[READY][Gameplay] #310 Host transition idempotency and error catalog for scoreboard -> next round / finish #320
@@ -70,6 +70,57 @@ def build_lie_started_payload(session: GameSession, round_config: RoundConfig, r
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}
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def build_phase_view_model(session: GameSession, *, players_count: int, has_round_question: bool) -> dict:
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status = session.status
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in_lobby = status == GameSession.Status.LOBBY
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in_lie = status == GameSession.Status.LIE
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in_guess = status == GameSession.Status.GUESS
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in_scoreboard = status == GameSession.Status.SCOREBOARD
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in_finished = status == GameSession.Status.FINISHED
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min_players_reached = players_count >= 3
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max_players_allowed = players_count <= 5
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return {
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"status": status,
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"current_phase": status,
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"round_number": session.current_round,
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"players_count": players_count,
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"constraints": {
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"min_players_to_start": 3,
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"max_players_mvp": 5,
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"min_players_reached": min_players_reached,
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"max_players_allowed": max_players_allowed,
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},
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"readiness": {
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"question_ready": has_round_question,
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"scoreboard_ready": status in {GameSession.Status.REVEAL, GameSession.Status.SCOREBOARD, GameSession.Status.FINISHED},
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"can_advance_to_next_round": in_scoreboard,
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},
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"host": {
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"can_start_round": in_lobby and min_players_reached and max_players_allowed,
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"can_show_question": False,
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"can_mix_answers": False,
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"can_calculate_scores": False,
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"can_reveal_scoreboard": False,
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"can_start_next_round": in_scoreboard,
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"can_finish_game": in_scoreboard,
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},
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"player": {
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"can_join": status in {
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GameSession.Status.LOBBY,
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GameSession.Status.LIE,
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GameSession.Status.GUESS,
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GameSession.Status.REVEAL,
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GameSession.Status.SCOREBOARD,
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},
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"can_submit_lie": in_lie and has_round_question,
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"can_submit_guess": in_guess and has_round_question,
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"can_view_final_result": in_finished,
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},
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}
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def build_start_next_round_response(
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session: GameSession,
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round_config: RoundConfig,
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@@ -6,7 +6,7 @@ from django.test import TestCase
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from django.utils import timezone
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from fupogfakta.models import Category, GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
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from fupogfakta.payloads import build_lie_started_payload, build_reveal_payload
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from fupogfakta.payloads import build_lie_started_payload, build_phase_view_model, build_reveal_payload
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from fupogfakta.services import (
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finish_game,
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get_current_round_question,
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@@ -279,9 +279,16 @@ class FupOgFaktaExtractionSliceTests(TestCase):
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lie_payload = build_lie_started_payload(self.session, self.round_config, round_question)
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reveal_payload = build_reveal_payload(round_question)
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phase_view_model = build_phase_view_model(
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self.session,
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players_count=3,
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has_round_question=True,
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)
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self.assertEqual(lie_payload["category"], {"slug": self.category.slug, "name": self.category.name})
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self.assertEqual(lie_payload["round_question_id"], round_question.id)
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self.assertEqual(reveal_payload["correct_answer"], "1989")
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self.assertEqual(reveal_payload["lies"][0]["player_id"], lie.player_id)
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self.assertEqual(reveal_payload["guesses"][0]["fooled_player_nickname"], self.bob.nickname)
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self.assertTrue(phase_view_model["host"]["can_start_round"])
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self.assertFalse(phase_view_model["host"]["can_finish_game"])
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@@ -59,6 +59,7 @@ class LobbyGameplayExtractionTests(TestCase):
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self.assertIs(lobby_views._promote_reveal_to_scoreboard, gameplay_services.promote_reveal_to_scoreboard)
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self.assertIs(lobby_views._start_next_round, gameplay_services.start_next_round)
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self.assertIs(lobby_views._finish_game, gameplay_services.finish_game)
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self.assertIs(lobby_views._build_phase_view_model, gameplay_payloads.build_phase_view_model)
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self.assertIs(lobby_views._build_scoreboard_phase_event, gameplay_payloads.build_scoreboard_phase_event)
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def test_start_next_round_view_source_stays_http_thin(self):
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@@ -12,6 +12,7 @@ from fupogfakta.models import Category, GameSession, Guess, LieAnswer, Player, Q
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from fupogfakta.payloads import (
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build_leaderboard as _build_leaderboard,
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build_lie_started_payload as _build_lie_started_payload,
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build_phase_view_model as _build_phase_view_model,
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build_reveal_payload as _build_reveal_payload,
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build_scoreboard_phase_event as _build_scoreboard_phase_event,
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)
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@@ -82,51 +83,6 @@ def _maybe_promote_reveal_to_scoreboard(session: GameSession) -> GameSession:
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def _build_phase_view_model(session: GameSession, *, players_count: int, has_round_question: bool) -> dict:
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status = session.status
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in_lobby = status == GameSession.Status.LOBBY
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in_lie = status == GameSession.Status.LIE
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in_guess = status == GameSession.Status.GUESS
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in_scoreboard = status == GameSession.Status.SCOREBOARD
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in_finished = status == GameSession.Status.FINISHED
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min_players_reached = players_count >= 3
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max_players_allowed = players_count <= 5
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return {
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"status": status,
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"current_phase": status,
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"round_number": session.current_round,
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"players_count": players_count,
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"constraints": {
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"min_players_to_start": 3,
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"max_players_mvp": 5,
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"min_players_reached": min_players_reached,
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"max_players_allowed": max_players_allowed,
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},
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"readiness": {
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"question_ready": has_round_question,
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"scoreboard_ready": status in {GameSession.Status.REVEAL, GameSession.Status.SCOREBOARD, GameSession.Status.FINISHED},
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"can_advance_to_next_round": in_scoreboard,
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},
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"host": {
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"can_start_round": in_lobby and min_players_reached and max_players_allowed,
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"can_show_question": False,
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"can_mix_answers": False,
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"can_calculate_scores": False,
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"can_reveal_scoreboard": False,
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"can_start_next_round": in_scoreboard,
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"can_finish_game": in_scoreboard,
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},
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"player": {
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"can_join": status in JOINABLE_STATUSES,
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"can_submit_lie": in_lie and has_round_question,
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"can_submit_guess": in_guess and has_round_question,
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"can_view_final_result": in_finished,
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},
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}
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@require_POST
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@login_required
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def create_session(request: HttpRequest) -> JsonResponse:
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