Files
weirsoe-party-protocol/lobby/views.py

201 lines
6.0 KiB
Python

import json
import random
from django.contrib.auth.decorators import login_required
from django.db import transaction
from django.http import HttpRequest, JsonResponse
from django.views.decorators.http import require_GET, require_POST
from fupogfakta.models import Category, GameSession, Player, Question, RoundConfig
SESSION_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789"
SESSION_CODE_LENGTH = 6
MAX_CODE_GENERATION_ATTEMPTS = 20
JOINABLE_STATUSES = {
GameSession.Status.LOBBY,
GameSession.Status.LIE,
GameSession.Status.GUESS,
GameSession.Status.REVEAL,
}
def _json_body(request: HttpRequest) -> dict:
if not request.body:
return {}
try:
return json.loads(request.body)
except json.JSONDecodeError:
return {}
def _generate_session_code() -> str:
return "".join(random.choices(SESSION_CODE_ALPHABET, k=SESSION_CODE_LENGTH))
def _create_unique_session_code() -> str:
for _ in range(MAX_CODE_GENERATION_ATTEMPTS):
code = _generate_session_code()
if not GameSession.objects.filter(code=code).exists():
return code
raise RuntimeError("Could not generate unique session code")
@require_POST
@login_required
def create_session(request: HttpRequest) -> JsonResponse:
code = _create_unique_session_code()
session = GameSession.objects.create(host=request.user, code=code)
return JsonResponse(
{
"session": {
"code": session.code,
"status": session.status,
"host_id": session.host_id,
"current_round": session.current_round,
}
},
status=201,
)
@require_POST
def join_session(request: HttpRequest) -> JsonResponse:
payload = _json_body(request)
code = str(payload.get("code", "")).strip().upper()
nickname = str(payload.get("nickname", "")).strip()
if not code:
return JsonResponse({"error": "Session code is required"}, status=400)
if len(nickname) < 2 or len(nickname) > 40:
return JsonResponse({"error": "Nickname must be between 2 and 40 characters"}, status=400)
try:
session = GameSession.objects.get(code=code)
except GameSession.DoesNotExist:
return JsonResponse({"error": "Session not found"}, status=404)
if session.status not in JOINABLE_STATUSES:
return JsonResponse({"error": "Session is not joinable"}, status=400)
if Player.objects.filter(session=session, nickname__iexact=nickname).exists():
return JsonResponse({"error": "Nickname already taken"}, status=409)
player = Player.objects.create(session=session, nickname=nickname)
return JsonResponse(
{
"player": {
"id": player.id,
"nickname": player.nickname,
"score": player.score,
},
"session": {
"code": session.code,
"status": session.status,
},
},
status=201,
)
@require_GET
def session_detail(request: HttpRequest, code: str) -> JsonResponse:
session_code = code.strip().upper()
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return JsonResponse({"error": "Session not found"}, status=404)
players = list(
session.players.order_by("nickname").values(
"id",
"nickname",
"score",
"is_connected",
)
)
return JsonResponse(
{
"session": {
"code": session.code,
"status": session.status,
"host_id": session.host_id,
"current_round": session.current_round,
"players_count": len(players),
},
"players": players,
}
)
@require_POST
@login_required
def start_round(request: HttpRequest, code: str) -> JsonResponse:
payload = _json_body(request)
category_slug = str(payload.get("category_slug", "")).strip()
if not category_slug:
return JsonResponse({"error": "category_slug is required"}, status=400)
session_code = code.strip().upper()
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return JsonResponse({"error": "Session not found"}, status=404)
if session.host_id != request.user.id:
return JsonResponse({"error": "Only host can start round"}, status=403)
if session.status != GameSession.Status.LOBBY:
return JsonResponse({"error": "Round can only be started from lobby"}, status=400)
try:
category = Category.objects.get(slug=category_slug, is_active=True)
except Category.DoesNotExist:
return JsonResponse({"error": "Category not found"}, status=404)
if not Question.objects.filter(category=category, is_active=True).exists():
return JsonResponse({"error": "Category has no active questions"}, status=400)
with transaction.atomic():
session = GameSession.objects.select_for_update().get(pk=session.pk)
if session.status != GameSession.Status.LOBBY:
return JsonResponse({"error": "Round can only be started from lobby"}, status=400)
round_config, created = RoundConfig.objects.get_or_create(
session=session,
number=session.current_round,
defaults={"category": category},
)
if not created:
return JsonResponse({"error": "Round already configured"}, status=409)
session.status = GameSession.Status.LIE
session.save(update_fields=["status"])
return JsonResponse(
{
"session": {
"code": session.code,
"status": session.status,
"current_round": session.current_round,
},
"round": {
"number": round_config.number,
"category": {
"slug": round_config.category.slug,
"name": round_config.category.name,
},
},
},
status=201,
)