Commit Graph

22 Commits

Author SHA1 Message Date
d9c4cda966 fix(frontend): prefer canonical phase for client action gating
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2026-03-16 17:00:02 +00:00
1cb36a5943 merge(main): resolve PR #303 conflicts
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2026-03-16 11:53:56 +00:00
57ca237565 fix(issue-301): gate client actions from canonical phase flags
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2026-03-16 10:28:12 +00:00
076faf2ff1 feat: gate client actions by canonical phase state 2026-03-16 10:15:35 +00:00
root
dffb3f49ff merge: rebase canonical reveal flow onto main
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2026-03-15 12:57:15 +00:00
f0e87eb988 feat: expose canonical reveal payload in SPA refs #289 parent #287
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2026-03-15 12:29:14 +00:00
58874c0d78 feat: simplify angular host/player mvp controls
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CI / test-and-quality (pull_request) Successful in 2m31s
2026-03-13 08:24:14 +00:00
0bb15f749b test(player): lock primary-device audio policy for issue 260
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2026-03-02 02:30:11 +00:00
ed57efb1b3 test(player): harden audio policy i18n assertions
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2026-03-02 01:58:40 +00:00
dc6af7547c Issue #250: enforce primary-device-only audio policy guardrail
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CI / test-and-quality (pull_request) Successful in 3m20s
2026-03-02 01:53:40 +00:00
edf9460ceb fix(player): harden secondary-device audio playback guard
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2026-03-02 00:34:22 +00:00
f50f6a08ae fix(player): silence active media on secondary-device guard install
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2026-03-01 23:29:15 +00:00
845e94b726 fix(player): ref-count secondary-device audio guard lifecycle
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2026-03-01 23:13:34 +00:00
4e300e4631 feat(player): guard against audio playback on secondary device 2026-03-01 21:51:54 +00:00
fcfb3b21b1 feat(spa): sync host/player hash phase routes during gameplay
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CI / test-and-quality (pull_request) Successful in 2m35s
2026-03-01 18:54:19 +00:00
fd1fbbf5e7 feat(spa): keep player in sync across next-round and document issue-180 flow 2026-03-01 17:42:45 +00:00
d26d2b1a09 feat(player): add reconnect loading and fallback join state (#187)
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2026-03-01 16:55:33 +00:00
9a69110c7d feat(spa): guard host/player API contract with typed client calls
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2026-03-01 16:20:10 +00:00
f3ea19fcd7 feat(player): add reconnect/offline states in angular gameplay flow
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CI / test-and-quality (pull_request) Successful in 2m29s
2026-03-01 16:00:53 +00:00
3fc92c9ba0 feat(spa): add next-round and final leaderboard flow in Angular shells 2026-03-01 15:22:35 +00:00
de4302622b test(angular): strengthen gameplay wiring coverage for host/player flows
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2026-03-01 14:46:21 +00:00
89870f44ac test(angular): cover host/player gameplay transitions and retry paths
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2026-03-01 14:41:17 +00:00