refactor(gameplay): move scoreboard phase events into cartridge payloads
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@@ -102,15 +102,34 @@ def build_start_next_round_response(
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}
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def build_finish_game_response(session: GameSession) -> dict:
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def build_start_next_round_phase_event(
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session: GameSession,
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round_config: RoundConfig,
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round_question: RoundQuestion,
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) -> dict:
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return {
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"name": "phase.lie_started",
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"payload": build_lie_started_payload(session, round_config, round_question),
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}
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def build_finish_game_phase_event(session: GameSession) -> dict:
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leaderboard = build_leaderboard(session)
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winner = leaderboard[0] if leaderboard else None
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return {
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"name": "phase.game_over",
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"payload": {"winner": winner, "leaderboard": leaderboard},
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}
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def build_finish_game_response(session: GameSession) -> dict:
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finish_event = build_finish_game_phase_event(session)
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return {
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"session": {
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"code": session.code,
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"status": GameSession.Status.FINISHED,
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"current_round": session.current_round,
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},
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"winner": winner,
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"leaderboard": leaderboard,
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"winner": finish_event["payload"]["winner"],
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"leaderboard": finish_event["payload"]["leaderboard"],
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}
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