refactor(gameplay): move scoreboard phase events into cartridge payloads
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This commit is contained in:
2026-03-17 10:13:41 +00:00
parent f736f4f74e
commit 7f20cb3bf9
3 changed files with 32 additions and 10 deletions

View File

@@ -102,15 +102,34 @@ def build_start_next_round_response(
}
def build_finish_game_response(session: GameSession) -> dict:
def build_start_next_round_phase_event(
session: GameSession,
round_config: RoundConfig,
round_question: RoundQuestion,
) -> dict:
return {
"name": "phase.lie_started",
"payload": build_lie_started_payload(session, round_config, round_question),
}
def build_finish_game_phase_event(session: GameSession) -> dict:
leaderboard = build_leaderboard(session)
winner = leaderboard[0] if leaderboard else None
return {
"name": "phase.game_over",
"payload": {"winner": winner, "leaderboard": leaderboard},
}
def build_finish_game_response(session: GameSession) -> dict:
finish_event = build_finish_game_phase_event(session)
return {
"session": {
"code": session.code,
"status": GameSession.Status.FINISHED,
"current_round": session.current_round,
},
"winner": winner,
"leaderboard": leaderboard,
"winner": finish_event["payload"]["winner"],
"leaderboard": finish_event["payload"]["leaderboard"],
}