Files
weirsoe-party-protocol/realtime/tests.py
Asger Geel Weirsoee 17234de5d1
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Merge main into PR #291 and resolve scoreboard phase conflicts
2026-03-15 09:34:14 +00:00

103 lines
4.0 KiB
Python

import unittest
from unittest.mock import Mock, patch
from channels.exceptions import InvalidChannelLayerError
from django.contrib.auth import get_user_model
from django.test import SimpleTestCase, TestCase
try:
from channels.testing import WebsocketCommunicator
except Exception: # pragma: no cover - optional test dependency
WebsocketCommunicator = None
from fupogfakta.models import GameSession, Player
from partyhub.asgi import application
from realtime.broadcast import broadcast_phase_event, sync_broadcast_phase_event
User = get_user_model()
class BroadcastPhaseEventTests(SimpleTestCase):
@patch("realtime.broadcast.get_channel_layer", return_value=None)
async def test_broadcast_phase_event_noops_without_channel_layer(self, _mock_get_channel_layer):
await broadcast_phase_event("ABCD", "phase.scoreboard", {"phase": "scoreboard"})
@patch("realtime.broadcast.async_to_sync")
def test_sync_broadcast_phase_event_noops_when_channel_layer_is_unavailable(self, mock_async_to_sync):
mock_async_to_sync.return_value.side_effect = InvalidChannelLayerError("missing channel layer")
sync_broadcast_phase_event("ABCD", "phase.scoreboard", {"phase": "scoreboard"})
@patch("realtime.broadcast.async_to_sync")
def test_sync_broadcast_phase_event_still_broadcasts_when_channel_layer_exists(self, mock_async_to_sync):
sender = Mock()
mock_async_to_sync.return_value = sender
sync_broadcast_phase_event("ABCD", "phase.scoreboard", {"phase": "scoreboard"})
sender.assert_called_once_with("ABCD", "phase.scoreboard", {"phase": "scoreboard"})
@unittest.skipIf(WebsocketCommunicator is None, "channels.testing dependencies unavailable")
class GameConsumerConnectTest(TestCase):
def setUp(self):
self.user = User.objects.create_user(username="host", password="pw")
self.session = GameSession.objects.create(host=self.user, code="AABBCC")
self.player = Player.objects.create(session=self.session, nickname="Tester")
async def test_player_connect_and_ping(self):
token = self.player.session_token
communicator = WebsocketCommunicator(
application,
f"/ws/game/AABBCC/?session_token={token}",
)
connected, _ = await communicator.connect()
self.assertTrue(connected)
await communicator.send_json_to({"type": "ping"})
response = await communicator.receive_json_from()
self.assertEqual(response["type"], "pong")
await communicator.disconnect()
async def test_connect_without_token_rejected(self):
communicator = WebsocketCommunicator(application, "/ws/game/AABBCC/")
connected, code = await communicator.connect()
self.assertFalse(connected)
self.assertEqual(code, 4001)
async def test_connect_invalid_token_rejected(self):
communicator = WebsocketCommunicator(
application,
"/ws/game/AABBCC/?session_token=invalid-token",
)
connected, code = await communicator.connect()
self.assertFalse(connected)
self.assertEqual(code, 4003)
async def test_host_connect_without_token(self):
communicator = WebsocketCommunicator(
application,
"/ws/game/AABBCC/?role=host",
)
connected, _ = await communicator.connect()
self.assertTrue(connected)
await communicator.disconnect()
async def test_broadcast_reaches_connected_client(self):
token = self.player.session_token
communicator = WebsocketCommunicator(
application,
f"/ws/game/AABBCC/?session_token={token}",
)
connected, _ = await communicator.connect()
self.assertTrue(connected)
await broadcast_phase_event("AABBCC", "phase.test_event", {"hello": "world"})
message = await communicator.receive_json_from(timeout=2)
self.assertEqual(message["type"], "phase.test_event")
self.assertEqual(message["hello"], "world")
await communicator.disconnect()