agw
d149aa323e
Udbyder-agnostisk spilhjerne, rummets mikrofon og rigtig musik
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Hjernen (party/brain) skriver kommentarer til løgnene, dømmer løgne
(sandheden eller upassende), personlige drillerier og en slut-anmeldelse,
alt i baggrunden med faste replikker som fallback. Udbyderen vælges med
BRAIN_PROVIDER: anthropic (Claude), openai (OpenAI-kompatibel, fx Codex)
eller ollama (fx Gemma). Rummets mikrofon er eksperimentel: storskærmen
sender korte lydstumper til talegenkendelse (STT_PROVIDER), og kun et kort
resumé af latter og udsagn huskes til hjernen. Musikken er nu lavet med
en musikmodel.
Claude-Session: https://claude.ai/code/session_01JmhJG6JnhXfzNiKv8f2vHu
2026-10-01 21:59:50 +02:00
agw
16054a9b67
Skærmen følger speakeren, opsummering, musik, lydeffekter og drillerier
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Faseskift venter, til speakeren er færdig med den aktuelle skærm, og
replikker til en skærm, der er væk, afspilles ikke. Ny kategori-intro med
en lyd pr. kategori, musik pr. fase med bløde overgange og lydeffekter til
alt, der flyver over skærmen. Efter afsløringen eksploderer løgne, ingen
valgte, og pointene tæller op. Hjerter gives kun under afsløringen og ses
live på storskærmen. Lyv for mig giver halve point. Narrede spilleres
telefon kan blive drillet med et fjollet billede og et buh. Alle lyd- og
billedfiler serveres med versionerede navne og caches af browseren.
Claude-Session: https://claude.ai/code/session_01JmhJG6JnhXfzNiKv8f2vHu
2026-10-01 21:59:40 +02:00
agw
2da781e361
Speaker: stort begyndelsesbogstav, også når replikken starter med et svar
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Claude-Session: https://claude.ai/code/session_01JmhJG6JnhXfzNiKv8f2vHu
2026-10-01 21:59:10 +02:00
agw
6f8370fb96
Speaker: højst tre samtidige kald til ElevenLabs og nyt forsøg ved 429
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Afsløringen bestilte alle trin på én gang og ramte abonnementets loft for
samtidige kald. Forklaringen genereres nu allerede, mens der løjes.
Claude-Session: https://claude.ai/code/session_01JmhJG6JnhXfzNiKv8f2vHu
2026-10-01 21:58:30 +02:00
agw
d2dfeafea0
Speaker med stemme: replikker læses op med ElevenLabs
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Spilmotoren udsender begivenheder, rummet vælger en replik, indsætter navne
og talord og genererer lyden (cachet på disk ud fra tekst, stemme og
model). Storskærmen afspiller replikkerne i rækkefølge. Afsløringen venter
på lyden og får en længde pr. trin, så stemplet lander, mens speakeren
taler. Uden nøgle eller ved fejl kører spillet som før, bare uden stemme.
Spørgsmålene er gjort familievenlige, og de otte mest kluntede replikker er
skrevet om.
Claude-Session: https://claude.ai/code/session_01JmhJG6JnhXfzNiKv8f2vHu
2026-10-01 21:57:00 +02:00
agw
0573f867c9
Generisk driftsbeskrivelse i stedet for konkret opsætning
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Deploy-script og systemd-unit beskrev én bestemt installation og hører ikke
hjemme i et offentligt repo. README beskriver nu kravene til proxy og
headere generelt, og eksempelmiljøet bruger neutrale værdier.
Claude-Session: https://claude.ai/code/session_01JmhJG6JnhXfzNiKv8f2vHu
2026-10-01 21:56:00 +02:00
agw
2d75c4ce5a
Speakerens manuskript: 170 replikker til 28 begivenheder
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Klar til oplæsning med ElevenLabs. En test håndhæver reglerne fra
manuskript-prompten: tilladte pladsholdere og lyd-tags pr. begivenhed,
højst 20 ord, ingen tankestreger og tal skrevet med bogstaver.
