[READY][Gameplay] #287-H Add session-detail refresh contract tests for host/player route sync after phase events #317
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Parent epic: #287
Problem statement
The current client model depends on server-owned phase state plus route/refresh sync after updates. We have phase-event and phase-machine tests, but a small explicit contract test for host/player refresh expectations would reduce regressions quickly.
Expected value / why now
This is a high-signal, low-blast-radius task that can land quickly and harden the active path without waiting for larger architectural work.
Acceptance criteria
guess,reveal,scoreboard, andfinished.session.status,phase_view_model.current_phase, and client route selection.Scope boundary