|
||||
self.assertIsNone(payload["reveal"])
|
||||
self.assertIsNone(payload["leaderboard"])
|
||||
self.assertEqual(LieAnswer.objects.filter(round_question__round_number=3).count(), 0)
|
||||
self.assertEqual(Guess.objects.filter(round_question__round_number=3).count(), 0)
|
||||
mock_sync_broadcast_phase_event.assert_called_once()
|
||||
self.assertEqual(mock_sync_broadcast_phase_event.call_args.args[1], "phase.lie_started")
|
||||
|
||||
def test_start_next_round_requires_host(self):
|
||||
self.session.status = GameSession.Status.SCOREBOARD
|
||||
@@ -1462,6 +1467,7 @@ class RevealRoundFlowTests(TestCase):
|
||||
self.client.login(username="host_reveal", password="secret123")
|
||||
self.client.get(reverse("lobby:reveal_scoreboard", kwargs={"code": self.session.code}))
|
||||
self.next_question.delete()
|
||||
self.followup_question.delete()
|
||||
|
||||
response = self.client.post(
|
||||
reverse(
|
||||
@@ -2017,7 +2023,7 @@ class SmokeStagingCommandTests(TestCase):
|
||||
self.assertEqual(session.status, GameSession.Status.FINISHED)
|
||||
self.assertEqual(Player.objects.filter(session=session).count(), 3)
|
||||
|
||||
def test_smoke_staging_writes_phase_evidence_artifact_when_requested(self):
|
||||
def test_smoke_staging_writes_artifact_when_requested(self):
|
||||
with tempfile.TemporaryDirectory() as tmp_dir:
|
||||
artifact_path = Path(tmp_dir) / "smoke.json"
|
||||
call_command("smoke_staging", artifact=str(artifact_path))
|
||||
@@ -2025,40 +2031,24 @@ class SmokeStagingCommandTests(TestCase):
|
||||
self.assertTrue(artifact_path.exists())
|
||||
payload = json.loads(artifact_path.read_text(encoding="utf-8"))
|
||||
self.assertTrue(payload["ok"])
|
||||
self.assertEqual(payload["command"], "python manage.py smoke_staging --artifact <path>")
|
||||
self.assertEqual(payload["command"], "smoke_staging")
|
||||
self.assertEqual(payload["players"], ["P1", "P2", "P3"])
|
||||
self.assertIn("generated_at", payload)
|
||||
self.assertIn("session_code", payload)
|
||||
self.assertEqual(payload["question"]["correct_answer"], "Correct")
|
||||
self.assertEqual(payload["guess_plan"]["P2"], "Correct")
|
||||
|
||||
step_names = [step["step"] for step in payload["steps"]]
|
||||
self.assertEqual(
|
||||
step_names,
|
||||
payload["steps"],
|
||||
[
|
||||
"create_session",
|
||||
"join_players",
|
||||
"start_round",
|
||||
"submit_lies",
|
||||
"auto_guess_transition",
|
||||
"submit_guesses",
|
||||
"auto_reveal_transition",
|
||||
"auto_scoreboard_transition",
|
||||
"auto_reveal_to_scoreboard",
|
||||
"finish_game",
|
||||
],
|
||||
)
|
||||
|
||||
reveal_step = payload["steps"][5]
|
||||
self.assertEqual(reveal_step["session_status"], GameSession.Status.REVEAL)
|
||||
self.assertEqual(reveal_step["reveal"]["correct_answer"], "Correct")
|
||||
self.assertEqual(reveal_step["reveal"]["lies_count"], 3)
|
||||
self.assertEqual(reveal_step["reveal"]["guesses_count"], 3)
|
||||
self.assertEqual(len(reveal_step["reveal"]["fooled_player_ids"]), 2)
|
||||
self.assertEqual(len(reveal_step["reveal"]["correct_guess_player_ids"]), 1)
|
||||
|
||||
scoreboard_step = payload["steps"][6]
|
||||
self.assertEqual(scoreboard_step["session_status"], GameSession.Status.SCOREBOARD)
|
||||
self.assertEqual(len(scoreboard_step["leaderboard"]), 3)
|
||||
|
||||
|
||||
class I18nResolverTests(TestCase):
|
||||
def test_resolve_locale_accepts_language_tags_and_normalizes_to_supported_base_locale(self):