Claude-Session: https://claude.ai/code/session_01JmhJG6JnhXfzNiKv8f2vHu
2026-10-01 21:54:37 +02:00
agw
ec9758ada0
Bots kan fylde et eksisterende spil op (--code)
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Så kan et spil testes alene: vær vært og VIP selv, og lad bots være de
andre spillere.
Claude-Session: https://claude.ai/code/session_01JmhJG6JnhXfzNiKv8f2vHu
2026-10-01 20:53:55 +02:00
agw
09d56eb8db
Bot-test virker mod drift, CI kører testene, protokol opdateret
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CI / test (push) Successful in 20s
Claude-Session: https://claude.ai/code/session_01JmhJG6JnhXfzNiKv8f2vHu
2026-10-01 20:37:34 +02:00
agw
10652ee219
Storskærm og telefon-UI, 147 danske spørgsmål og drift
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Vanilla JS uden build-trin: én WebSocket pr. skærm med automatisk
genforbindelse, tegner altid fra seneste snapshot. Storskærmen viser kode,
QR, nedtælling og en animeret afsløring; telefonen er bygget til store
knapper og genoptager sin plads efter genindlæsning. dev.html viser alle
faser uden server. deploy/ har systemd-unit, deploy-script og en bot-test,
der spiller et helt spil mod en kørende server.
Claude-Session: https://claude.ai/code/session_01JmhJG6JnhXfzNiKv8f2vHu
2026-10-01 20:25:49 +02:00
agw
9a53d8fe04
Start forfra: server-autoritativ spilmotor over WebSocket
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Den tidligere version (Angular-SPA, REST og polling) er gemt på branchen
legacy. Denne version samler alle regler i en ren Python-spilmotor
(fupogfakta/engine.py), holder rummene i hukommelsen i én proces og sender
hele spiltilstanden pr. rolle over én WebSocket. Vært-login sker via
Authentik forward-auth i NPMplus.
Claude-Session: https://claude.ai/code/session_01JmhJG6JnhXfzNiKv8f2vHu
2026-10-01 20:40:00 +02:00
agw
d86941fef8
Merge pull request '[READY][Gameplay] #310 Host transition idempotency and error catalog for scoreboard -> next round / finish' ( #320 ) from dev/issue-310-host-transition-idempotency-v2 into main
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Reviewed-on: #320
Reviewed-by: reviewer-bot <review-no-reply@weircon.dk >
2026-03-18 06:52:03 +01:00
dev-bot
21e390d200
test: tighten pr320 lobby ownership guard
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CI / test-and-quality (pull_request) Successful in 4m8s
2026-03-18 06:44:54 +01:00
dev-bot
df9b6d192c
chore: refresh i18n parity artifact
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2026-03-18 05:19:53 +00:00
dev-bot
702f130de2
test(lobby): lock issue-310 transition ownership boundary
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CI / test-and-quality (pull_request) Successful in 4m15s
2026-03-18 05:00:48 +00:00
dev-bot
92f2cda83a
test(lobby): lock scoreboard next-round bootstrap target
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2026-03-18 04:36:20 +00:00
dev-bot
d080f05661
fix(ci): retain lobby payload ownership export
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CI / test-and-quality (pull_request) Successful in 4m2s
2026-03-18 04:17:17 +00:00
dev-bot
e246bd648f
fix(gameplay): scope next-round selection to target round
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CI / test-and-quality (pull_request) Failing after 11s
2026-03-18 03:54:25 +00:00
dev-bot
06e4ccac61
fix(lobby): restore scoreboard payload import
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CI / test-and-quality (pull_request) Failing after 14s
2026-03-18 02:55:30 +00:00
dev-bot
3c9214178e
fix(ci): remove stale scoreboard payload import
CI / test-and-quality (pull_request) Failing after 3m34s
CI / test-and-quality (push) Failing after 3m35s
2026-03-18 02:33:36 +00:00
dev-bot
feddd910eb
fix: restore reveal payload import in submit_guess
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CI / test-and-quality (pull_request) Failing after 12s
2026-03-18 02:12:11 +00:00
dev-bot
dd615796f4
refactor(payloads): delegate session detail gameplay payload
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CI / test-and-quality (pull_request) Failing after 12s
2026-03-18 01:33:47 +00:00
dev-bot
d2cdf16322
test(lobby): lock repaired stale next-round replay
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2026-03-18 00:46:51 +00:00
dev-bot
101c3f9c26
