149 lines
4.7 KiB
TypeScript
149 lines
4.7 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import {
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allowedGameplayEvents,
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deriveGameplayPhase,
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isHostGameplayActionAllowed,
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isPlayerGameplayActionAllowed,
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transitionGameplayPhase,
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type GameplayPhase
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} from '../src/spa/gameplay-phase-machine';
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describe('gameplay phase machine skeleton', () => {
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it('supports canonical phase progression lie -> guess -> reveal -> scoreboard -> lie', () => {
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let phase: GameplayPhase = 'lie';
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phase = transitionGameplayPhase(phase, 'LIES_LOCKED').phase;
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expect(phase).toBe('guess');
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phase = transitionGameplayPhase(phase, 'GUESSES_LOCKED').phase;
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expect(phase).toBe('reveal');
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phase = transitionGameplayPhase(phase, 'SCOREBOARD_READY').phase;
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expect(phase).toBe('scoreboard');
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phase = transitionGameplayPhase(phase, 'NEXT_ROUND').phase;
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expect(phase).toBe('lie');
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});
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it('keeps state unchanged for invalid transition events', () => {
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const transition = transitionGameplayPhase('lie', 'NEXT_ROUND');
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expect(transition.phase).toBe('lie');
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expect(transition.changed).toBe(false);
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});
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it('exposes allowed events per phase', () => {
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expect(allowedGameplayEvents('guess')).toEqual(['GUESSES_LOCKED']);
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expect(allowedGameplayEvents('scoreboard')).toEqual(['NEXT_ROUND']);
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});
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it('derives gameplay phase from session detail status', () => {
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expect(
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deriveGameplayPhase({
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session: { code: 'ABCD12', status: 'lie', host_id: 1, current_round: 1, players_count: 3 },
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players: [],
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round_question: null,
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phase_view_model: {
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status: 'lie',
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round_number: 1,
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players_count: 3,
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constraints: {
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min_players_to_start: 3,
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max_players_mvp: 5,
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min_players_reached: true,
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max_players_allowed: true
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},
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host: {
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can_start_round: false,
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can_show_question: true,
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can_mix_answers: true,
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can_calculate_scores: false,
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can_reveal_scoreboard: false,
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can_start_next_round: false,
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can_finish_game: false
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},
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player: {
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can_join: false,
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can_submit_lie: true,
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can_submit_guess: false,
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can_view_final_result: false
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}
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}
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})
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).toBe('lie');
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expect(
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deriveGameplayPhase({
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session: { code: 'ABCD12', status: 'finished', host_id: 1, current_round: 1, players_count: 3 },
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players: [],
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round_question: null,
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phase_view_model: {
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status: 'finished',
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round_number: 1,
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players_count: 3,
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constraints: {
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min_players_to_start: 3,
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max_players_mvp: 5,
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min_players_reached: true,
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max_players_allowed: true
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},
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host: {
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can_start_round: false,
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can_show_question: false,
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can_mix_answers: false,
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can_calculate_scores: false,
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can_reveal_scoreboard: false,
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can_start_next_round: false,
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can_finish_game: false
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},
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player: {
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can_join: false,
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can_submit_lie: false,
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can_submit_guess: false,
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can_view_final_result: true
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}
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}
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})
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).toBe('scoreboard');
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});
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it('gates host and player actions from canonical phase_view_model permissions', () => {
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const session = {
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session: { code: 'ABCD12', status: 'scoreboard', host_id: 1, current_round: 1, players_count: 3 },
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players: [],
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round_question: { id: 77, prompt: 'Q?', answers: [] },
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phase_view_model: {
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status: 'reveal',
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round_number: 1,
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players_count: 3,
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constraints: {
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min_players_to_start: 3,
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max_players_mvp: 5,
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min_players_reached: true,
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max_players_allowed: true
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},
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host: {
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can_start_round: false,
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can_show_question: false,
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can_mix_answers: false,
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can_calculate_scores: false,
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can_reveal_scoreboard: true,
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can_start_next_round: true,
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can_finish_game: true
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},
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player: {
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can_join: false,
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can_submit_lie: false,
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can_submit_guess: false,
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can_view_final_result: false
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}
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}
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} as const;
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expect(deriveGameplayPhase(session as any)).toBe('reveal');
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expect(isHostGameplayActionAllowed(session as any, 'loadScoreboard')).toBe(true);
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expect(isHostGameplayActionAllowed(session as any, 'startNextRound')).toBe(true);
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expect(isHostGameplayActionAllowed(session as any, 'finishGame')).toBe(true);
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expect(isPlayerGameplayActionAllowed(session as any, 'submitGuess')).toBe(false);
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});
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});
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