test(gameplay): lock lobby replay side-effect delegation
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@@ -145,6 +145,74 @@ class LobbyGameplayExtractionTests(TestCase):
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{"winner": None, "leaderboard": []},
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{"winner": None, "leaderboard": []},
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)
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)
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@patch("lobby.views.sync_broadcast_phase_event")
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@patch("lobby.views._build_start_next_round_response", return_value={"ok": True})
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@patch("lobby.views._build_start_next_round_phase_event")
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@patch("lobby.views._start_next_round")
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def test_start_next_round_view_skips_broadcast_on_service_replay(
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self,
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mock_start_next_round,
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mock_build_phase_event,
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mock_build_response,
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mock_sync_broadcast_phase_event,
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):
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replay_round_config = RoundConfig.objects.create(
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session=self.session,
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number=2,
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category=self.category,
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started_from_scoreboard=True,
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)
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round_question = RoundQuestion.objects.create(
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session=self.session,
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round_number=2,
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question=self.question,
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correct_answer=self.question.correct_answer,
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)
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replay_session = GameSession.objects.get(pk=self.session.pk)
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replay_session.status = GameSession.Status.LIE
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replay_session.current_round = 2
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transition = gameplay_services.RoundTransitionResult(
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session=replay_session,
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round_config=replay_round_config,
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round_question=round_question,
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should_broadcast=False,
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)
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mock_start_next_round.return_value = transition
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response = self.client.post(reverse("lobby:start_next_round", kwargs={"code": self.session.code}))
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self.assertEqual(response.status_code, 200)
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self.assertEqual(response.json(), {"ok": True})
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mock_start_next_round.assert_called_once_with(self.session)
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mock_build_phase_event.assert_not_called()
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mock_build_response.assert_called_once_with(replay_session, replay_round_config, round_question)
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mock_sync_broadcast_phase_event.assert_not_called()
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@patch("lobby.views.sync_broadcast_phase_event")
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@patch("lobby.views._build_finish_game_response", return_value={"ok": True})
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@patch("lobby.views._build_finish_game_phase_event")
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@patch("lobby.views._finish_game")
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def test_finish_game_view_skips_broadcast_on_service_replay(
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self,
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mock_finish_game,
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mock_build_phase_event,
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mock_build_response,
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mock_sync_broadcast_phase_event,
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):
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finished_session = GameSession.objects.get(pk=self.session.pk)
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finished_session.status = GameSession.Status.FINISHED
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transition = gameplay_services.FinishGameResult(session=finished_session, should_broadcast=False)
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mock_finish_game.return_value = transition
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response = self.client.post(reverse("lobby:finish_game", kwargs={"code": self.session.code}))
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self.assertEqual(response.status_code, 200)
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self.assertEqual(response.json(), {"ok": True})
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mock_finish_game.assert_called_once_with(self.session)
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mock_build_phase_event.assert_not_called()
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mock_build_response.assert_called_once_with(finished_session)
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mock_sync_broadcast_phase_event.assert_not_called()
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class LobbyFlowTests(TestCase):
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class LobbyFlowTests(TestCase):
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def setUp(self):
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def setUp(self):
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