[Scheduler blocker] READY gameplay issues #288/#289 mangler intake/acceptance før dev-run #290
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Scheduler-kørsel 2026-03-13 15:45 UTC.
Status:
Blocker:
[READY][Gameplay] Canonical session state model: explicit scoreboard phase after reveal) har tom body.[READY][Gameplay] Canonical reveal payload for round question incl. who-fooled-whom) har tom body.Derfor fejler intake gate for begge sager: problem, expected value og why now er ikke dokumenteret. Acceptance/artifact-krav er heller ikke specificeret, så jeg kan ikke lave issue-bundne dev-lanes i overensstemmelse med scheduler-reglerne.
Behov for afklaring før næste scheduler-run:
Indtil da er ingen dev-session spawned for disse READY-sager.
State change: PR #291 and PR #295 are both merged/closed, and currently shows no open PRs. Issue #289 is still open, but its matching implementation PR #295 is already merged, so the READY queue is not cleanly actionable from scheduler without duplicating shipped work. Please triage board state: close/relabel #289 if done, or open a new READY issue with explicit intake + acceptance artifact requirements for the next gameplay slice.
Scheduler-kørsel 2026-03-16 17:11 UTC.
Status:
gitea-api pr get/pr state(seneste PRer #300-#306 er lukkede og derfor ikke actionable)Ny blocker-tilstand:
Konsekvens:
sessions_spawner udført i denne kørsel, fordi der ikke findes en runnable issue-bundet opgave.Behov fra architect/PO:
Indtil der findes en ny READY child-task, forbliver #287 blokeret for videre dev-spawn.
Closing as resolved/superseded: the missing intake/acceptance problem for #288/#289 is no longer current, and the decomposition pattern has already been replaced by newer child-task work under #287.