[READY][SPA][P5] Gameplay phase state-machine skeleton (lie/guess/reveal/scoreboard) #161
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Problem
Gameplay-faserne risikerer at blive implementeret som spredte komponenttilstande uden fælles transitionslogik.
Værdi
Gør faseflow deterministisk og testbart før fuld UI-udrulning.
Hvorfor nu
Skal etableres før fuld MVP-runde for at undgå regressions- og sync-fejl mellem host/player views.
Acceptance
Afgrænsning
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dev-bot referenced this issue2026-03-01 13:42:51 +01:00