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weirsoe-party-protocol/fupogfakta/payloads.py
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refactor(gameplay): move scoreboard phase events into cartridge payloads
2026-03-17 10:13:41 +00:00

136 lines
4.3 KiB
Python

from datetime import timedelta
from .models import GameSession, Player, RoundConfig, RoundQuestion
def build_player_ref(player: Player | None) -> dict | None:
if player is None:
return None
return {
"player_id": player.id,
"nickname": player.nickname,
}
def build_reveal_payload(round_question: RoundQuestion | None) -> dict | None:
if round_question is None:
return None
lies = [
{
**build_player_ref(lie.player),
"text": lie.text,
"created_at": lie.created_at.isoformat(),
}
for lie in round_question.lies.select_related("player").order_by("created_at", "id")
]
guesses = []
for guess in round_question.guesses.select_related("player", "fooled_player").order_by("created_at", "id"):
guess_payload = {
**build_player_ref(guess.player),
"selected_text": guess.selected_text,
"is_correct": guess.is_correct,
"created_at": guess.created_at.isoformat(),
"fooled_player_id": guess.fooled_player_id,
}
if guess.fooled_player is not None:
guess_payload["fooled_player_nickname"] = guess.fooled_player.nickname
guesses.append(guess_payload)
return {
"round_question_id": round_question.id,
"round_number": round_question.round_number,
"prompt": round_question.question.prompt,
"correct_answer": round_question.correct_answer,
"lies": lies,
"guesses": guesses,
}
def build_leaderboard(session: GameSession) -> list[dict]:
return list(
Player.objects.filter(session=session)
.order_by("-score", "nickname")
.values("id", "nickname", "score")
)
def build_lie_started_payload(session: GameSession, round_config: RoundConfig, round_question: RoundQuestion) -> dict:
lie_deadline_at = round_question.shown_at + timedelta(seconds=round_config.lie_seconds)
return {
"round_number": session.current_round,
"category": {"slug": round_config.category.slug, "name": round_config.category.name},
"round_question_id": round_question.id,
"prompt": round_question.question.prompt,
"shown_at": round_question.shown_at.isoformat(),
"lie_deadline_at": lie_deadline_at.isoformat(),
"lie_seconds": round_config.lie_seconds,
}
def build_start_next_round_response(
session: GameSession,
round_config: RoundConfig,
round_question: RoundQuestion,
) -> dict:
lie_started_payload = build_lie_started_payload(session, round_config, round_question)
return {
"session": {
"code": session.code,
"status": session.status,
"current_round": session.current_round,
},
"round": {
"number": round_config.number,
"category": {
"slug": round_config.category.slug,
"name": round_config.category.name,
},
},
"round_question": {
"id": round_question.id,
"prompt": round_question.question.prompt,
"round_number": round_question.round_number,
"shown_at": round_question.shown_at.isoformat(),
"lie_deadline_at": lie_started_payload["lie_deadline_at"],
},
"config": {
"lie_seconds": round_config.lie_seconds,
},
}
def build_start_next_round_phase_event(
session: GameSession,
round_config: RoundConfig,
round_question: RoundQuestion,
) -> dict:
return {
"name": "phase.lie_started",
"payload": build_lie_started_payload(session, round_config, round_question),
}
def build_finish_game_phase_event(session: GameSession) -> dict:
leaderboard = build_leaderboard(session)
winner = leaderboard[0] if leaderboard else None
return {
"name": "phase.game_over",
"payload": {"winner": winner, "leaderboard": leaderboard},
}
def build_finish_game_response(session: GameSession) -> dict:
finish_event = build_finish_game_phase_event(session)
return {
"session": {
"code": session.code,
"status": GameSession.Status.FINISHED,
"current_round": session.current_round,
},
"winner": finish_event["payload"]["winner"],
"leaderboard": finish_event["payload"]["leaderboard"],
}