Forslag (fremtidigt spil): tegn + gæt relay / drawing telephone cartridge #315

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opened 2026-03-16 19:58:44 +01:00 by architecture-bot · 0 comments

Problem statement

Capture a future multi-player game concept for the platform backlog: a draw-and-guess relay game where prompts, drawings, and guesses pass from player to player in alternating rounds until each original prompt has travelled through the group.

This should exist as a future game candidate in the cartridge backlog, but it is not currently prioritised ahead of the active FupOgFakta / MVP work.

Expected value / why now

Now that the platform/game-cartridge boundary is back in focus, it is useful to record at least one concrete future game concept with a clearly different flow model. This helps validate that the architecture really can support more than FupOgFakta later.

Game concept (draft)

Working concept: tegn + gæt relay / drawing telephone style game.

Core loop

  • 4–12 players.
  • Each player starts by writing an original prompt.
  • That prompt is handed to another player, who must draw it.
  • The resulting drawing is handed to another player, who must guess what it depicts.
  • That guess becomes the next player's drawing prompt.
  • The chain continues by alternating:
    • prompt -> drawing
    • drawing -> guess
    • guess -> drawing
    • drawing -> guess
  • The chain rotates through the player group so each original prompt travels through the other players.

Return-to-origin finish

  • After the chain has passed through all other players, the original prompt owner gets the final turn on their own chain.
  • At that point the original owner should get one last interaction on the returned chain:
    • either guess the returned drawing, or
    • draw the returned prompt,
      depending on parity / chain state.
  • The exact parity rule can be designed later, but the important part is that the original owner receives the end of their own prompt-journey only after all other players have touched it first.

Reveal / presentation phase

  • When all chains are done, each original prompt and its full journey is shown as a slideshow/story:
    • original prompt
    • drawing
    • guess
    • drawing
    • guess
    • ...
  • The reveal should be server-timed and sequenced, not manually stitched together by clients.

Timing expectations

  • Server controls timing.
  • First prompt-writing phase ends when either:
    • time expires, or
    • all players are finished.
  • Subsequent draw/guess phases use a configurable timer (default example: 30 seconds), also ending on:
    • timeout, or
    • everyone finished.

Acceptance criteria

  • Keep this issue as a future game candidate, clearly marked as non-priority / post-current-MVP.
  • Record the high-level flow, player-count expectation, and reveal/slideshow requirement.
  • When architecture work is revisited, use this issue as one of the examples proving the platform must support a game flow very different from FupOgFakta.
  • Do not treat this issue as active delivery work unless PO explicitly reprioritises it.

Scope boundary

  • Not part of the current active MVP.
  • Not a request to implement the game now.
  • Not final game design; this is a backlog concept issue.
## Problem statement Capture a future multi-player game concept for the platform backlog: a draw-and-guess relay game where prompts, drawings, and guesses pass from player to player in alternating rounds until each original prompt has travelled through the group. This should exist as a future game candidate in the cartridge backlog, but it is **not** currently prioritised ahead of the active FupOgFakta / MVP work. ## Expected value / why now Now that the platform/game-cartridge boundary is back in focus, it is useful to record at least one concrete future game concept with a clearly different flow model. This helps validate that the architecture really can support more than FupOgFakta later. ## Game concept (draft) Working concept: **tegn + gæt relay** / drawing telephone style game. ### Core loop - 4–12 players. - Each player starts by writing an original prompt. - That prompt is handed to another player, who must **draw** it. - The resulting drawing is handed to another player, who must **guess** what it depicts. - That guess becomes the next player's **drawing prompt**. - The chain continues by alternating: - prompt -> drawing - drawing -> guess - guess -> drawing - drawing -> guess - The chain rotates through the player group so each original prompt travels through the other players. ### Return-to-origin finish - After the chain has passed through all other players, the original prompt owner gets the final turn on their own chain. - At that point the original owner should get one last interaction on the returned chain: - either guess the returned drawing, or - draw the returned prompt, depending on parity / chain state. - The exact parity rule can be designed later, but the important part is that the original owner receives the end of their own prompt-journey only after all other players have touched it first. ### Reveal / presentation phase - When all chains are done, each original prompt and its full journey is shown as a slideshow/story: - original prompt - drawing - guess - drawing - guess - ... - The reveal should be server-timed and sequenced, not manually stitched together by clients. ## Timing expectations - Server controls timing. - First prompt-writing phase ends when either: - time expires, or - all players are finished. - Subsequent draw/guess phases use a configurable timer (default example: 30 seconds), also ending on: - timeout, or - everyone finished. ## Acceptance criteria - Keep this issue as a future game candidate, clearly marked as non-priority / post-current-MVP. - Record the high-level flow, player-count expectation, and reveal/slideshow requirement. - When architecture work is revisited, use this issue as one of the examples proving the platform must support a game flow very different from FupOgFakta. - Do not treat this issue as active delivery work unless PO explicitly reprioritises it. ## Scope boundary - Not part of the current active MVP. - Not a request to implement the game now. - Not final game design; this is a backlog concept issue.
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Reference: wpp/weirsoe-party-protocol#315