fix(gameplay): repair stale next-round question drift
CI / test-and-quality (pull_request) Successful in 3m55s
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2026-03-17 23:25:02 +00:00
dev-bot
65eb5685f7
test(lobby): lock scoreboard ownership boundary
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2026-03-17 23:07:22 +00:00
dev-bot
8a70645fda
test(lobby): lock session detail payload delegation
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2026-03-17 22:25:03 +00:00
dev-bot
2cd8d940f9
test(lobby): lock session detail ownership boundary
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2026-03-17 21:22:39 +00:00
dev-bot
72bc5997ff
test(gameplay): keep lobby delegation checks in lobby suite
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2026-03-17 21:03:50 +00:00
dev-bot
c9e64bc8a8
test(gameplay): lock lobby delegation for host transitions ( #310 )
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2026-03-17 20:48:39 +00:00
dev-bot
1c7f1e7c53
fix(ci): satisfy PR #320 lobby lint contract
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2026-03-17 20:06:12 +00:00
dev-bot
03850b5ed5
refactor(gameplay): extract start/show transitions from lobby views
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2026-03-17 19:44:13 +00:00
dev-bot
16c9cf6b57
refactor(gameplay): extract round start payload builders
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2026-03-17 19:15:44 +00:00
dev-bot
c45f04f9f1
refactor(gameplay): extract round question payload builder
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2026-03-17 18:55:28 +00:00
dev-bot
319038555a
refactor(gameplay): move phase view model into cartridge
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2026-03-17 18:29:11 +00:00
dev-bot
e318711148
test(gameplay): lock refreshed next-round deadline contract
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2026-03-17 17:44:34 +00:00
dev-bot
a9c6e4fd79
test(lobby): lock host transition ownership boundary
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2026-03-17 17:25:22 +00:00
dev-bot
7eb3507934
fix(gameplay): refresh stale next-round bootstrap config
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2026-03-17 17:06:59 +00:00
dev-bot
dfa197b33b
refactor(gameplay): keep host transition payloads in cartridge
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2026-03-17 16:06:46 +00:00
dev-bot
fefc5ecd56
test(lobby): lock refreshed deadline for reused bootstrap round
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2026-03-17 15:42:00 +00:00
dev-bot
94f940e5d8
refactor(gameplay): delegate host transition events from service
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2026-03-17 13:43:44 +00:00
dev-bot
a102a72a77
fix(gameplay): refresh reused bootstrap lie timer
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2026-03-17 13:21:52 +00:00
dev-bot
d272e35a79
refactor(gameplay): keep host transition events in payload layer
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2026-03-17 13:04:58 +00:00
dev-bot
8a07433f11
refactor(gameplay): move transition event composition into service
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2026-03-17 11:58:39 +00:00
dev-bot
9baade0105
test(gameplay): lock lobby replay side-effect delegation
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2026-03-17 11:35:19 +00:00
dev-bot
35e2d09ee3
test(gameplay): lock lobby host-transition delegation
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2026-03-17 10:55:41 +00:00
dev-bot
a916da12a7
refactor: move scoreboard promotion out of lobby view
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2026-03-17 10:41:09 +00:00
dev-bot
7f20cb3bf9
refactor(gameplay): move scoreboard phase events into cartridge payloads
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2026-03-17 10:13:41 +00:00
dev-bot
f736f4f74e
refactor(gameplay): move scoreboard transitions into cartridge service
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2026-03-17 09:29:02 +00:00
dev-bot
8247787404
refactor(gameplay): move transition payload builders to cartridge
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2026-03-17 09:08:14 +00:00
dev-bot
6722be43d4
merge(main): resolve PR #320 scoreboard transition conflict
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2026-03-17 08:45:55 +00:00