Files
weirsoe-party-protocol/lobby/views.py
Asger Geel Weirsøe a81bc1250c
Some checks failed
CI / test-and-quality (push) Failing after 4m4s
Big visual overhaul docker compsoe file etc
2026-03-23 14:11:30 +01:00

183 lines
5.4 KiB
Python

import random
from django.contrib.auth.decorators import login_required
from django.middleware.csrf import get_token
from django.http import HttpRequest, JsonResponse
from django.views.decorators.http import require_GET, require_POST
from fupogfakta.models import GameSession, Player
from fupogfakta.payloads import (
SessionViewerRole,
build_session_detail_gameplay_payload as _build_session_detail_gameplay_payload,
build_session_players_payload as _build_session_players_payload,
)
from fupogfakta.services import get_current_round_question as _get_current_round_question
from fupogfakta.views import maybe_promote_reveal_to_scoreboard as _maybe_promote_reveal_to_scoreboard
from voice.services import resolve_session_voice_cues
from .http import json_body, normalize_session_code
from .i18n import api_error
SESSION_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789"
SESSION_CODE_LENGTH = 6
MAX_CODE_GENERATION_ATTEMPTS = 20
JOINABLE_STATUSES = {
GameSession.Status.LOBBY,
GameSession.Status.LIE,
GameSession.Status.GUESS,
GameSession.Status.REVEAL,
GameSession.Status.SCOREBOARD,
}
def _generate_session_code() -> str:
return "".join(random.choices(SESSION_CODE_ALPHABET, k=SESSION_CODE_LENGTH))
def _create_unique_session_code() -> str:
for _ in range(MAX_CODE_GENERATION_ATTEMPTS):
code = _generate_session_code()
if not GameSession.objects.filter(code=code).exists():
return code
raise RuntimeError("Could not generate unique session code")
@require_GET
def csrf_token(request: HttpRequest) -> JsonResponse:
return JsonResponse({"csrf_token": get_token(request)})
@require_POST
@login_required
def create_session(request: HttpRequest) -> JsonResponse:
code = _create_unique_session_code()
session = GameSession.objects.create(host=request.user, code=code)
return JsonResponse(
{
"session": {
"code": session.code,
"status": session.status,
"host_id": session.host_id,
"current_round": session.current_round,
}
},
status=201,
)
@require_POST
def join_session(request: HttpRequest) -> JsonResponse:
payload = json_body(request)
code = normalize_session_code(str(payload.get("code", "")))
nickname = str(payload.get("nickname", "")).strip()
if not code:
return api_error(
request,
code="session_code_required",
status=400,
)
if len(nickname) < 2 or len(nickname) > 40:
return api_error(
request,
code="nickname_invalid",
status=400,
)
try:
session = GameSession.objects.get(code=code)
except GameSession.DoesNotExist:
return api_error(
request,
code="session_not_found",
status=404,
)
if session.status not in JOINABLE_STATUSES:
return api_error(
request,
code="session_not_joinable",
status=400,
)
if Player.objects.filter(session=session, nickname__iexact=nickname).exists():
return api_error(
request,
code="nickname_taken",
status=409,
)
player = Player.objects.create(session=session, nickname=nickname)
return JsonResponse(
{
"player": {
"id": player.id,
"nickname": player.nickname,
"session_token": player.session_token,
"score": player.score,
},
"session": {
"code": session.code,
"status": session.status,
},
},
status=201,
)
def _resolve_session_detail_viewer_role(request: HttpRequest, session: GameSession) -> SessionViewerRole:
if request.user.is_authenticated and request.user.id == session.host_id:
return "host"
session_token = str(request.GET.get("session_token", "")).strip()
if session_token and Player.objects.filter(session=session, session_token=session_token).exists():
return "player"
return "public"
@require_GET
def session_detail(request: HttpRequest, code: str) -> JsonResponse:
session_code = normalize_session_code(code)
try:
session = GameSession.objects.get(code=session_code)
except GameSession.DoesNotExist:
return api_error(
request,
code="session_not_found",
status=404,
)
players = _build_session_players_payload(session)
session = _maybe_promote_reveal_to_scoreboard(session)
current_round_question = _get_current_round_question(session)
viewer_role = _resolve_session_detail_viewer_role(request, session)
gameplay_payload = _build_session_detail_gameplay_payload(
session,
current_round_question=current_round_question,
players_count=len(players),
viewer_role=viewer_role,
voice_cues=resolve_session_voice_cues(session, current_round_question=current_round_question),
)
return JsonResponse(
{
"session": {
"code": session.code,
"status": session.status,
"host_id": session.host_id,
"current_round": session.current_round,
"players_count": len(players),
},
"viewer_role": viewer_role,
"players": players,
**gameplay_payload,
}
)