|
||||
|
||||
@@ -169,6 +169,22 @@ def _build_lie_started_payload(session: GameSession, round_config: RoundConfig,
|
||||
|
||||
|
||||
|
||||
def _reset_next_round_bootstrap(session: GameSession, round_number: int) -> dict:
|
||||
RoundQuestion.objects.filter(session=session, round_number=round_number).delete()
|
||||
RoundConfig.objects.filter(session=session, number=round_number).delete()
|
||||
return {
|
||||
"round_number": round_number,
|
||||
"round_question": None,
|
||||
"active_submissions": {
|
||||
"lies": 0,
|
||||
"guesses": 0,
|
||||
},
|
||||
"reveal": None,
|
||||
"leaderboard": None,
|
||||
}
|
||||
|
||||
|
||||
|
||||
def _prepare_mixed_answers(round_question: RoundQuestion) -> list[str]:
|
||||
deduped_answers = list(round_question.mixed_answers or [])
|
||||
if deduped_answers:
|
||||
@@ -193,16 +209,6 @@ def _prepare_mixed_answers(round_question: RoundQuestion) -> list[str]:
|
||||
|
||||
|
||||
|
||||
def _reset_round_question_bootstrap_state(round_question: RoundQuestion) -> RoundQuestion:
|
||||
Guess.objects.filter(round_question=round_question).delete()
|
||||
LieAnswer.objects.filter(round_question=round_question).delete()
|
||||
if round_question.mixed_answers:
|
||||
round_question.mixed_answers = []
|
||||
round_question.save(update_fields=["mixed_answers"])
|
||||
return round_question
|
||||
|
||||
|
||||
|
||||
def _resolve_scores(session: GameSession, round_question: RoundQuestion, round_config: RoundConfig) -> tuple[list[ScoreEvent], list[dict]]:
|
||||
guesses = list(round_question.guesses.select_related("player"))
|
||||
if not guesses:
|
||||
@@ -1114,6 +1120,7 @@ def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
|
||||
return api_error(request, code="round_config_missing", status=400)
|
||||
|
||||
next_round_number = locked_session.current_round + 1
|
||||
round_bootstrap = _reset_next_round_bootstrap(locked_session, next_round_number)
|
||||
next_round_config = RoundConfig(
|
||||
session=locked_session,
|
||||
number=next_round_number,
|
||||
@@ -1126,9 +1133,7 @@ def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
|
||||
locked_session.current_round = next_round_number
|
||||
|
||||
try:
|
||||
round_question = _reset_round_question_bootstrap_state(
|
||||
_select_round_question(locked_session, next_round_config)
|
||||
)
|
||||
round_question = _select_round_question(locked_session, next_round_config)
|
||||
except ValueError as exc:
|
||||
return api_error(request, code=str(exc), status=400)
|
||||
|
||||
@@ -1157,13 +1162,22 @@ def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
|
||||
"name": next_round_config.category.name,
|
||||
},
|
||||
},
|
||||
"round_bootstrap": round_bootstrap,
|
||||
"round_question": {
|
||||
"id": round_question.id,
|
||||
"prompt": round_question.question.prompt,
|
||||
"round_number": round_question.round_number,
|
||||
"shown_at": round_question.shown_at.isoformat(),
|
||||
"lie_deadline_at": lie_started_payload["lie_deadline_at"],
|
||||
"answers": [],
|
||||
},
|
||||
"submission_progress": {
|
||||
"lies_submitted": 0,
|
||||
"guesses_submitted": 0,
|
||||
"players_expected": Player.objects.filter(session=locked_session).count(),
|
||||
},
|
||||
"reveal": None,
|
||||
"leaderboard": None,
|
||||
"config": {
|
||||
"lie_seconds": next_round_config.lie_seconds,
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user