254 lines
8.4 KiB
Python
254 lines
8.4 KiB
Python
from datetime import timedelta
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from .models import GameSession, Player, RoundConfig, RoundQuestion
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def build_player_ref(player: Player | None) -> dict | None:
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if player is None:
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return None
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return {
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"player_id": player.id,
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"nickname": player.nickname,
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}
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def build_round_question_payload(round_question: RoundQuestion | None) -> dict | None:
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if round_question is None:
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return None
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return {
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"id": round_question.id,
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"round_number": round_question.round_number,
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"prompt": round_question.question.prompt,
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"shown_at": round_question.shown_at.isoformat(),
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"answers": [{"text": text} for text in (round_question.mixed_answers or [])],
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}
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def build_reveal_payload(round_question: RoundQuestion | None) -> dict | None:
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if round_question is None:
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return None
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lies = [
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{
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**build_player_ref(lie.player),
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"text": lie.text,
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"created_at": lie.created_at.isoformat(),
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}
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for lie in round_question.lies.select_related("player").order_by("created_at", "id")
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]
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guesses = []
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for guess in round_question.guesses.select_related("player", "fooled_player").order_by("created_at", "id"):
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guess_payload = {
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**build_player_ref(guess.player),
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"selected_text": guess.selected_text,
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"is_correct": guess.is_correct,
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"created_at": guess.created_at.isoformat(),
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"fooled_player_id": guess.fooled_player_id,
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}
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if guess.fooled_player is not None:
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guess_payload["fooled_player_nickname"] = guess.fooled_player.nickname
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guesses.append(guess_payload)
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return {
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"round_question_id": round_question.id,
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"round_number": round_question.round_number,
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"prompt": round_question.question.prompt,
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"correct_answer": round_question.correct_answer,
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"lies": lies,
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"guesses": guesses,
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}
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def build_leaderboard(session: GameSession) -> list[dict]:
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return list(
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Player.objects.filter(session=session)
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.order_by("-score", "nickname")
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.values("id", "nickname", "score")
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)
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def build_lie_started_payload(session: GameSession, round_config: RoundConfig, round_question: RoundQuestion) -> dict:
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lie_deadline_at = round_question.shown_at + timedelta(seconds=round_config.lie_seconds)
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return {
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"round_number": session.current_round,
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"category": {"slug": round_config.category.slug, "name": round_config.category.name},
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"round_question_id": round_question.id,
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"prompt": round_question.question.prompt,
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"shown_at": round_question.shown_at.isoformat(),
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"lie_deadline_at": lie_deadline_at.isoformat(),
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"lie_seconds": round_config.lie_seconds,
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}
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def build_phase_view_model(session: GameSession, *, players_count: int, has_round_question: bool) -> dict:
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status = session.status
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in_lobby = status == GameSession.Status.LOBBY
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in_lie = status == GameSession.Status.LIE
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in_guess = status == GameSession.Status.GUESS
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in_scoreboard = status == GameSession.Status.SCOREBOARD
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in_finished = status == GameSession.Status.FINISHED
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min_players_reached = players_count >= 3
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max_players_allowed = players_count <= 5
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return {
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"status": status,
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"current_phase": status,
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"round_number": session.current_round,
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"players_count": players_count,
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"constraints": {
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"min_players_to_start": 3,
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"max_players_mvp": 5,
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"min_players_reached": min_players_reached,
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"max_players_allowed": max_players_allowed,
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},
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"readiness": {
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"question_ready": has_round_question,
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"scoreboard_ready": status in {GameSession.Status.REVEAL, GameSession.Status.SCOREBOARD, GameSession.Status.FINISHED},
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"can_advance_to_next_round": in_scoreboard,
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},
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"host": {
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"can_start_round": in_lobby and min_players_reached and max_players_allowed,
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"can_show_question": False,
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"can_mix_answers": False,
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"can_calculate_scores": False,
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"can_reveal_scoreboard": False,
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"can_start_next_round": in_scoreboard,
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"can_finish_game": in_scoreboard,
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},
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"player": {
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"can_join": status in {
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GameSession.Status.LOBBY,
