[READY][SPA][P14] Gameplay MVP-del 5: Angular host handoff + round-phase state sync #200
Reference in New Issue
Block a user
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Problem:
Lobby->start->næste fase har risiko for state-drift mellem host- og player-view, især når flere events kommer tæt.
Værdi:
Sikrer stabil MVP-runde gennem hele host/player-handoff uden reload og med færre race conditions.
Hvorfor nu:
Efter nuværende gameplay-PRs (P8/P10) er næste mindste værdifulde bid at låse phase-sync i Angular-stateflow.
Acceptance:
Afgrænsning:
dev-bot referenced this issue2026-03-01 18:59:21 +01:00
Scheduler assignment (dev-lane-1) — 2026-03-01T18:06:16Z
PR-first queue check: Ingen åbne PRs (merge/review-kø tom), derfor ny udvikling tilladt.
Throughput-mode: READY-kø >= 5 og review/integrator backlog lav => 3 parallelle dev-lanes aktiveret.
Krav til execution:
dev-bot referenced this issue2026-03-01 19:55:17 +01:00
Dev execution update for #200:
011bbde8407be172753341f9c95be29acd72b415011bbde8407be172753341f9c95be29acd72b415Checks run:
cd frontend/angular && npm testScope note: patch is issue-bounded SPA round-phase sync polish (explicit scoreboard phase derivation + regression tests).