[READY][SPA][P10] Gameplay MVP-del 4: Reconnect/loading/error states i Angular player flow #187
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Problem
MVP gameplay-flow i SPA mangler robuste reconnect/loading/error states for player-view. Det giver skrøbelig adfærd ved netværksblip og underminerer testbarheden af én fuld runde uden reload.
Værdi
Højere driftssikkerhed i real-world sessions, færre support-fejl og bedre grundlag for staging smoke på SPA-sporet.
Hvorfor nu
Efter next-round/final leaderboard-sporet (#180/#185) er næste naturlige lille bid at lukke resilience-gap, før cutover-forberedelse intensiveres.
Acceptance
Afgrænsning