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GameSession.Status.LIE,
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GameSession.Status.GUESS,
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GameSession.Status.REVEAL,
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GameSession.Status.SCOREBOARD,
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},
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"can_submit_lie": in_lie and has_round_question,
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"can_submit_guess": in_guess and has_round_question,
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"can_view_final_result": in_finished,
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},
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}
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def build_start_round_response(
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session: GameSession,
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round_config: RoundConfig,
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round_question: RoundQuestion,
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) -> dict:
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lie_started_payload = build_lie_started_payload(session, round_config, round_question)
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return {
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"session": {
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"code": session.code,
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"status": session.status,
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"current_round": session.current_round,
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},
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"round": {
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"number": round_config.number,
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"category": {
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"slug": round_config.category.slug,
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"name": round_config.category.name,
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},
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},
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"round_question": {
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"id": round_question.id,
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"prompt": round_question.question.prompt,
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"round_number": round_question.round_number,
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"shown_at": round_question.shown_at.isoformat(),
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"lie_deadline_at": lie_started_payload["lie_deadline_at"],
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},
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"config": {
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"lie_seconds": round_config.lie_seconds,
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},
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}
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def build_question_shown_payload(round_question: RoundQuestion, lie_deadline_at: str, lie_seconds: int) -> dict:
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return {
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"round_question_id": round_question.id,
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"prompt": round_question.question.prompt,
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"shown_at": round_question.shown_at.isoformat(),
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"lie_deadline_at": lie_deadline_at,
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"lie_seconds": lie_seconds,
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}
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def build_question_shown_response(round_question: RoundQuestion, lie_deadline_at: str, lie_seconds: int) -> dict:
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return {
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"round_question": {
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"id": round_question.id,
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"prompt": round_question.question.prompt,
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"round_number": round_question.round_number,
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"shown_at": round_question.shown_at.isoformat(),
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"lie_deadline_at": lie_deadline_at,
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},
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"config": {
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"lie_seconds": lie_seconds,
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},
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}
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def build_start_next_round_response(
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session: GameSession,
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round_config: RoundConfig,
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round_question: RoundQuestion,
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) -> dict:
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return build_start_round_response(session, round_config, round_question)
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def build_start_next_round_phase_event(
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session: GameSession,
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round_config: RoundConfig,
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round_question: RoundQuestion,
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) -> dict:
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return {
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"name": "phase.lie_started",
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"payload": build_lie_started_payload(session, round_config, round_question),
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}
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def build_scoreboard_phase_event(session: GameSession, leaderboard: list[dict] | None = None) -> dict:
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return {
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"name": "phase.scoreboard",
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"payload": {
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"leaderboard": leaderboard if leaderboard is not None else build_leaderboard(session),
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"current_round": session.current_round,
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},
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}
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def build_reveal_scoreboard_response(session: GameSession, leaderboard: list[dict]) -> dict:
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return {
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"session": {
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"code": session.code,
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"status": session.status,
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"current_round": session.current_round,
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},
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"leaderboard": leaderboard,
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}
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def build_finish_game_phase_event(session: GameSession) -> dict:
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leaderboard = build_leaderboard(session)
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winner = leaderboard[0] if leaderboard else None
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return {
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"name": "phase.game_over",
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"payload": {"winner": winner, "leaderboard": leaderboard},
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}
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def build_finish_game_response(session: GameSession) -> dict:
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finish_event = build_finish_game_phase_event(session)
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return {
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"session": {
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"code": session.code,
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"status": GameSession.Status.FINISHED,
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"current_round": session.current_round,
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},
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"winner": finish_event["payload"]["winner"],
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"leaderboard": finish_event["payload"]["leaderboard"],
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}
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