refactor(gameplay): move scoreboard phase events into cartridge payloads
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This commit is contained in:
2026-03-17 10:13:41 +00:00
parent f736f4f74e
commit 7f20cb3bf9
3 changed files with 32 additions and 10 deletions

View File

@@ -102,15 +102,34 @@ def build_start_next_round_response(
} }
def build_finish_game_response(session: GameSession) -> dict: def build_start_next_round_phase_event(
session: GameSession,
round_config: RoundConfig,
round_question: RoundQuestion,
) -> dict:
return {
"name": "phase.lie_started",
"payload": build_lie_started_payload(session, round_config, round_question),
}
def build_finish_game_phase_event(session: GameSession) -> dict:
leaderboard = build_leaderboard(session) leaderboard = build_leaderboard(session)
winner = leaderboard[0] if leaderboard else None winner = leaderboard[0] if leaderboard else None
return {
"name": "phase.game_over",
"payload": {"winner": winner, "leaderboard": leaderboard},
}
def build_finish_game_response(session: GameSession) -> dict:
finish_event = build_finish_game_phase_event(session)
return { return {
"session": { "session": {
"code": session.code, "code": session.code,
"status": GameSession.Status.FINISHED, "status": GameSession.Status.FINISHED,
"current_round": session.current_round, "current_round": session.current_round,
}, },
"winner": winner, "winner": finish_event["payload"]["winner"],
"leaderboard": leaderboard, "leaderboard": finish_event["payload"]["leaderboard"],
} }

View File

@@ -36,7 +36,9 @@ class LobbyGameplayExtractionTests(TestCase):
self.assertIs(lobby_views._resolve_scores, gameplay_services.resolve_scores) self.assertIs(lobby_views._resolve_scores, gameplay_services.resolve_scores)
self.assertIs(lobby_views._start_next_round, gameplay_services.start_next_round) self.assertIs(lobby_views._start_next_round, gameplay_services.start_next_round)
self.assertIs(lobby_views._finish_game, gameplay_services.finish_game) self.assertIs(lobby_views._finish_game, gameplay_services.finish_game)
self.assertIs(lobby_views._build_start_next_round_phase_event, gameplay_payloads.build_start_next_round_phase_event)
self.assertIs(lobby_views._build_start_next_round_response, gameplay_payloads.build_start_next_round_response) self.assertIs(lobby_views._build_start_next_round_response, gameplay_payloads.build_start_next_round_response)
self.assertIs(lobby_views._build_finish_game_phase_event, gameplay_payloads.build_finish_game_phase_event)
self.assertIs(lobby_views._build_finish_game_response, gameplay_payloads.build_finish_game_response) self.assertIs(lobby_views._build_finish_game_response, gameplay_payloads.build_finish_game_response)

View File

@@ -10,10 +10,12 @@ from django.views.decorators.http import require_GET, require_POST
from fupogfakta.models import Category, GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent from fupogfakta.models import Category, GameSession, Guess, LieAnswer, Player, Question, RoundConfig, RoundQuestion, ScoreEvent
from fupogfakta.payloads import ( from fupogfakta.payloads import (
build_finish_game_phase_event as _build_finish_game_phase_event,
build_finish_game_response as _build_finish_game_response, build_finish_game_response as _build_finish_game_response,
build_leaderboard as _build_leaderboard, build_leaderboard as _build_leaderboard,
build_lie_started_payload as _build_lie_started_payload, build_lie_started_payload as _build_lie_started_payload,
build_reveal_payload as _build_reveal_payload, build_reveal_payload as _build_reveal_payload,
build_start_next_round_phase_event as _build_start_next_round_phase_event,
build_start_next_round_response as _build_start_next_round_response, build_start_next_round_response as _build_start_next_round_response,
) )
from fupogfakta.services import ( from fupogfakta.services import (
@@ -928,15 +930,15 @@ def start_next_round(request: HttpRequest, code: str) -> JsonResponse:
return api_error(request, code=str(exc), status=400) return api_error(request, code=str(exc), status=400)
if transition.should_broadcast: if transition.should_broadcast:
lie_started_payload = _build_lie_started_payload( phase_event = _build_start_next_round_phase_event(
transition.session, transition.session,
transition.round_config, transition.round_config,
transition.round_question, transition.round_question,
) )
sync_broadcast_phase_event( sync_broadcast_phase_event(
transition.session.code, transition.session.code,
"phase.lie_started", phase_event["name"],
lie_started_payload, phase_event["payload"],
) )
return JsonResponse( return JsonResponse(
@@ -966,12 +968,11 @@ def finish_game(request: HttpRequest, code: str) -> JsonResponse:
return api_error(request, code=str(exc), status=400) return api_error(request, code=str(exc), status=400)
if transition.should_broadcast: if transition.should_broadcast:
leaderboard = _build_leaderboard(transition.session) phase_event = _build_finish_game_phase_event(transition.session)
winner = leaderboard[0] if leaderboard else None
sync_broadcast_phase_event( sync_broadcast_phase_event(
transition.session.code, transition.session.code,
"phase.game_over", phase_event["name"],
{"winner": winner, "leaderboard": list(leaderboard)}, phase_event["payload"],
) )
return JsonResponse(_build_finish_game_response(transition.session)) return JsonResponse(_build_finish_game_response(transition.session))